Player Matchup

Jormungandr
Jormungandr
Gilldreas
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,444 Elo+
Party 2
Chaac
Chaac
MadeOfTokyo
Chaac
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 70L
1,546 Elo+
Solo
Pele
Pele
MilesAbvU
Pele
Level 25
God Stats
2W - 5L
1,354 SR
Queue Stats
176W - 198L
1,353 Elo+
Solo
Janus
Janus
Omgiseeu
Janus
Level 29
God Stats
2W - 2L
1,656 SR
Queue Stats
6W - 7L
1,478 Elo+
Party 2
Cupid
Cupid
xDeadmash
Cupid
Level 25
God Stats
0W - 1L
1,252 SR
Queue Stats
17W - 21L
1,411 Elo+
Solo
Team Averages
Level 24
1,452 SR
1,446 Elo+

VS

Team Averages
Level 26
1,552 SR
1,452 Elo+
Nemesis
Nemesis
Charooondo
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DC17
Tyr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,405 Elo+
Party 1
Baron Samedi
Baron Samedi
DaveD0w0
Baron Samedi
Level 26
God Stats
30W - 26L
1,508 SR
Queue Stats
68W - 69L
1,461 Elo+
Solo
Cupid
Cupid
Monopolyy
Cupid
Level 24
God Stats
71W - 46L
1,754 SR
Queue Stats
124W - 117L
1,523 Elo+
Solo
Bacchus
Bacchus
waterflair2003
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gilldreas
Jormungandr
11
2 / 4 / 4
7,589
446
7,564
13,965
8,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 2 / 1
9,738
573
7,860
12,380
12,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
13
2 / 3 / 2
7,708
453
4,949
11,349
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
Omgiseeu
Janus
12
1 / 5 / 2
7,809
459
7,072
6,379
1,854
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
xDeadmash
Cupid
12
3 / 7 / 3
7,546
444
8,838
11,541
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Charooondo
Nemesis
20
10 / 0 / 2
11,337
667
13,378
12,573
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tyr
DC17
Tyr
12
0 / 5 / 2
6,826
402
751
10,607
6,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
DaveD0w0
Baron Samedi
14
2 / 1 / 6
8,417
495
5,430
6,989
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cupid
Monopolyy
Cupid
13
6 / 6 / 3
8,518
501
12,666
12,954
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 1 / 9
8,410
495
7,646
12,917
10,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
13
Kills
20
21
Deaths
13
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Charooondo
Nemesis
10
0
2
11
W
Tyr
DC17
Tyr
0
5
2
0.2
W
Baron Samedi
DaveD0w0
Baron Samedi
2
1
6
5
L
Jormungandr
Gilldreas
Jormungandr
2
4
4
1
L
5
2
1
2.75
L
Pele
2
3
2
1
W
Cupid
Monopolyy
Cupid
6
6
3
1.25
L
Janus
Omgiseeu
Janus
1
5
2
0.4
W
2
1
9
6.5
L
Cupid
xDeadmash
Cupid
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,283
Damage
39,871
55,614
Taken
56,040
30,105
Mitigated
30,520
14,254
Healing
20,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Charooondo
Nemesis
13,378
7,728
0
7,494
12,573
5,995
0
2,967
9,369
0
103,879
W
Tyr
DC17
Tyr
751
305
0
1,311
10,607
6,368
985
606
9,676
0
17,620
W
Baron Samedi
DaveD0w0
Baron Samedi
5,430
537
527
3,067
6,989
2,921
550
3,385
3,308
47,718
0
L
Jormungandr
Gilldreas
Jormungandr
7,564
1,858
0
1,742
13,965
8,677
0
4,226
9,739
30,467
0
L
7,860
1,450
0
4,879
12,380
12,418
222
1,054
11,251
6,283
56,007
L
Pele
4,949
865
0
4,330
11,349
3,708
0
2,503
8,846
0
49,730
W
Cupid
Monopolyy
Cupid
12,666
5,792
1,258
4,435
12,954
4,304
2,387
3,760
9,096
0
55,836
L
Janus
Omgiseeu
Janus
7,072
735
0
100
6,379
1,854
0
1,266
5,113
39,382
0
W
7,646
1,157
0
2,101
12,917
10,932
429
4,703
8,103
28,715
0
L
Cupid
xDeadmash
Cupid
8,838
4,673
468
2,735
11,541
3,448
156
4,027
7,514
0
29,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,390
Gold Earned
43,508
400
Minions Killed
441
0
Camps Cleared
0
1,528,563
Distance Traveled
1,635,149
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,337
667
180
11
0
415,445
3
W
Tyr
6,826
402
44
3
0
282,052
0
W
Baron Samedi
8,417
495
80
5
0
309,660
6
L
Jormungandr
7,589
446
47
3
0
287,462
1
L
Chaac
9,738
573
133
8
0
284,760
0
L
Pele
7,708
453
78
5
0
368,141
0
W
Cupid
8,518
501
90
5
0
281,063
0
L
Janus
7,809
459
90
5
0
318,937
1
W
Bacchus
8,410
495
47
3
0
346,929
3
L
Cupid
7,546
444
52
3
0
269,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role