Player Matchup

Medusa
Medusa
BigMacBacon
Medusa
Level 28
God Stats
6W - 0L
1,500 SR
Queue Stats
22W - 9L
1,500 Elo+
Solo
Ares
Ares
Nimboy100
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,251 Elo+
Solo
Chronos
Chronos
Xyruis
Chronos
Level 19
God Stats
6W - 1L
1,836 SR
Queue Stats
25W - 16L
1,590 Elo+
Solo
Bakasura
Bakasura
klarken14
Bakasura
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
xfunkymonk3y
Danzaburou
Level 17
God Stats
8W - 4L
1,500 SR
Queue Stats
208W - 197L
1,561 Elo+
Solo
Team Averages
Level 19
1,567 SR
1,480 Elo+

VS

Team Averages
Level 11
1,526 SR
1,512 Elo+
Thor
Thor
Diztroyed
Thor
Level 10
God Stats
3W - 6L
1,126 SR
Queue Stats
23W - 23L
1,292 Elo+
Solo
Kukulkan
Kukulkan
Fabledzero
Kukulkan
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,689 Elo+
Party 1
Apollo
Apollo
Fusebomb09
Apollo
Level 17
God Stats
15W - 17L
1,856 SR
Queue Stats
154W - 188L
1,544 Elo+
Solo
Bellona
Bellona
Woot903
Bellona
Level 16
God Stats
1W - 3L
1,407 SR
Queue Stats
4W - 14L
1,345 Elo+
Solo
Cthulhu
Cthulhu
ktrochs
Cthulhu
Level 11
God Stats
1W - 2L
1,744 SR
Queue Stats
1W - 2L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
9 / 0 / 0
6,754
675
8,146
6,010
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
6
0 / 5 / 2
4,621
462
2,181
5,887
3,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Xyruis
Chronos
12
7 / 0 / 1
7,483
748
6,193
6,831
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
klarken14
Bakasura
10
3 / 0 / 2
6,023
602
2,747
5,017
2,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
xfunkymonk3y
Danzaburou
11
1 / 1 / 0
6,476
648
3,619
4,398
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
5
0 / 4 / 1
4,230
423
4,097
6,307
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Fabledzero
Kukulkan
7
2 / 5 / 0
4,571
457
3,271
5,091
1,584
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Fusebomb09
Apollo
8
3 / 4 / 1
4,941
494
3,703
7,701
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Woot903
Bellona
9
1 / 2 / 0
4,926
493
2,812
6,965
5,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ktrochs
Cthulhu
6
0 / 5 / 0
4,137
414
1,084
5,340
2,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
20
Kills
6
6
Deaths
20
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
0
0
9
L
Thor
0
4
1
0.13
L
Kukulkan
Fabledzero
Kukulkan
2
5
0
0.4
L
Apollo
Fusebomb09
Apollo
3
4
1
0.88
W
Ares
0
5
2
0.2
L
Bellona
Woot903
Bellona
1
2
0
0.5
W
Chronos
Xyruis
Chronos
7
0
1
7.5
W
Bakasura
klarken14
Bakasura
3
0
2
4
L
Cthulhu
ktrochs
Cthulhu
0
5
0
0
W
Danzaburou
xfunkymonk3y
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,886
Damage
14,967
28,143
Taken
31,404
12,597
Mitigated
14,501
10,476
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,146
3,550
0
3,927
6,010
2,093
322
1,524
4,486
0
29,062
L
Thor
4,097
1,507
0
1,424
6,307
1,872
0
1,886
4,421
0
14,554
L
Kukulkan
Fabledzero
Kukulkan
3,271
606
0
258
5,091
1,584
324
1,419
3,672
14,844
0
L
Apollo
Fusebomb09
Apollo
3,703
2,798
0
2,292
7,701
2,328
562
1,637
6,044
0
21,323
W
Ares
2,181
667
0
341
5,887
3,534
300
1,187
4,700
5,414
0
L
Bellona
Woot903
Bellona
2,812
1,280
0
2,264
6,965
5,760
0
182
6,529
0
19,009
W
Chronos
Xyruis
Chronos
6,193
2,639
0
3,665
6,831
2,085
2,818
1,286
5,545
43,374
0
W
Bakasura
klarken14
Bakasura
2,747
2,079
0
1,225
5,017
2,619
488
358
4,659
0
23,007
L
Cthulhu
ktrochs
Cthulhu
1,084
353
0
0
5,340
2,957
0
3,250
2,090
9,048
0
W
Danzaburou
xfunkymonk3y
Danzaburou
3,619
1,990
0
1,318
4,398
2,266
280
0
4,398
0
30,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,357
Gold Earned
22,805
251
Minions Killed
134
0
Camps Cleared
0
903,020
Distance Traveled
794,927
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,754
675
43
4
0
166,421
1
L
Thor
4,230
423
30
3
0
152,882
0
L
Kukulkan
4,571
457
24
2
0
138,886
1
L
Apollo
4,941
494
39
4
0
177,409
1
W
Ares
4,621
462
9
1
0
192,913
0
L
Bellona
4,926
493
28
3
0
187,203
4
W
Chronos
7,483
748
77
8
0
191,622
1
W
Bakasura
6,023
602
56
6
0
198,198
0
L
Cthulhu
4,137
414
13
1
0
138,547
0
W
Danzaburou
6,476
648
66
7
0
153,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role