Player Matchup

Merlin
Merlin
GenShock
Merlin
Level 69
God Stats
5W - 2L
1,460 SR
Queue Stats
174W - 160L
1,491 Elo+
Party 2
Nemesis
Nemesis
Mark_Zukenmbert
Nemesis
Level 26
God Stats
0W - 1L
1,739 SR
Queue Stats
166W - 156L
1,491 Elo+
Party 2
Cernunnos
Cernunnos
paulpro37
Cernunnos
Level 48
God Stats
13W - 22L
1,421 SR
Queue Stats
131W - 173L
1,279 Elo+
Solo
Team Averages
Level 48
1,540 SR
1,420 Elo+

VS

Team Averages
Level 80
1,417 SR
1,469 Elo+
Ymir
Ymir
Maiki283
Ymir
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 15L
1,510 Elo+
Party 1
Ganesha
Ganesha
Psycho27
Ganesha
Level 140
God Stats
2W - 1L
1,252 SR
Queue Stats
111W - 86L
1,399 Elo+
Party 1
Agni
Agni
juanmikio22
Agni
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GenShock
Merlin
13
0 / 6 / 2
9,286
580
10,452
9,334
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 2
8,972
561
4,199
10,021
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
paulpro37
Cernunnos
13
3 / 5 / 0
10,125
633
9,118
14,809
5,112
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
11 / 1 / 5
12,255
766
9,014
12,666
6,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Psycho27
Ganesha
12
0 / 0 / 9
9,483
593
1,675
8,727
6,411
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 2 / 11
11,593
725
18,607
11,403
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
16
16
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
GenShock
Merlin
0
6
2
0.17
W
Ymir
11
1
5
13.5
L
0
5
2
0.2
W
Ganesha
Psycho27
Ganesha
0
0
9
4.5
W
5
2
11
5.25
L
Cernunnos
paulpro37
Cernunnos
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,769
Damage
29,296
34,164
Taken
32,796
12,237
Mitigated
16,791
7,131
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
GenShock
Merlin
10,452
524
0
525
9,334
3,339
0
8,489
845
46,844
0
W
Ymir
9,014
1,310
0
4,757
12,666
6,242
251
3,396
8,818
47,022
0
L
4,199
1,266
0
2,065
10,021
3,786
0
8,231
1,790
0
26,099
W
Ganesha
Psycho27
Ganesha
1,675
130
0
248
8,727
6,411
85
3,552
4,784
8,546
0
W
18,607
1,707
0
2,779
11,403
4,138
580
2,401
8,693
72,923
0
L
Cernunnos
paulpro37
Cernunnos
9,118
4,012
0
4,541
14,809
5,112
0
12,715
2,094
0
48,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,383
Gold Earned
33,331
188
Minions Killed
168
0
Camps Cleared
0
884,358
Distance Traveled
930,385
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,286
580
83
5
0
277,034
5
W
Ymir
12,255
766
77
5
0
324,980
4
L
Nemesis
8,972
561
33
2
0
342,318
5
W
Ganesha
9,483
593
2
0
0
311,530
0
W
Agni
11,593
725
89
6
0
293,875
1
L
Cernunnos
10,125
633
72
5
0
265,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role