Player Matchup

Ah Puch
Ah Puch
Bambína
Ah Puch
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
316W - 240L
1,366 Elo+
Solo
Eset
Eset
Elominator
Eset
Level 158
God Stats
16W - 12L
1,715 SR
Queue Stats
1,159W - 1,102L
1,645 Elo+
Party 2
Kuzenbo
Kuzenbo
IGotY
Kuzenbo
Level 154
God Stats
11W - 10L
1,702 SR
Queue Stats
1,291W - 1,233L
1,660 Elo+
Party 2
Mulan
Mulan
Pand3micPanda
Mulan
Level 147
God Stats
10W - 15L
1,737 SR
Queue Stats
693W - 648L
1,629 Elo+
Party 2
Hun Batz
Hun Batz
iMLK6
Hun Batz
Level 160
God Stats
13W - 10L
1,897 SR
Queue Stats
852W - 696L
1,621 Elo+
Solo
Team Averages
Level 155
1,710 SR
1,584 Elo+

VS

Team Averages
Level 154
1,621 SR
1,678 Elo+
Ymir
Ymir
Conno123
Ymir
Level 156
God Stats
8W - 4L
1,861 SR
Queue Stats
509W - 539L
1,483 Elo+
Solo
Merlin
Merlin
Daegl
Merlin
Level 154
God Stats
2W - 1L
1,743 SR
Queue Stats
11W - 15L
1,687 Elo+
Solo
Bellona
Bellona
Fuegō
Bellona
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 67L
1,854 Elo+
Party 1
Ares
Ares
MojoWumpa
Ares
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 80L
1,868 Elo+
Party 1
Da Ji
Da Ji
Ryummi
Da Ji
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bambína
Ah Puch
20
4 / 1 / 10
11,281
627
23,730
7,720
4,965
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
1 / 9 / 10
10,261
570
13,153
14,772
7,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
IGotY
Kuzenbo
18
0 / 3 / 8
10,751
597
10,222
25,549
41,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 7 / 7
9,454
525
10,889
25,279
28,056
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
iMLK6
Hun Batz
20
8 / 3 / 5
11,977
665
17,179
29,884
16,315
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
1 / 3 / 12
10,686
594
10,370
25,934
27,667
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
Daegl
Merlin
20
7 / 1 / 12
13,124
729
31,098
10,156
6,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Fuegō
Bellona
19
6 / 4 / 12
11,994
666
19,932
23,630
28,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ares
20
6 / 2 / 13
12,385
688
21,412
18,278
23,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Da Ji
Ryummi
Da Ji
17
3 / 4 / 15
11,278
627
11,840
15,089
13,467
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
87
14
Kills
23
23
Deaths
14
40
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Bambína
Ah Puch
4
1
10
9
W
Ymir
1
3
12
2.33
W
Merlin
Daegl
Merlin
7
1
12
13
L
1
9
10
0.67
W
Bellona
Fuegō
Bellona
6
4
12
3
L
Kuzenbo
IGotY
Kuzenbo
0
3
8
1.33
W
Ares
6
2
13
6.25
L
1
7
7
0.64
W
Da Ji
Ryummi
Da Ji
3
4
15
2.63
L
Hun Batz
iMLK6
Hun Batz
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,173
Damage
94,652
103,204
Taken
93,087
98,101
Mitigated
99,803
34,421
Healing
35,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Bambína
Ah Puch
23,730
884
0
1,878
7,720
4,965
0
3,785
3,760
43,270
0
W
Ymir
10,370
369
6,858
7,384
25,934
27,667
205
12,730
12,377
24,180
0
W
Merlin
Daegl
Merlin
31,098
2,844
0
745
10,156
6,970
1,876
3,870
6,076
81,456
0
L
13,153
531
4,152
2,014
14,772
7,382
128
5,554
8,923
25,473
0
W
Bellona
Fuegō
Bellona
19,932
3,928
5,105
6,202
23,630
28,516
722
11,532
11,177
1,399
33,581
L
Kuzenbo
IGotY
Kuzenbo
10,222
3,540
2,443
6,284
25,549
41,383
0
18,754
6,573
22,761
0
W
Ares
21,412
280
2,786
2,095
18,278
23,183
0
8,036
9,689
25,203
0
L
10,889
1,189
2,256
4,352
25,279
28,056
0
15,187
9,797
0
20,262
W
Da Ji
Ryummi
Da Ji
11,840
2,293
2,969
1,601
15,089
13,467
651
7,788
6,663
0
14,516
L
Hun Batz
iMLK6
Hun Batz
17,179
2,503
672
10,370
29,884
16,315
0
20,206
9,328
0
35,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,724
Gold Earned
59,467
167
Minions Killed
212
0
Camps Cleared
0
1,456,649
Distance Traveled
1,558,844
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,281
627
53
3
0
285,606
4
W
Ymir
10,686
594
32
2
0
287,936
1
W
Merlin
13,124
729
126
7
0
306,545
2
L
Eset
10,261
570
36
2
0
282,262
1
W
Bellona
11,994
666
36
2
0
318,966
0
L
Kuzenbo
10,751
597
20
1
0
287,744
0
W
Ares
12,385
688
10
1
0
346,423
0
L
Mulan
9,454
525
12
1
0
283,478
0
W
Da Ji
11,278
627
8
0
0
298,974
5
L
Hun Batz
11,977
665
46
3
0
317,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role