Player Matchup

Izanami
Izanami
CrystalKingpin
Izanami
Level 85
God Stats
9W - 4L
1,752 SR
Queue Stats
17W - 12L
1,618 Elo+
Party 2
Athena
Athena
Man Iabon
Athena
Level 29
God Stats
5W - 1L
1,744 SR
Queue Stats
104W - 62L
1,555 Elo+
Party 2
Raijin
Raijin
al3xi h3rnand3z
Raijin
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 60L
1,446 Elo+
Party 2
Hun Batz
Hun Batz
beenawhille
Hun Batz
Level 29
God Stats
3W - 1L
1,766 SR
Queue Stats
23W - 19L
1,640 Elo+
Party 4
Nike
Nike
v6bagchaser
Nike
Level 75
God Stats
25W - 23L
1,500 SR
Queue Stats
546W - 510L
1,659 Elo+
Party 4
Team Averages
Level 60
1,652 SR
1,584 Elo+

VS

Team Averages
Level 72
1,536 SR
1,503 Elo+
Nu Wa
Nu Wa
G3TONMYL3V3L98
Nu Wa
Level 145
God Stats
16W - 6L
1,500 SR
Queue Stats
267W - 295L
1,584 Elo+
Party 3
Da Ji
Da Ji
ZomibeGamer
Da Ji
Level 17
God Stats
4W - 3L
1,651 SR
Queue Stats
5W - 5L
1,591 Elo+
Party 1
Cabrakan
Cabrakan
lxlFLATLINERlxl
Cabrakan
Level 41
God Stats
17W - 20L
1,531 SR
Queue Stats
245W - 259L
1,561 Elo+
Party 3
Heimdallr
Heimdallr
mv66776
Heimdallr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,266 Elo+
Solo
Set
Set
srninstlga
Set
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
842W - 793L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
9,135
653
8,665
9,647
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Man Iabon
Athena
12
4 / 3 / 8
7,859
561
6,383
10,085
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 5 / 6
6,856
490
5,510
8,773
2,555
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
beenawhille
Hun Batz
12
2 / 2 / 7
7,275
520
5,700
11,291
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 1 / 5
7,927
566
8,846
12,550
6,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 1
7,186
513
10,696
8,359
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 3
5,526
395
1,756
8,341
3,059
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
10
2 / 4 / 7
7,042
503
6,145
12,841
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
mv66776
Heimdallr
12
2 / 5 / 3
7,570
541
5,453
11,683
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 2 / 0
7,272
519
5,768
11,771
6,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
19
Kills
12
12
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
5
4
1
1.38
W
Athena
Man Iabon
Athena
4
3
8
2.67
L
0
4
3
0.38
W
2
5
6
1
W
Hun Batz
beenawhille
Hun Batz
2
2
7
2.75
L
Cabrakan
2
4
7
1.38
L
Heimdallr
mv66776
Heimdallr
2
5
3
0.7
L
3
2
0
1.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,104
Damage
29,818
52,346
Taken
52,995
23,572
Mitigated
25,598
16,978
Healing
12,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,665
6,471
0
6,332
9,647
3,345
1,636
1,170
8,397
0
69,213
L
10,696
2,241
0
1,331
8,359
2,747
0
3,887
4,125
39,193
0
W
Athena
Man Iabon
Athena
6,383
3,009
0
864
10,085
7,185
279
4,958
4,798
22,682
0
L
1,756
476
0
690
8,341
3,059
62
1,035
7,222
0
13,760
W
5,510
1,169
0
1,348
8,773
2,555
340
4,708
3,692
39,385
0
W
Hun Batz
beenawhille
Hun Batz
5,700
901
0
3,668
11,291
4,323
212
2,762
8,281
0
40,210
L
Cabrakan
6,145
922
0
1,436
12,841
9,300
120
4,405
8,154
15,345
0
L
Heimdallr
mv66776
Heimdallr
5,453
1,736
0
3,705
11,683
3,614
547
606
11,052
0
41,393
L
5,768
2,724
0
5,631
11,771
6,878
592
1,467
9,855
0
37,758
W
8,846
1,288
0
4,766
12,550
6,164
73
2,197
9,937
0
38,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,052
Gold Earned
34,596
378
Minions Killed
282
0
Camps Cleared
0
1,443,060
Distance Traveled
1,250,493
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,135
653
127
9
0
296,452
0
L
Nu Wa
7,186
513
73
5
0
226,880
2
W
Athena
7,859
561
50
4
0
323,842
4
L
Da Ji
5,526
395
32
2
0
246,168
0
W
Raijin
6,856
490
61
4
0
239,038
4
W
Hun Batz
7,275
520
76
5
0
302,526
0
L
Cabrakan
7,042
503
25
2
0
278,020
2
L
Heimdallr
7,570
541
73
5
0
237,819
4
L
Set
7,272
519
79
6
0
261,606
1
W
Nike
7,927
566
64
5
0
281,202
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role