Player Matchup

Danzaburou
Danzaburou
AlarakKing
Danzaburou
Level 18
God Stats
11W - 15L
1,450 SR
Queue Stats
30W - 25L
1,598 Elo+
Solo
Apollo
Apollo
MClovin1509
Apollo
Level 27
God Stats
5W - 3L
1,930 SR
Queue Stats
78W - 55L
1,769 Elo+
Solo
Guan Yu
Guan Yu
Sploss
Guan Yu
Level 29
God Stats
0W - 1L
1,705 SR
Queue Stats
3W - 1L
1,953 Elo+
Solo
Ra
Ra
cndyaplbrkn2th
Ra
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 35L
1,960 Elo+
Party 1
Cerberus
Cerberus
donutsniffer
Cerberus
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
51W - 12L
1,960 Elo+
Party 1
Team Averages
Level 27
1,617 SR
1,848 Elo+

VS

Team Averages
Level 25
1,551 SR
1,601 Elo+
Anhur
Anhur
Badsmiteplayer69
Anhur
Level 27
God Stats
8W - 4L
1,669 SR
Queue Stats
46W - 41L
1,678 Elo+
Solo
Bellona
Bellona
Viscool
Bellona
Level 15
God Stats
7W - 1L
1,652 SR
Queue Stats
187W - 80L
1,682 Elo+
Solo
Thor
Thor
Wav3walker
Thor
Level 26
God Stats
2W - 2L
1,440 SR
Queue Stats
35W - 32L
1,581 Elo+
Solo
Scylla
Scylla
WhatsGoingOn87
Scylla
Level 26
God Stats
7W - 10L
1,493 SR
Queue Stats
37W - 47L
1,564 Elo+
Solo
Bacchus
Bacchus
hopibruin
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlarakKing
Danzaburou
5
0 / 0 / 0
3,371
562
238
2,051
453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Apollo
5
0 / 0 / 0
3,451
575
122
2,481
558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Sploss
Guan Yu
7
0 / 1 / 0
3,689
615
1,420
4,150
1,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
0 / 1 / 0
3,339
557
1,815
2,645
796
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
donutsniffer
Cerberus
6
0 / 1 / 0
3,724
621
1,359
4,411
1,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,564
594
2,220
2,118
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Viscool
Bellona
8
1 / 0 / 0
4,591
765
1,968
3,531
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 1
4,117
686
1,429
2,985
815
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 0 / 0
4,207
701
888
1,124
230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
hopibruin
Bacchus
7
0 / 0 / 1
3,932
655
1,422
2,430
1,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlarakKing
Danzaburou
0
0
0
0
W
0
0
1
0.5
L
Apollo
0
0
0
0
L
Guan Yu
Sploss
Guan Yu
0
1
0
0
W
Bellona
Viscool
Bellona
1
0
0
1
W
1
0
1
1.5
W
1
0
0
1
L
0
1
0
0
L
Cerberus
donutsniffer
Cerberus
0
1
0
0
W
Bacchus
hopibruin
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,954
Damage
7,927
15,738
Taken
12,188
5,057
Mitigated
4,619
6,629
Healing
7,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlarakKing
Danzaburou
238
0
0
936
2,051
453
0
324
1,659
0
9,820
W
2,220
1,291
0
815
2,118
848
0
1,379
739
0
14,336
L
Apollo
122
54
0
730
2,481
558
0
209
2,244
0
12,387
L
Guan Yu
Sploss
Guan Yu
1,420
365
0
1,838
4,150
1,947
0
0
4,150
0
12,144
W
Bellona
Viscool
Bellona
1,968
1,035
0
2,721
3,531
1,423
0
0
3,356
0
17,231
W
1,429
360
0
2,130
2,985
815
0
704
2,281
0
15,264
W
888
172
0
375
1,124
230
0
92
1,032
19,345
0
L
1,815
506
159
1,078
2,645
796
0
790
1,855
14,154
0
L
Cerberus
donutsniffer
Cerberus
1,359
206
0
1,888
4,411
1,303
0
891
3,520
7,733
0
W
Bacchus
hopibruin
Bacchus
1,422
105
0
1,132
2,430
1,303
0
999
1,431
10,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,574
Gold Earned
20,411
127
Minions Killed
164
0
Camps Cleared
0
513,011
Distance Traveled
576,469
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,371
562
24
4
0
80,855
0
W
Anhur
3,564
594
29
5
0
104,509
0
L
Apollo
3,451
575
31
5
0
98,778
1
L
Guan Yu
3,689
615
26
4
0
106,088
1
W
Bellona
4,591
765
42
7
0
113,075
0
W
Thor
4,117
686
32
5
0
120,895
1
W
Scylla
4,207
701
41
7
0
121,685
4
L
Ra
3,339
557
35
6
0
105,296
0
L
Cerberus
3,724
621
11
2
0
121,994
0
W
Bacchus
3,932
655
20
3
0
116,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role