Player Matchup

Danzaburou
Danzaburou
Dr Ott1Ott
Danzaburou
Level 120
God Stats
2W - 0L
1,683 SR
Queue Stats
81W - 70L
1,433 Elo+
Party 2
Ymir
Ymir
Fullmetal24601
Ymir
Level 28
God Stats
16W - 8L
1,901 SR
Queue Stats
369W - 307L
1,558 Elo+
Party 3
Apollo
Apollo
KingCarter777
Apollo
Level 140
God Stats
1W - 1L
1,292 SR
Queue Stats
50W - 61L
1,461 Elo+
Party 2
Thoth
Thoth
RyGy 808
Thoth
Level 89
God Stats
20W - 7L
1,599 SR
Queue Stats
543W - 485L
1,613 Elo+
Party 3
Nike
Nike
WVU D
Nike
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 9L
1,617 Elo+
Party 2
Team Averages
Level 81
1,595 SR
1,536 Elo+

VS

Team Averages
Level 99
1,554 SR
1,526 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Charlezah
Ullr
Level 144
God Stats
6W - 8L
1,354 SR
Queue Stats
73W - 79L
1,536 Elo+
Party 1
Anubis
Anubis
HeartBreakKlutch
Anubis
Level 38
God Stats
4W - 7L
1,731 SR
Queue Stats
249W - 258L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
MusicalRAAM
Heimdallr
Level 45
God Stats
50W - 48L
1,822 SR
Queue Stats
306W - 321L
1,498 Elo+
Solo
Da Ji
Da Ji
ZayProtige
Da Ji
Level 144
God Stats
15W - 20L
1,362 SR
Queue Stats
333W - 323L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dr Ott1Ott
Danzaburou
13
5 / 2 / 5
7,926
566
9,706
9,631
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 0 / 7
7,346
525
3,756
8,042
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
6 / 0 / 2
8,575
613
4,416
5,920
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thoth
RyGy 808
Thoth
13
2 / 2 / 3
7,829
559
5,044
4,701
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
WVU D
Nike
12
0 / 3 / 0
6,935
495
1,262
7,223
3,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 7 / 1
6,627
473
6,111
12,773
5,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
12
0 / 3 / 2
7,292
521
2,525
7,033
2,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 1
7,849
561
4,452
4,678
2,236
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
MusicalRAAM
Heimdallr
9
0 / 4 / 1
5,936
424
3,701
6,744
1,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
12
5 / 1 / 0
7,786
556
4,497
9,036
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
7
7
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
7
1
0.21
L
Ullr
0
3
2
0.33
W
Danzaburou
Dr Ott1Ott
Danzaburou
5
2
5
3.75
W
2
0
7
5.5
L
1
0
1
1.5
W
6
0
2
7
L
Heimdallr
MusicalRAAM
Heimdallr
0
4
1
0.13
W
Thoth
RyGy 808
Thoth
2
2
3
1.75
W
Nike
WVU D
Nike
0
3
0
0
L
Da Ji
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,184
Damage
21,286
35,517
Taken
40,264
17,547
Mitigated
14,307
8,920
Healing
11,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,111
402
100
2,750
12,773
5,134
0
2,316
10,429
25,880
0
L
Ullr
2,525
903
0
733
7,033
2,354
0
2,182
4,689
0
40,510
W
Danzaburou
Dr Ott1Ott
Danzaburou
9,706
4,088
0
4,237
9,631
3,212
1,621
3,265
6,366
0
50,368
W
3,756
965
0
2,040
8,042
5,796
455
2,305
5,737
25,367
0
L
4,452
0
0
2,517
4,678
2,236
10
1,147
3,285
43,147
0
W
4,416
2,853
0
1,885
5,920
3,564
451
542
5,378
0
52,454
L
Heimdallr
MusicalRAAM
Heimdallr
3,701
1,295
433
1,254
6,744
1,745
0
1,262
5,482
0
26,650
W
Thoth
RyGy 808
Thoth
5,044
356
0
608
4,701
1,384
0
190
4,511
45,595
0
W
Nike
WVU D
Nike
1,262
281
0
150
7,223
3,591
942
4,261
2,962
0
28,487
L
Da Ji
4,497
905
0
3,298
9,036
2,838
0
1,603
7,379
0
35,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,611
Gold Earned
35,490
374
Minions Killed
355
0
Camps Cleared
0
1,306,190
Distance Traveled
1,152,882
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,627
473
52
4
0
244,012
0
L
Ullr
7,292
521
88
6
0
226,091
4
W
Danzaburou
7,926
566
80
6
0
245,359
3
W
Ymir
7,346
525
34
2
0
274,259
4
L
Anubis
7,849
561
98
7
0
193,403
4
W
Apollo
8,575
613
101
7
0
280,305
5
L
Heimdallr
5,936
424
50
4
0
206,932
1
W
Thoth
7,829
559
79
6
0
272,282
3
W
Nike
6,935
495
80
6
0
233,985
0
L
Da Ji
7,786
556
67
5
0
282,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role