Player Matchup

Bacchus
Bacchus
CheezyIndian
Bacchus
Level 123
God Stats
3W - 2L
1,435 SR
Queue Stats
38W - 35L
1,524 Elo+
Solo
Merlin
Merlin
Evade_Spiderman
Merlin
Level 121
God Stats
26W - 31L
1,398 SR
Queue Stats
214W - 213L
1,586 Elo+
Solo
Tyr
Tyr
LesNouillesKnoRR
Tyr
Level 68
God Stats
15W - 6L
1,646 SR
Queue Stats
73W - 31L
1,711 Elo+
Party 1
Hou Yi
Hou Yi
yobigmamma
Hou Yi
Level 145
God Stats
85W - 59L
1,615 SR
Queue Stats
529W - 506L
1,306 Elo+
Solo
Chaac
Chaac
ÉtronSalée
Chaac
Level 28
God Stats
1W - 0L
1,817 SR
Queue Stats
7W - 4L
1,711 Elo+
Party 1
Team Averages
Level 97
1,582 SR
1,568 Elo+

VS

Team Averages
Level 116
1,521 SR
1,486 Elo+
Zhong Kui
Zhong Kui
AverageeVee
Zhong Kui
Level 124
God Stats
12W - 8L
1,722 SR
Queue Stats
232W - 196L
1,461 Elo+
Party 2
Osiris
Osiris
Bohottie
Osiris
Level 159
God Stats
5W - 6L
1,740 SR
Queue Stats
444W - 492L
1,513 Elo+
Solo
Nu Wa
Nu Wa
LuciJun
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
NoF4C3Foreign
Chang'e
Level 16
God Stats
0W - 2L
1,336 SR
Queue Stats
4W - 6L
1,426 Elo+
Solo
Guan Yu
Guan Yu
Unk_drew3
Guan Yu
Level 126
God Stats
11W - 19L
1,307 SR
Queue Stats
735W - 716L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CheezyIndian
Bacchus
13
0 / 0 / 7
7,557
756
3,803
7,277
6,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 0 / 7
8,170
817
4,922
1,379
570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
8 / 1 / 6
9,295
930
8,127
5,755
3,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
yobigmamma
Hou Yi
15
5 / 0 / 8
8,994
899
6,439
6,223
2,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
5 / 1 / 9
9,152
915
12,629
9,933
9,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AverageeVee
Zhong Kui
13
1 / 6 / 1
7,052
705
7,484
12,226
8,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Bohottie
Osiris
12
0 / 2 / 2
6,501
650
1,400
8,886
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
LuciJun
Nu Wa
12
0 / 1 / 0
5,864
586
5,800
2,905
941
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
10
0 / 6 / 1
5,837
584
1,746
7,555
2,409
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Unk_drew3
Guan Yu
12
1 / 4 / 1
6,826
683
2,634
10,221
5,191
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
19
Kills
2
2
Deaths
19
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AverageeVee
Zhong Kui
1
6
1
0.25
L
Osiris
Bohottie
Osiris
0
2
2
0.5
W
Bacchus
CheezyIndian
Bacchus
0
0
7
3.5
W
1
0
7
4.5
W
8
1
6
11
L
Nu Wa
LuciJun
Nu Wa
0
1
0
0
L
Chang'e
0
6
1
0.08
L
Guan Yu
Unk_drew3
Guan Yu
1
4
1
0.38
W
Hou Yi
yobigmamma
Hou Yi
5
0
8
9
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,920
Damage
19,064
30,567
Taken
41,793
22,480
Mitigated
21,817
8,711
Healing
8,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AverageeVee
Zhong Kui
7,484
630
0
1,500
12,226
8,679
0
3,661
8,465
21,217
0
L
Osiris
Bohottie
Osiris
1,400
197
0
1,303
8,886
4,597
0
1,394
7,417
0
16,582
W
Bacchus
CheezyIndian
Bacchus
3,803
405
0
929
7,277
6,061
150
4,944
2,208
14,780
0
W
4,922
25
0
372
1,379
570
441
897
416
27,956
0
W
8,127
1,125
0
1,223
5,755
3,681
1,051
2,219
3,425
0
25,244
L
Nu Wa
LuciJun
Nu Wa
5,800
3,836
0
688
2,905
941
0
554
2,326
18,406
0
L
Chang'e
1,746
58
874
954
7,555
2,409
0
935
6,545
11,927
0
L
Guan Yu
Unk_drew3
Guan Yu
2,634
437
691
2,317
10,221
5,191
0
2,785
7,386
0
12,558
W
Hou Yi
yobigmamma
Hou Yi
6,439
3,788
0
2,395
6,223
2,325
2,447
3,617
2,420
0
27,598
W
12,629
2,869
0
3,792
9,933
9,843
1,079
3,221
6,599
0
39,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,168
Gold Earned
32,080
256
Minions Killed
162
13
Camps Cleared
5
954,718
Distance Traveled
741,092
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,052
705
41
4
1
155,413
2
L
Osiris
6,501
650
36
4
1
166,870
0
W
Bacchus
7,557
756
27
3
0
210,935
1
W
Merlin
8,170
817
59
6
4
176,708
3
W
Tyr
9,295
930
33
3
2
198,899
1
L
Nu Wa
5,864
586
32
3
0
132,841
1
L
Chang'e
5,837
584
24
2
2
136,976
0
L
Guan Yu
6,826
683
29
3
1
148,992
3
W
Hou Yi
8,994
899
61
6
4
173,017
1
W
Chaac
9,152
915
76
8
3
195,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role