Player Matchup

Eset
Eset
Coresad
Eset
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Enviorel
Ymir
Level 8
God Stats
1W - 0L
1,806 SR
Queue Stats
6W - 1L
1,729 Elo+
Solo
Da Ji
Da Ji
HankMachine
Da Ji
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 12L
1,677 Elo+
Solo
Chiron
Chiron
SugmaDeekBoy
Chiron
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
213W - 127L
1,598 Elo+
Solo
Scylla
Scylla
WhyAmIAways1v5
Scylla
Level 7
God Stats
36W - 9L
1,758 SR
Queue Stats
36W - 10L
1,776 Elo+
Solo
Team Averages
Level 17
1,613 SR
1,656 Elo+

VS

Team Averages
Level 21
1,651 SR
1,688 Elo+
Yemoja
Yemoja
ALMAZA21
Yemoja
Level 16
God Stats
7W - 3L
1,963 SR
Queue Stats
11W - 8L
1,722 Elo+
Party 1
Jing Wei
Jing Wei
AbouLayla
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,704 Elo+
Party 1
Thor
Thor
Exohardline
Thor
Level 18
God Stats
3W - 5L
1,521 SR
Queue Stats
18W - 15L
1,640 Elo+
Party 1
Hades
Hades
FastLa7me
Hades
Level 44
God Stats
3W - 1L
1,770 SR
Queue Stats
22W - 19L
1,722 Elo+
Party 1
Ares
Ares
Jinny6000
Ares
Level 4
God Stats
9W - 13L
1,500 SR
Queue Stats
533W - 566L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Coresad
Eset
18
5 / 0 / 27
11,229
1,021
18,099
7,732
3,632
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
18
3 / 3 / 30
11,876
1,080
9,390
10,793
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
7 / 1 / 25
11,377
1,034
16,459
7,010
3,491
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
19
12 / 0 / 25
12,795
1,163
37,532
9,809
4,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
14 / 0 / 20
13,101
1,191
29,844
7,473
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

336

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ALMAZA21
Yemoja
15
2 / 4 / 2
10,360
942
6,223
22,617
22,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
AbouLayla
Jing Wei
15
2 / 10 / 2
10,058
914
6,816
21,699
6,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 9 / 4
9,118
829
4,585
22,383
7,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
FastLa7me
Hades
15
0 / 9 / 3
9,425
857
13,342
23,668
14,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
15
0 / 9 / 2
9,215
838
5,450
29,151
19,155
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
17
41
Kills
4
4
Deaths
41
127
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ALMAZA21
Yemoja
2
4
2
0.75
L
Jing Wei
AbouLayla
Jing Wei
2
10
2
0.3
W
Eset
Coresad
Eset
5
0
27
18.5
W
Ymir
3
3
30
6
L
0
9
4
0.22
L
Hades
FastLa7me
Hades
0
9
3
0.17
W
7
1
25
19.5
L
Ares
0
9
2
0.11
W
Chiron
12
0
25
24.5
W
14
0
20
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,324
Damage
36,416
42,817
Taken
119,518
24,745
Mitigated
71,602
13,038
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ALMAZA21
Yemoja
6,223
541
3,701
1,484
22,617
22,745
0
11,677
10,747
17,205
0
L
Jing Wei
AbouLayla
Jing Wei
6,816
4,471
0
833
21,699
6,933
0
9,989
11,485
0
20,843
W
Eset
Coresad
Eset
18,099
1,002
1,636
2,843
7,732
3,632
0
4,715
2,992
37,502
0
W
Ymir
9,390
907
0
1,360
10,793
10,375
0
4,883
5,664
17,814
0
L
4,585
857
0
353
22,383
7,770
0
10,855
11,380
0
12,784
L
Hades
FastLa7me
Hades
13,342
1,817
150
2,514
23,668
14,999
0
12,871
10,508
32,716
0
W
16,459
5,144
0
0
7,010
3,491
0
3,203
3,707
0
21,666
L
Ares
5,450
159
0
367
29,151
19,155
0
10,993
18,065
21,161
0
W
Chiron
37,532
16,879
1,824
2,154
9,809
4,256
0
6,433
3,301
0
60,730
W
29,844
1,971
453
2,768
7,473
2,991
0
5,210
2,138
52,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,378
Gold Earned
48,176
206
Minions Killed
122
6
Camps Cleared
3
1,052,660
Distance Traveled
1,016,350
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,360
942
13
1
1
194,285
0
L
Jing Wei
10,058
914
38
3
1
249,301
0
W
Eset
11,229
1,021
41
4
1
216,417
1
W
Ymir
11,876
1,080
23
2
0
175,057
1
L
Thor
9,118
829
14
1
1
184,570
0
L
Hades
9,425
857
33
3
0
195,248
1
W
Da Ji
11,377
1,034
12
1
4
223,736
0
L
Ares
9,215
838
24
2
0
192,946
0
W
Chiron
12,795
1,163
55
5
1
213,103
0
W
Scylla
13,101
1,191
75
7
0
224,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role