Player Matchup

Scylla
Scylla
Avedog
Scylla
Level 26
God Stats
9W - 6L
1,558 SR
Queue Stats
62W - 66L
1,478 Elo+
Party 1
Fenrir
Fenrir
BananaCreamMe
Fenrir
Level 14
God Stats
13W - 14L
1,723 SR
Queue Stats
117W - 107L
1,527 Elo+
Solo
Bellona
Bellona
Dangerouskonky
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,485 Elo+
Party 1
Skadi
Skadi
Terecuteco
Skadi
Level 23
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 34L
1,575 Elo+
Solo
Ares
Ares
TwistedSpazz
Ares
Level 16
God Stats
14W - 5L
1,670 SR
Queue Stats
17W - 15L
1,512 Elo+
Party 1
Team Averages
Level 19
1,590 SR
1,515 Elo+

VS

Team Averages
Level 26
1,420 SR
1,506 Elo+
Cthulhu
Cthulhu
AFKayd
Cthulhu
Level 25
God Stats
5W - 8L
1,575 SR
Queue Stats
79W - 110L
1,401 Elo+
Solo
Neith
Neith
Butros92
Neith
Level 28
God Stats
1W - 4L
1,284 SR
Queue Stats
33W - 44L
1,406 Elo+
Solo
Chang'e
Chang'e
Hatehorde
Chang'e
Level 28
God Stats
1W - 1L
1,296 SR
Queue Stats
64W - 53L
1,530 Elo+
Solo
Danzaburou
Danzaburou
MeDixieRektM8
Danzaburou
Level 30
God Stats
38W - 42L
1,637 SR
Queue Stats
56W - 67L
1,595 Elo+
Solo
Ares
Ares
RomanEnthusiast
Ares
Level 19
God Stats
5W - 6L
1,310 SR
Queue Stats
44W - 53L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Avedog
Scylla
15
4 / 2 / 4
9,566
638
7,231
6,752
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 2 / 6
8,477
565
6,465
8,744
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 2 / 1
8,382
559
6,544
9,548
6,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
14
9 / 0 / 3
8,497
566
11,873
6,201
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 10
7,614
508
5,926
6,584
3,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AFKayd
Cthulhu
14
2 / 2 / 0
8,793
586
5,997
10,511
5,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Butros92
Neith
10
0 / 6 / 0
5,992
399
5,583
10,521
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Hatehorde
Chang'e
11
0 / 6 / 1
6,240
416
3,802
10,980
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
MeDixieRektM8
Danzaburou
14
4 / 2 / 0
8,406
560
5,247
10,293
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 7 / 0
6,015
401
1,895
12,037
5,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
23
Kills
6
6
Deaths
23
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AFKayd
Cthulhu
2
2
0
1
W
Scylla
Avedog
Scylla
4
2
4
3
W
6
2
6
4.5
L
Neith
Butros92
Neith
0
6
0
0
W
1
2
1
0.75
L
Chang'e
Hatehorde
Chang'e
0
6
1
0.08
L
Danzaburou
MeDixieRektM8
Danzaburou
4
2
0
2
L
0
7
0
0
W
Skadi
9
0
3
10.5
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,039
Damage
22,524
37,829
Taken
54,342
17,977
Mitigated
20,012
13,008
Healing
15,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AFKayd
Cthulhu
5,997
719
0
1,460
10,511
5,124
0
396
9,595
44,295
0
W
Scylla
Avedog
Scylla
7,231
1,229
0
2,307
6,752
2,368
1,621
2,058
4,694
54,934
0
W
6,465
2,140
123
3,268
8,744
3,267
793
2,080
6,664
0
35,007
L
Neith
Butros92
Neith
5,583
2,466
294
3,625
10,521
2,972
404
2,212
8,309
0
39,134
W
6,544
1,570
0
2,524
9,548
6,797
409
5,867
3,681
117
41,529
L
Chang'e
Hatehorde
Chang'e
3,802
529
0
4,170
10,980
3,247
392
3,527
7,129
30,868
0
L
Danzaburou
MeDixieRektM8
Danzaburou
5,247
2,314
0
5,058
10,293
3,412
0
3,047
7,128
0
44,457
L
1,895
0
0
500
12,037
5,257
137
3,576
8,461
10,442
0
W
Skadi
11,873
6,484
0
2,872
6,201
2,073
4,116
675
5,526
0
58,696
W
5,926
436
222
1,692
6,584
3,472
962
1,014
5,570
20,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,536
Gold Earned
35,446
421
Minions Killed
332
0
Camps Cleared
0
1,397,495
Distance Traveled
1,193,109
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,793
586
101
7
0
260,660
3
W
Scylla
9,566
638
118
8
0
236,267
3
W
Fenrir
8,477
565
63
4
0
284,939
3
L
Neith
5,992
399
70
5
0
213,983
0
W
Bellona
8,382
559
106
7
0
303,990
4
L
Chang'e
6,240
416
54
4
0
209,501
1
L
Danzaburou
8,406
560
94
6
0
253,174
2
L
Ares
6,015
401
13
1
0
255,791
0
W
Skadi
8,497
566
101
7
0
258,259
3
W
Ares
7,614
508
33
2
0
314,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role