Player Matchup

Arachne
Arachne
Able Chimp
Arachne
Level 17
God Stats
25W - 31L
1,439 SR
Queue Stats
32W - 42L
1,413 Elo+
Party 1
Achilles
Achilles
AnubisDB
Achilles
Level 61
God Stats
4W - 12L
1,029 SR
Queue Stats
919W - 1,069L
1,350 Elo+
Party 1
Jing Wei
Jing Wei
BenJiiPan
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,489 Elo+
Solo
Ra
Ra
GonzaloPrime
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,213 Elo+
Solo
Yemoja
Yemoja
VAM4SRI
Yemoja
Level 23
God Stats
9W - 11L
1,547 SR
Queue Stats
118W - 182L
1,345 Elo+
Party 1
Team Averages
Level 27
1,403 SR
1,362 Elo+

VS

Team Averages
Level 14
1,536 SR
1,536 Elo+
Ares
Ares
Cristinelu89
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
He Bo
He Bo
PPG_Blaze
He Bo
Level 14
God Stats
2W - 0L
1,752 SR
Queue Stats
81W - 57L
1,809 Elo+
Solo
Scylla
Scylla
due_lea9
Scylla
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 44L
1,480 Elo+
Solo
Discordia
Discordia
i1iRiDeSCeNT1i
Discordia
Level 27
God Stats
18W - 14L
1,467 SR
Queue Stats
99W - 90L
1,457 Elo+
Solo
Mulan
Mulan
mightyergo
Mulan
Level 17
God Stats
36W - 30L
1,461 SR
Queue Stats
1,079W - 1,082L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Able Chimp
Arachne
15
6 / 7 / 2
9,645
482
9,137
18,885
6,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
AnubisDB
Achilles
16
1 / 4 / 2
9,498
475
6,720
14,711
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
BenJiiPan
Jing Wei
14
6 / 7 / 1
9,507
475
9,696
19,360
6,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 20 / 1
6,664
333
4,657
15,823
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
VAM4SRI
Yemoja
12
0 / 4 / 3
8,374
419
1,640
13,160
9,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
7,643
382
1,706
8,983
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
PPG_Blaze
He Bo
20
29 / 0 / 2
14,528
726
32,614
15,644
6,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
due_lea9
Scylla
12
2 / 5 / 6
8,554
428
4,123
12,075
3,398
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
i1iRiDeSCeNT1i
Discordia
16
9 / 1 / 6
10,991
550
16,753
6,768
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
13
1 / 3 / 2
8,164
408
5,781
12,671
14,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
13
Kills
41
42
Deaths
14
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
Able Chimp
Arachne
6
7
2
1
L
Achilles
AnubisDB
Achilles
1
4
2
0.5
L
Jing Wei
BenJiiPan
Jing Wei
6
7
1
0.93
W
0
5
2
0.2
L
0
20
1
0.03
W
He Bo
PPG_Blaze
He Bo
29
0
2
30
L
Yemoja
VAM4SRI
Yemoja
0
4
3
0.38
W
Scylla
due_lea9
Scylla
2
5
6
1
W
Discordia
i1iRiDeSCeNT1i
Discordia
9
1
6
12
W
Mulan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,850
Damage
60,977
81,939
Taken
56,141
39,533
Mitigated
31,777
13,483
Healing
16,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Able Chimp
Arachne
9,137
6,816
0
5,198
18,885
6,919
0
11,167
7,570
0
47,844
L
Achilles
AnubisDB
Achilles
6,720
3,526
0
1,695
14,711
11,508
504
8,475
6,080
0
49,329
L
Jing Wei
BenJiiPan
Jing Wei
9,696
7,315
0
4,151
19,360
6,692
1,775
13,470
5,672
0
43,180
W
1,706
372
0
605
8,983
4,727
121
1,379
7,554
8,012
0
L
4,657
851
73
53
15,823
5,019
0
12,416
2,979
17,616
0
W
He Bo
PPG_Blaze
He Bo
32,614
3,730
0
7,624
15,644
6,639
306
1,758
13,786
154,433
0
L
Yemoja
VAM4SRI
Yemoja
1,640
596
630
1,683
13,160
9,395
503
8,666
4,346
23,264
0
W
Scylla
due_lea9
Scylla
4,123
830
0
3,373
12,075
3,398
615
945
11,130
23,869
0
W
Discordia
i1iRiDeSCeNT1i
Discordia
16,753
597
0
1,051
6,768
2,672
1,551
1,742
5,001
76,909
0
W
Mulan
5,781
1,121
0
3,374
12,671
14,341
602
473
11,868
168
32,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,688
Gold Earned
49,880
316
Minions Killed
459
0
Camps Cleared
0
1,778,013
Distance Traveled
1,876,067
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,645
482
77
4
0
381,942
1
L
Achilles
9,498
475
114
6
0
369,382
2
L
Jing Wei
9,507
475
69
3
0
369,926
0
W
Ares
7,643
382
12
1
0
289,571
1
L
Ra
6,664
333
18
1
0
315,153
0
W
He Bo
14,528
726
226
11
0
432,771
2
L
Yemoja
8,374
419
38
2
0
341,610
9
W
Scylla
8,554
428
36
2
0
365,737
2
W
Discordia
10,991
550
130
7
0
376,796
4
W
Mulan
8,164
408
55
3
0
411,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role