Player Matchup

Sylvanus
Sylvanus
CovidIsALi
Sylvanus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Diivnee
Bacchus
Level 7
God Stats
2W - 4L
1,415 SR
Queue Stats
8W - 16L
1,386 Elo+
Party 2
Poseidon
Poseidon
Fusziho
Poseidon
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 44L
1,487 Elo+
Solo
Bakasura
Bakasura
IIIDIESELPUNKIII
Bakasura
Level 12
God Stats
11W - 15L
1,612 SR
Queue Stats
18W - 22L
1,623 Elo+
Party 2
Neith
Neith
imSiLeNTz
Neith
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
236W - 246L
1,523 Elo+
Party 2
Team Averages
Level 24
1,505 SR
1,504 Elo+

VS

Team Averages
Level 26
1,522 SR
1,620 Elo+
Erlang Shen
Erlang Shen
CristoReventor11
Erlang Shen
Level 9
God Stats
5W - 5L
1,500 SR
Queue Stats
134W - 125L
1,671 Elo+
Party 1
Chernobog
Chernobog
GerMaTrix07
Chernobog
Level 63
God Stats
2W - 0L
1,529 SR
Queue Stats
45W - 39L
1,509 Elo+
Party 1
Mulan
Mulan
IHateMyLife123
Mulan
Level 18
God Stats
9W - 5L
1,534 SR
Queue Stats
17W - 12L
1,672 Elo+
Solo
Cthulhu
Cthulhu
TahaFromSmite
Cthulhu
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 14L
1,650 Elo+
Solo
Raijin
Raijin
thewhitemask
Raijin
Level 24
God Stats
2W - 1L
1,544 SR
Queue Stats
39W - 35L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CovidIsALi
Sylvanus
19
5 / 1 / 4
11,540
550
11,209
14,338
17,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
Diivnee
Bacchus
14
1 / 8 / 3
8,301
395
6,252
16,308
9,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
Fusziho
Poseidon
17
4 / 9 / 3
10,604
505
11,291
12,995
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 5 / 3
10,843
516
10,831
21,872
9,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
imSiLeNTz
Neith
14
2 / 5 / 1
9,040
430
5,833
12,000
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CristoReventor11
Erlang Shen
20
13 / 1 / 2
12,870
613
7,825
16,811
10,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
GerMaTrix07
Chernobog
17
5 / 4 / 12
11,171
532
15,965
17,582
6,589
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 7 / 4
10,852
517
11,808
16,687
14,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
16
1 / 3 / 14
10,457
498
9,839
14,857
12,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Raijin
19
5 / 1 / 6
11,981
571
11,328
10,477
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
16
Kills
28
28
Deaths
16
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CovidIsALi
Sylvanus
5
1
4
7
W
Erlang Shen
CristoReventor11
Erlang Shen
13
1
2
14
L
Bacchus
Diivnee
Bacchus
1
8
3
0.31
L
Poseidon
Fusziho
Poseidon
4
9
3
0.61
W
Chernobog
GerMaTrix07
Chernobog
5
4
12
2.75
W
4
7
4
0.86
L
4
5
3
1.1
W
Cthulhu
1
3
14
2.67
L
Neith
imSiLeNTz
Neith
2
5
1
0.5
W
Raijin
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,416
Damage
56,765
77,513
Taken
76,414
43,854
Mitigated
47,408
21,002
Healing
24,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CovidIsALi
Sylvanus
11,209
3,209
1,440
8,407
14,338
17,443
705
3,183
11,023
63,028
13,326
W
Erlang Shen
CristoReventor11
Erlang Shen
7,825
3,817
0
9,816
16,811
10,277
689
3,973
12,438
0
109,844
L
Bacchus
Diivnee
Bacchus
6,252
941
401
2,345
16,308
9,026
0
3,546
12,720
26,447
0
L
Poseidon
Fusziho
Poseidon
11,291
1,782
0
470
12,995
4,499
96
4,641
8,170
67,730
0
W
Chernobog
GerMaTrix07
Chernobog
15,965
10,807
0
8,394
17,582
6,589
1,058
4,877
11,804
0
81,241
W
11,808
2,092
0
1,866
16,687
14,401
285
9,353
6,736
0
60,640
L
10,831
7,544
0
5,585
21,872
9,054
456
7,469
14,063
0
57,683
W
Cthulhu
9,839
1,085
349
3,102
14,857
12,368
164
5,609
8,594
49,815
0
L
Neith
imSiLeNTz
Neith
5,833
1,993
0
2,354
12,000
3,832
0
1,628
10,370
0
46,449
W
Raijin
11,328
1,093
0
777
10,477
3,773
70
4,437
5,690
86,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,328
Gold Earned
57,331
499
Minions Killed
636
0
Camps Cleared
0
2,013,233
Distance Traveled
2,027,699
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,540
550
130
6
0
391,315
0
W
Erlang Shen
12,870
613
157
7
0
462,304
1
L
Bacchus
8,301
395
33
2
0
413,842
8
L
Poseidon
10,604
505
133
6
0
381,369
2
W
Chernobog
11,171
532
128
6
0
383,709
3
W
Mulan
10,852
517
120
6
0
371,142
4
L
Bakasura
10,843
516
119
6
0
434,019
1
W
Cthulhu
10,457
498
65
3
0
393,502
8
L
Neith
9,040
430
84
4
0
392,688
4
W
Raijin
11,981
571
166
8
0
417,042
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role