Player Matchup

Sylvanus
Sylvanus
Bronze III
Grizzly_king44
Sylvanus
Bronze III
Level 109
God Stats
7W - 8L
1,808 SR
Queue Stats
37W - 43L
1,530 MMR
Party 1
Cerberus
Cerberus
Gold II
ManlyMocha395
Cerberus
Gold II
Level 81
God Stats
3W - 6L
1,190 SR
Queue Stats
170W - 168L
1,525 MMR
Solo
Medusa
Medusa
Bronze III
dankmemedreamm8
Medusa
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,530 MMR
Solo
Chronos
Chronos
Bronze III
kingbernie35
Chronos
Bronze III
Level 107
God Stats
0W - 1L
1,343 SR
Queue Stats
48W - 45L
1,530 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
swoop tlew
Erlang Shen
Gold II
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 104L
1,530 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,468 SR
1,529 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,634 SR
1,528 MMR
Anubis
Anubis
Gold V
Crown_Of_Dragons
Anubis
Gold V
Level 123
God Stats
43W - 21L
1,681 SR
Queue Stats
113W - 100L
1,531 MMR
Solo
Hachiman
Hachiman
Bronze III
Goosqa
Hachiman
Bronze III
Level 143
God Stats
1W - 0L
1,970 SR
Queue Stats
19W - 13L
1,506 MMR
Party 2
Sobek
Sobek
Bronze III
HolfDolf
Sobek
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 15L
1,541 MMR
Party 2
Artio
Artio
Gold V
OMGItsARedHead
Artio
Gold V
Level 129
God Stats
14W - 10L
1,520 SR
Queue Stats
93W - 91L
1,532 MMR
Solo
Thanatos
Thanatos
Silver I
Sinistresouthpaw
Thanatos
Silver I
Level 136
God Stats
5W - 3L
1,500 SR
Queue Stats
15W - 15L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 8 / 3
8,527
406
9,843
20,320
14,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
ManlyMocha395
Cerberus
18
3 / 4 / 1
10,828
516
7,886
17,651
12,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 6 / 4
9,370
446
8,285
13,752
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chronos
kingbernie35
Chronos
14
0 / 6 / 3
8,550
407
8,276
15,640
3,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
swoop tlew
Erlang Shen
16
3 / 6 / 1
9,979
475
3,200
18,167
7,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
Cu ChulainnGaneshaApolloTsukuyomiPersephone

VS

Bans
DanzaburouFenrirScyllaRavanaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 5 / 4
12,455
593
15,632
16,505
10,256
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Goosqa
Hachiman
18
6 / 1 / 13
11,462
546
13,647
11,664
4,547
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
HolfDolf
Sobek
15
2 / 2 / 21
11,035
525
9,485
20,714
24,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 1 / 14
10,736
511
8,447
21,257
21,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
10 / 0 / 7
11,919
568
14,634
13,526
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
89
8
Kills
30
30
Deaths
9
12
Assists
59
Player
Kills
Deaths
Assists
KDA
W
11
5
4
2.6
W
Hachiman
Goosqa
Hachiman
6
1
13
12.5
L
Sylvanus
2
8
3
0.44
W
Sobek
HolfDolf
Sobek
2
2
21
6.25
L
Cerberus
ManlyMocha395
Cerberus
3
4
1
0.88
W
1
1
14
8
W
10
0
7
13.5
L
0
6
4
0.33
L
Chronos
kingbernie35
Chronos
0
6
3
0.25
L
Erlang Shen
swoop tlew
Erlang Shen
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,490
Damage
61,845
85,530
Taken
83,666
42,805
Mitigated
65,688
24,414
Healing
45,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,632
1,448
0
8,686
16,505
10,256
2,453
6,836
9,669
94,313
0
W
Hachiman
Goosqa
Hachiman
13,647
6,398
0
6,576
11,664
4,547
4,284
4,277
7,387
0
89,760
L
Sylvanus
9,843
1,593
1,255
3,182
20,320
14,485
0
9,710
10,500
22,184
3,762
W
Sobek
HolfDolf
Sobek
9,485
592
0
7,447
20,714
24,291
464
5,344
15,370
32,084
0
L
Cerberus
ManlyMocha395
Cerberus
7,886
582
0
6,096
17,651
12,903
776
7,528
9,723
66,659
0
W
8,447
666
1,463
9,256
21,257
21,450
482
6,780
14,477
54,629
0
W
14,634
3,917
0
12,042
13,526
5,144
1,170
5,807
7,719
0
87,495
L
8,285
3,146
0
4,076
13,752
4,259
0
4,592
9,135
0
57,959
L
Chronos
kingbernie35
Chronos
8,276
2,202
0
3,996
15,640
3,732
0
6,761
8,804
57,839
0
L
Erlang Shen
swoop tlew
Erlang Shen
3,200
1,059
0
5,809
18,167
7,426
0
4,316
13,804
0
63,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,254
Gold Earned
57,607
493
Minions Killed
514
0
Camps Cleared
0
1,764,806
Distance Traveled
1,965,369
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,455
593
148
7
0
313,684
14
W
Hachiman
11,462
546
121
6
0
355,755
0
L
Sylvanus
8,527
406
42
2
0
343,531
0
W
Sobek
11,035
525
29
1
0
387,329
0
L
Cerberus
10,828
516
155
7
0
306,018
1
W
Artio
10,736
511
112
5
0
439,002
2
W
Thanatos
11,919
568
104
5
0
469,599
3
L
Medusa
9,370
446
98
5
0
382,241
5
L
Chronos
8,550
407
86
4
0
347,917
0
L
Erlang Shen
9,979
475
112
5
0
385,099
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role