Player Matchup

Chaac
Chaac
Igoatforfun2x
Chaac
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,238 Elo+
Solo
Baron Samedi
Baron Samedi
N0 LIMIT ACE
Baron Samedi
Level 28
God Stats
10W - 6L
1,326 SR
Queue Stats
79W - 71L
1,453 Elo+
Party 2
Arachne
Arachne
N0 LIMIT S0NIKK
Arachne
Level 88
God Stats
5W - 2L
1,571 SR
Queue Stats
67W - 65L
1,422 Elo+
Party 2
Team Averages
Level 43
1,466 SR
1,371 Elo+

VS

Team Averages
Level 60
1,620 SR
1,564 Elo+
Chronos
Chronos
Boogie_The_Fool
Chronos
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
323W - 380L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
Chosen_Spazz
Danzaburou
Level 26
God Stats
17W - 4L
1,694 SR
Queue Stats
93W - 70L
1,578 Elo+
Party 1
Bellona
Bellona
Sacred-RoZe
Bellona
Level 24
God Stats
9W - 6L
1,666 SR
Queue Stats
369W - 452L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 13
11,700
836
18,189
16,099
18,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
N0 LIMIT ACE
Baron Samedi
15
8 / 2 / 14
11,305
808
14,147
11,005
4,746
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 2 / 12
10,152
725
6,616
11,137
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 3
9,855
704
9,395
16,513
5,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Chosen_Spazz
Danzaburou
12
1 / 10 / 1
8,510
608
6,812
16,058
5,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
Sacred-RoZe
Bellona
11
2 / 6 / 2
9,396
671
9,872
14,810
11,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
25
Kills
5
5
Deaths
25
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
9
3
0.39
L
Danzaburou
Chosen_Spazz
Danzaburou
1
10
1
0.15
W
12
1
13
18.5
W
Baron Samedi
N0 LIMIT ACE
Baron Samedi
8
2
14
7.5
W
5
2
12
5.5
L
Bellona
Sacred-RoZe
Bellona
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,952
Damage
26,079
38,241
Taken
47,381
27,294
Mitigated
23,005
17,260
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,395
3,588
0
2,895
16,513
5,334
0
5,847
10,666
41,066
0
L
Danzaburou
Chosen_Spazz
Danzaburou
6,812
2,017
0
1,829
16,058
5,982
626
4,701
11,357
0
30,550
W
18,189
3,831
0
6,228
16,099
18,355
1,659
2,922
12,913
0
52,613
W
Baron Samedi
N0 LIMIT ACE
Baron Samedi
14,147
775
1,181
5,030
11,005
4,746
1,477
3,503
7,352
48,436
0
W
6,616
4,920
0
4,821
11,137
4,193
38
3,125
7,862
0
31,079
L
Bellona
Sacred-RoZe
Bellona
9,872
3,387
179
1,469
14,810
11,689
138
3,671
11,139
0
21,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,157
Gold Earned
27,761
166
Minions Killed
154
0
Camps Cleared
0
732,927
Distance Traveled
643,207
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,855
704
81
6
0
210,373
3
L
Danzaburou
8,510
608
42
3
0
195,225
0
W
Chaac
11,700
836
58
4
0
248,207
2
W
Baron Samedi
11,305
808
70
5
0
232,732
2
W
Arachne
10,152
725
38
3
0
251,988
0
L
Bellona
9,396
671
31
2
0
237,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role