Player Matchup

Amaterasu
Amaterasu
Accomplix
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,331 Elo+
Party 1
Yemoja
Yemoja
Altixfelsteel
Yemoja
Level 28
God Stats
6W - 8L
1,500 SR
Queue Stats
26W - 43L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BigFatSmite
Danzaburou
Level 13
God Stats
3W - 5L
1,513 SR
Queue Stats
80W - 88L
1,484 Elo+
Party 1
Bacchus
Bacchus
OutNando
Bacchus
Level 7
God Stats
2W - 3L
1,843 SR
Queue Stats
5W - 14L
1,633 Elo+
Solo
Ao Kuang
Ao Kuang
Portlegend
Ao Kuang
Level 27
God Stats
11W - 12L
1,679 SR
Queue Stats
44W - 50L
1,544 Elo+
Solo
Team Averages
Level 17
1,607 SR
1,499 Elo+

VS

Team Averages
Level 23
1,624 SR
1,505 Elo+
Nox
Nox
Buttdinner
Nox
Level 20
God Stats
23W - 11L
1,593 SR
Queue Stats
92W - 86L
1,440 Elo+
Solo
Apollo
Apollo
DeutscheBank
Apollo
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
133W - 107L
1,500 Elo+
Solo
Tyr
Tyr
SYM Toque
Tyr
Level 27
God Stats
5W - 5L
1,572 SR
Queue Stats
27W - 32L
1,464 Elo+
Solo
King Arthur
King Arthur
TheShanicmoon
King Arthur
Level 28
God Stats
8W - 9L
1,884 SR
Queue Stats
115W - 110L
1,559 Elo+
Solo
Cerberus
Cerberus
ludafish502
Cerberus
Level 15
God Stats
37W - 51L
1,572 SR
Queue Stats
134W - 179L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Accomplix
Amaterasu
13
1 / 5 / 0
7,825
435
7,105
16,519
9,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 0
7,257
403
3,398
7,929
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
BigFatSmite
Danzaburou
11
0 / 8 / 0
7,217
401
5,376
14,583
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
OutNando
Bacchus
12
0 / 4 / 1
6,955
386
4,967
16,739
10,409
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
Portlegend
Ao Kuang
13
2 / 5 / 0
8,218
457
5,208
15,763
5,331
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
8,965
498
7,418
6,915
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
19
6 / 0 / 3
12,042
669
12,557
10,569
6,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
11 / 2 / 3
10,554
586
8,877
8,691
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
TheShanicmoon
King Arthur
16
3 / 0 / 4
10,134
563
12,910
12,529
12,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
ludafish502
Cerberus
13
2 / 1 / 6
9,215
512
6,555
10,406
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
3
Kills
23
24
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Accomplix
Amaterasu
1
5
0
0.2
L
0
2
0
0
L
Danzaburou
BigFatSmite
Danzaburou
0
8
0
0
W
1
0
6
4
W
Apollo
6
0
3
7.5
L
Bacchus
OutNando
Bacchus
0
4
1
0.13
L
Ao Kuang
Portlegend
Ao Kuang
2
5
0
0.4
W
11
2
3
6.25
W
King Arthur
TheShanicmoon
King Arthur
3
0
4
5
W
Cerberus
ludafish502
Cerberus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,054
Damage
48,317
71,533
Taken
49,110
34,321
Mitigated
32,568
26,714
Healing
20,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Accomplix
Amaterasu
7,105
3,167
0
6,933
16,519
9,310
515
0
15,731
0
42,047
L
3,398
983
2,881
1,890
7,929
5,322
0
2,233
5,674
25,718
0
L
Danzaburou
BigFatSmite
Danzaburou
5,376
3,142
0
2,359
14,583
3,949
571
2,069
12,262
0
36,938
W
7,418
857
326
1,684
6,915
2,720
1,006
3,117
3,798
45,861
0
W
Apollo
12,557
8,842
0
7,742
10,569
6,147
6,068
3,071
7,498
0
106,560
L
Bacchus
OutNando
Bacchus
4,967
361
0
4,677
16,739
10,409
0
7,806
8,580
21,877
0
L
Ao Kuang
Portlegend
Ao Kuang
5,208
1,010
0
7,974
15,763
5,331
0
1,420
14,238
50,104
0
W
8,877
2,091
0
1,492
8,691
4,084
298
2,536
6,155
0
48,280
W
King Arthur
TheShanicmoon
King Arthur
12,910
1,661
0
3,862
12,529
12,849
0
844
11,685
0
53,411
W
Cerberus
ludafish502
Cerberus
6,555
652
0
5,258
10,406
6,768
0
4,005
6,401
26,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,472
Gold Earned
50,910
307
Minions Killed
506
0
Camps Cleared
0
1,493,502
Distance Traveled
1,746,073
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,825
435
85
5
0
302,806
2
L
Yemoja
7,257
403
35
2
0
321,065
0
L
Danzaburou
7,217
401
79
4
0
307,593
2
W
Nox
8,965
498
85
5
0
307,187
6
W
Apollo
12,042
669
183
10
0
321,791
2
L
Bacchus
6,955
386
33
2
0
287,286
2
L
Ao Kuang
8,218
457
75
4
0
274,752
0
W
Tyr
10,554
586
78
4
0
409,671
5
W
King Arthur
10,134
563
104
6
0
358,289
0
W
Cerberus
9,215
512
56
3
0
349,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role