Player Matchup

Raijin
Raijin
Caedmoon
Raijin
Level 29
God Stats
3W - 3L
1,681 SR
Queue Stats
135W - 99L
1,614 Elo+
Party 2
Mulan
Mulan
UFa02
Mulan
Level 35
God Stats
2W - 5L
1,500 SR
Queue Stats
54W - 65L
1,469 Elo+
Solo
Achilles
Achilles
Wegbo
Achilles
Level 26
God Stats
9W - 5L
1,856 SR
Queue Stats
225W - 166L
1,716 Elo+
Party 2
Team Averages
Level 30
1,679 SR
1,600 Elo+

VS

Team Averages
Level 94
1,435 SR
1,446 Elo+
Nu Wa
Nu Wa
Bazbo
Nu Wa
Level 125
God Stats
13W - 9L
1,634 SR
Queue Stats
45W - 37L
1,547 Elo+
Solo
Ganesha
Ganesha
IceCombuster
Ganesha
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 154L
1,414 Elo+
Party 1
Da Ji
Da Ji
SkyfireIce
Da Ji
Level 49
God Stats
1W - 3L
1,170 SR
Queue Stats
9W - 12L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Caedmoon
Raijin
19
9 / 8 / 2
15,937
664
16,633
20,258
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
UFa02
Mulan
19
6 / 7 / 11
16,553
690
21,085
32,476
28,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles
Wegbo
Achilles
20
6 / 5 / 9
16,504
688
24,047
25,767
25,765
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bazbo
Nu Wa
20
11 / 5 / 9
16,808
700
35,532
21,051
11,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
IceCombuster
Ganesha
19
0 / 5 / 18
15,405
642
17,274
37,550
44,352
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
18
9 / 11 / 8
16,450
685
12,687
21,021
9,722
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
21
Kills
20
20
Deaths
21
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Bazbo
Nu Wa
11
5
9
3.1
L
Raijin
Caedmoon
Raijin
9
8
2
1.25
W
Ganesha
IceCombuster
Ganesha
0
5
18
1.8
W
Da Ji
9
11
8
1.18
L
Mulan
UFa02
Mulan
6
7
11
1.64
L
Achilles
Wegbo
Achilles
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,765
Damage
65,493
78,501
Taken
79,622
58,668
Mitigated
65,617
17,442
Healing
21,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Bazbo
Nu Wa
35,532
8,639
361
7,107
21,051
11,543
1,985
3,708
16,959
110,958
0
L
Raijin
Caedmoon
Raijin
16,633
2,336
0
1,422
20,258
4,252
430
14,801
5,457
80,984
0
W
Ganesha
IceCombuster
Ganesha
17,274
1,100
0
12,104
37,550
44,352
653
6,843
29,632
64,750
0
W
Da Ji
12,687
3,889
0
1,650
21,021
9,722
519
6,277
14,419
0
42,222
L
Mulan
UFa02
Mulan
21,085
4,707
544
6,952
32,476
28,651
629
20,182
12,294
0
82,229
L
Achilles
Wegbo
Achilles
24,047
9,785
0
8,524
25,767
25,765
1,209
18,650
7,117
0
98,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,994
Gold Earned
48,663
281
Minions Killed
224
0
Camps Cleared
0
1,180,843
Distance Traveled
1,149,636
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
16,808
700
137
6
0
382,956
5
L
Raijin
15,937
664
126
5
0
344,167
2
W
Ganesha
15,405
642
21
1
0
412,886
7
W
Da Ji
16,450
685
66
3
0
353,794
3
L
Mulan
16,553
690
70
3
0
377,741
2
L
Achilles
16,504
688
85
4
0
458,935
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role