Player Matchup

Ra
Ra
Gold III
DwdwA55
Ra
Gold III
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 34L
1,803 MMR
Party 1
Cabrakan
Cabrakan
Gold III
Notapanchia
Cabrakan
Gold III
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Hun Batz
Hun Batz
Gold V
PushingFlower31
Hun Batz
Gold V
Level 160
God Stats
6W - 4L
1,783 SR
Queue Stats
188W - 164L
1,486 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
RGR-HARRISON
Zhong Kui
Gold I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 98L
1,620 MMR
Solo
Rama
Rama
Platinum IV
fdhgrtz6rt6
Rama
Platinum IV
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
433W - 431L
1,740 MMR
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,557 SR
1,630 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,671 SR
1,632 MMR
Medusa
Medusa
Gold II
Ix Quickscoped
Medusa
Gold II
Level 157
God Stats
2W - 4L
1,867 SR
Queue Stats
387W - 363L
1,633 MMR
Solo
Fenrir
Fenrir
Silver I
LLL-500
Fenrir
Silver I
Level 122
God Stats
0W - 1L
1,304 SR
Queue Stats
4W - 4L
1,593 MMR
Party 2
Ymir
Ymir
Gold III
Mn541
Ymir
Gold III
Level 109
God Stats
8W - 9L
1,728 SR
Queue Stats
205W - 214L
1,648 MMR
Party 3
Vamana
Vamana
Silver I
Pelecino12
Vamana
Silver I
Level 127
God Stats
0W - 1L
1,736 SR
Queue Stats
4W - 3L
1,639 MMR
Party 2
Eset
Eset
Gold III
Sinclaire051
Eset
Gold III
Level 135
God Stats
3W - 3L
1,718 SR
Queue Stats
322W - 315L
1,648 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 6 / 15
13,201
574
20,197
18,157
8,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
Notapanchia
Cabrakan
16
1 / 6 / 13
10,994
478
10,484
22,132
30,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
20
5 / 3 / 16
12,688
552
17,333
20,709
9,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
RGR-HARRISON
Zhong Kui
20
8 / 5 / 5
13,368
581
21,854
26,006
21,965
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
10 / 2 / 7
13,986
608
15,460
20,616
9,206
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CthulhuCu ChulainnDanzaburouErlang ShenNemesis

VS

Bans
Nu WaTsukuyomiArachneAthenaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 6
12,822
557
24,834
18,660
7,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
LLL-500
Fenrir
19
8 / 10 / 5
11,872
516
15,347
26,537
12,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Mn541
Ymir
17
5 / 5 / 10
11,670
507
8,749
21,527
19,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Pelecino12
Vamana
18
3 / 4 / 2
11,607
505
15,282
30,112
29,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 7 / 11
11,251
489
11,454
14,059
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
56
32
Kills
22
22
Deaths
32
56
Assists
34
Player
Kills
Deaths
Assists
KDA
W
8
6
15
2.58
L
4
6
6
1.17
L
Fenrir
LLL-500
Fenrir
8
10
5
1.05
L
Ymir
Mn541
Ymir
5
5
10
2
W
Cabrakan
Notapanchia
Cabrakan
1
6
13
1.25
L
Vamana
Pelecino12
Vamana
3
4
2
1
W
Hun Batz
5
3
16
4.33
W
Zhong Kui
RGR-HARRISON
Zhong Kui
8
5
5
2.1
L
2
7
11
1.07
W
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,328
Damage
75,666
107,620
Taken
110,895
80,125
Mitigated
73,815
42,521
Healing
28,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,197
2,178
3,323
5,835
18,157
8,996
1,064
6,215
11,942
99,843
0
L
24,834
11,897
0
4,267
18,660
7,144
1,004
7,377
11,222
0
112,624
L
Fenrir
LLL-500
Fenrir
15,347
4,238
0
7,382
26,537
12,948
0
11,172
15,060
0
75,155
L
Ymir
Mn541
Ymir
8,749
873
974
5,556
21,527
19,163
56
10,415
10,890
32,070
0
W
Cabrakan
Notapanchia
Cabrakan
10,484
1,287
0
2,796
22,132
30,465
308
5,117
17,015
37,214
0
L
Vamana
Pelecino12
Vamana
15,282
5,622
0
6,894
30,112
29,741
0
16,087
13,912
1,330
65,721
W
Hun Batz
17,333
4,826
0
5,372
20,709
9,493
264
2,632
18,077
0
105,398
W
Zhong Kui
RGR-HARRISON
Zhong Kui
21,854
3,374
673
13,378
26,006
21,965
386
3,982
22,024
89,061
0
L
11,454
568
1,627
1,883
14,059
4,819
210
6,559
7,276
61,043
0
W
15,460
12,316
0
11,144
20,616
9,206
4,382
3,572
17,044
0
108,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,237
Gold Earned
59,222
686
Minions Killed
540
0
Camps Cleared
0
2,125,206
Distance Traveled
2,064,922
23
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,201
574
154
7
0
418,918
4
L
Medusa
12,822
557
172
7
0
384,512
6
L
Fenrir
11,872
516
108
5
0
402,995
5
L
Ymir
11,670
507
32
1
0
397,227
12
W
Cabrakan
10,994
478
41
2
0
439,769
5
L
Vamana
11,607
505
114
5
0
466,483
5
W
Hun Batz
12,688
552
150
7
0
478,379
7
W
Zhong Kui
13,368
581
150
7
0
351,435
2
L
Eset
11,251
489
114
5
0
413,705
15
W
Rama
13,986
608
191
8
0
436,705
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role