Player Matchup

King Arthur
King Arthur
Blackodile
King Arthur
Level 28
God Stats
8W - 2L
1,918 SR
Queue Stats
53W - 36L
1,707 Elo+
Solo
Baron Samedi
Baron Samedi
IMainCupidImCool
Baron Samedi
Level 26
God Stats
4W - 0L
1,724 SR
Queue Stats
124W - 111L
1,578 Elo+
Party 2
Pele
Pele
KermitSS
Pele
Level 14
God Stats
33W - 25L
1,450 SR
Queue Stats
172W - 175L
1,533 Elo+
Party 2
Xing Tian
Xing Tian
Skoutics
Xing Tian
Level 27
God Stats
9W - 7L
1,568 SR
Queue Stats
128W - 152L
1,459 Elo+
Solo
Medusa
Medusa
Tascob
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,546 Elo+
Solo
Team Averages
Level 20
1,632 SR
1,565 Elo+

VS

Team Averages
Level 20
1,658 SR
1,580 Elo+
Ravana
Ravana
DunnMega
Ravana
Level 26
God Stats
5W - 6L
1,513 SR
Queue Stats
146W - 123L
1,582 Elo+
Solo
Aphrodite
Aphrodite
Glevitoffer
Aphrodite
Level 17
God Stats
83W - 69L
1,887 SR
Queue Stats
144W - 124L
1,742 Elo+
Solo
Chiron
Chiron
MajinVargas
Chiron
Level 27
God Stats
23W - 13L
1,625 SR
Queue Stats
95W - 85L
1,607 Elo+
Party 1
Bellona
Bellona
ThornyRoseBush
Bellona
Level 3
God Stats
1W - 1L
1,699 SR
Queue Stats
4W - 9L
1,369 Elo+
Solo
Ares
Ares
TurcoBangz
Ares
Level 28
God Stats
28W - 25L
1,567 SR
Queue Stats
81W - 74L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blackodile
King Arthur
16
10 / 0 / 4
9,256
661
15,827
13,361
8,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
IMainCupidImCool
Baron Samedi
12
1 / 2 / 9
7,074
505
6,128
5,901
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
4 / 1 / 3
8,019
573
2,961
7,117
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Skoutics
Xing Tian
10
2 / 5 / 14
7,140
510
6,628
12,672
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Tascob
Medusa
13
12 / 4 / 5
8,731
624
16,006
11,377
5,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DunnMega
Ravana
12
5 / 5 / 1
7,201
514
6,724
10,756
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Glevitoffer
Aphrodite
11
1 / 6 / 4
6,765
483
7,228
13,111
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
10
4 / 7 / 3
6,873
491
8,021
11,403
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 4
5,500
393
2,576
9,992
6,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 5 / 5
6,056
433
3,342
11,101
6,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
28
29
Kills
11
12
Deaths
29
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Blackodile
King Arthur
10
0
4
12
L
Ravana
DunnMega
Ravana
5
5
1
1.1
L
Aphrodite
Glevitoffer
Aphrodite
1
6
4
0.5
W
Baron Samedi
IMainCupidImCool
Baron Samedi
1
2
9
2.75
W
Pele
4
1
3
5.5
L
Chiron
4
7
3
0.79
W
Xing Tian
Skoutics
Xing Tian
2
5
14
1.8
W
Medusa
Tascob
Medusa
12
4
5
3.63
L
0
6
4
0.33
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,550
Damage
27,891
50,428
Taken
56,363
28,056
Mitigated
25,693
15,533
Healing
15,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Blackodile
King Arthur
15,827
2,247
0
6,153
13,361
8,172
514
1,093
12,023
0
64,451
L
Ravana
DunnMega
Ravana
6,724
1,802
0
2,573
10,756
4,008
0
2,141
8,423
0
41,428
L
Aphrodite
Glevitoffer
Aphrodite
7,228
980
1,714
5,670
13,111
4,809
28
3,345
9,628
39,399
0
W
Baron Samedi
IMainCupidImCool
Baron Samedi
6,128
457
762
470
5,901
2,295
156
2,329
3,572
36,850
0
W
Pele
2,961
499
0
1,415
7,117
3,892
81
1,760
5,335
0
58,706
L
Chiron
8,021
4,267
511
2,111
11,403
3,720
0
1,279
10,094
0
25,394
W
Xing Tian
Skoutics
Xing Tian
6,628
709
0
2,168
12,672
8,167
144
3,353
9,244
16,814
0
W
Medusa
Tascob
Medusa
16,006
8,741
0
4,565
11,377
5,530
1,146
2,035
9,296
0
38,963
L
2,576
489
0
1,355
9,992
6,273
0
1,881
8,111
0
10,525
L
3,342
198
0
1,272
11,101
6,883
157
4,110
6,991
11,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,220
Gold Earned
32,395
352
Minions Killed
235
0
Camps Cleared
0
1,365,519
Distance Traveled
1,175,121
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,256
661
123
9
0
294,068
1
L
Ravana
7,201
514
80
6
0
268,551
6
L
Aphrodite
6,765
483
80
6
0
207,523
4
W
Baron Samedi
7,074
505
54
4
0
242,152
2
W
Pele
8,019
573
108
8
0
302,669
0
L
Chiron
6,873
491
34
2
0
234,719
2
W
Xing Tian
7,140
510
15
1
0
275,878
1
W
Medusa
8,731
624
52
4
0
250,752
4
L
Bellona
5,500
393
25
2
0
240,834
1
L
Ares
6,056
433
16
1
0
223,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role