Player Matchup

Guan Yu
Guan Yu
Silver II
Akermadafaker
Guan Yu
Silver II
Level 154
God Stats
3W - 3L
1,504 SR
Queue Stats
184W - 182L
1,505 MMR
Solo
Izanami
Izanami
Gold II
Ausensio
Izanami
Gold II
Level 105
God Stats
50W - 41L
1,669 SR
Queue Stats
85W - 87L
1,670 MMR
Party 4
Janus
Janus
Gold III
DWFaith
Janus
Gold III
Level 149
God Stats
4W - 7L
1,495 SR
Queue Stats
109W - 91L
1,619 MMR
Party 3
Khepri
Khepri
Gold IV
HtFallen
Khepri
Gold IV
Level 139
God Stats
28W - 18L
1,500 SR
Queue Stats
680W - 702L
1,336 MMR
Party 4
Set
Set
Gold III
KickButtDaily
Set
Gold III
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 107L
1,394 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,534 SR
1,505 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,611 SR
1,505 MMR
King Arthur
King Arthur
Silver III
KiriStark354
King Arthur
Silver III
Level 125
God Stats
1W - 2L
1,841 SR
Queue Stats
35W - 32L
1,466 MMR
Party 1
Agni
Agni
Silver IV
PLZgank
Agni
Silver IV
Level 144
God Stats
0W - 2L
1,316 SR
Queue Stats
52W - 46L
1,502 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Persaw
Kuzenbo
Silver I
Level 146
God Stats
0W - 2L
1,675 SR
Queue Stats
16W - 17L
1,542 MMR
Party 2
Cupid
Cupid
Silver II
TheAlexJoker
Cupid
Silver II
Level 154
God Stats
6W - 3L
1,723 SR
Queue Stats
30W - 25L
1,558 MMR
Party 1
Bakasura
Bakasura
Bronze III
sixteawon
Bakasura
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,459 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
19
2 / 3 / 7
12,749
580
15,569
33,006
41,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
Ausensio
Izanami
20
8 / 0 / 5
14,693
668
14,815
12,911
8,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Janus
DWFaith
Janus
19
9 / 1 / 7
13,179
599
13,819
9,687
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
HtFallen
Khepri
15
1 / 2 / 6
10,687
486
5,635
12,687
16,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
5 / 2 / 4
12,228
556
10,889
14,942
10,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Bans
Cu ChulainnPersephoneNu WaDanzaburouTsukuyomi

VS

Bans
ApolloTyrNemesisAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KiriStark354
King Arthur
18
3 / 6 / 3
11,680
531
15,839
21,660
15,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
PLZgank
Agni
17
1 / 6 / 2
10,768
489
11,451
11,888
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Persaw
Kuzenbo
13
1 / 4 / 1
9,364
426
7,199
20,364
17,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
2 / 3 / 4
12,118
551
14,126
15,030
5,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
sixteawon
Bakasura
18
1 / 6 / 2
11,134
506
5,707
19,094
7,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
25
Kills
8
8
Deaths
25
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
2
3
7
1.83
W
Izanami
Ausensio
Izanami
8
0
5
10.5
W
Janus
DWFaith
Janus
9
1
7
12.5
W
Khepri
HtFallen
Khepri
1
2
6
2
W
5
2
4
3.5
L
King Arthur
KiriStark354
King Arthur
3
6
3
0.75
L
Agni
PLZgank
Agni
1
6
2
0.33
L
Kuzenbo
Persaw
Kuzenbo
1
4
1
0.38
L
2
3
4
1.33
L
Bakasura
sixteawon
Bakasura
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,727
Damage
54,322
83,233
Taken
88,036
80,184
Mitigated
50,219
41,882
Healing
26,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
15,569
2,458
2,847
20,276
33,006
41,046
654
5,944
26,443
0
87,119
W
Izanami
Ausensio
Izanami
14,815
9,365
0
6,716
12,911
8,347
4,835
2,014
10,068
0
157,803
W
Janus
DWFaith
Janus
13,819
1,180
0
2,792
9,687
4,228
1,384
5,441
4,047
93,563
0
W
Khepri
HtFallen
Khepri
5,635
172
0
1,988
12,687
16,000
0
3,587
8,636
26,927
0
W
10,889
5,101
0
7,263
14,942
10,563
292
2,379
12,140
0
94,064
L
King Arthur
KiriStark354
King Arthur
15,839
2,804
0
2,490
21,660
15,231
716
2,540
18,274
0
79,662
L
Agni
PLZgank
Agni
11,451
881
0
2,929
11,888
3,976
340
4,325
7,563
80,530
0
L
Kuzenbo
Persaw
Kuzenbo
7,199
2,160
0
3,804
20,364
17,901
0
8,173
11,992
35,891
0
L
14,126
8,497
285
8,937
15,030
5,394
1,507
2,258
12,722
0
94,620
L
Bakasura
sixteawon
Bakasura
5,707
3,580
0
8,028
19,094
7,717
0
2,158
16,836
0
73,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,536
Gold Earned
55,064
748
Minions Killed
678
0
Camps Cleared
0
2,234,850
Distance Traveled
2,077,165
25
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,749
580
176
8
0
433,476
4
W
Izanami
14,693
668
231
11
0
418,447
7
W
Janus
13,179
599
183
8
0
489,027
2
W
Khepri
10,687
486
27
1
0
449,694
9
W
Set
12,228
556
131
6
0
444,206
3
L
King Arthur
11,680
531
145
7
0
358,398
7
L
Agni
10,768
489
167
8
0
421,018
10
L
Kuzenbo
9,364
426
44
2
0
461,988
5
L
Cupid
12,118
551
166
8
0
384,849
11
L
Bakasura
11,134
506
156
7
0
450,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role