Player Matchup

Cthulhu
Cthulhu
AFKayd
Cthulhu
Level 25
God Stats
5W - 8L
1,719 SR
Queue Stats
79W - 110L
1,420 Elo+
Solo
Osiris
Osiris
FreeBobbybihh
Osiris
Level 27
God Stats
5W - 5L
1,659 SR
Queue Stats
92W - 84L
1,611 Elo+
Solo
Khepri
Khepri
Gmario03
Khepri
Level 16
God Stats
8W - 8L
1,866 SR
Queue Stats
66W - 58L
1,611 Elo+
Party 1
Hades
Hades
Psychopath-2222
Hades
Level 4
God Stats
0W - 2L
1,262 SR
Queue Stats
0W - 2L
1,191 Elo+
Solo
Artemis
Artemis
WhiteDominican
Artemis
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 70L
1,618 Elo+
Party 1
Team Averages
Level 19
1,601 SR
1,490 Elo+

VS

Team Averages
Level 24
1,439 SR
1,516 Elo+
Erlang Shen
Erlang Shen
CabezaDeMazapan
Erlang Shen
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Deservedly18
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,564 Elo+
Solo
Kukulkan
Kukulkan
LeBigCheese
Kukulkan
Level 28
God Stats
8W - 12L
1,410 SR
Queue Stats
30W - 39L
1,275 Elo+
Solo
Neith
Neith
Sohxma
Neith
Level 30
God Stats
1W - 0L
1,286 SR
Queue Stats
37W - 33L
1,660 Elo+
Solo
Hun Batz
Hun Batz
SweatyShark
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AFKayd
Cthulhu
11
0 / 3 / 1
6,571
438
3,189
7,149
5,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 6 / 0
7,097
473
4,864
10,213
8,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
Gmario03
Khepri
11
1 / 2 / 4
7,315
488
2,418
6,488
4,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 7 / 0
5,706
380
676
9,297
3,713
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 4 / 2
7,561
504
6,555
12,428
4,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CabezaDeMazapan
Erlang Shen
15
3 / 1 / 1
9,420
628
6,734
10,645
7,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Deservedly18
Bacchus
13
1 / 2 / 6
8,463
564
4,859
8,783
8,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
LeBigCheese
Kukulkan
14
2 / 2 / 4
9,093
606
3,358
4,729
1,647
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Sohxma
Neith
15
6 / 1 / 3
9,375
625
8,521
7,654
2,180
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
SweatyShark
Hun Batz
16
10 / 1 / 4
10,544
703
7,655
7,332
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
22
22
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AFKayd
Cthulhu
0
3
1
0.17
W
Erlang Shen
CabezaDeMazapan
Erlang Shen
3
1
1
3.5
W
Bacchus
Deservedly18
Bacchus
1
2
6
2
L
3
6
0
0.5
L
Khepri
Gmario03
Khepri
1
2
4
1.5
W
Kukulkan
LeBigCheese
Kukulkan
2
2
4
2
L
0
7
0
0
W
Neith
Sohxma
Neith
6
1
3
7.5
W
Hun Batz
SweatyShark
Hun Batz
10
1
4
12
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,702
Damage
31,127
45,575
Taken
39,143
27,192
Mitigated
22,732
10,118
Healing
12,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AFKayd
Cthulhu
3,189
343
0
1,020
7,149
5,453
0
0
7,149
30,272
0
W
Erlang Shen
CabezaDeMazapan
Erlang Shen
6,734
3,497
0
4,139
10,645
7,073
1,859
3,028
7,617
0
60,800
W
Bacchus
Deservedly18
Bacchus
4,859
968
381
2,627
8,783
8,992
627
1,632
7,151
10,496
0
L
4,864
1,837
0
250
10,213
8,727
174
2,331
7,882
0
37,642
L
Khepri
Gmario03
Khepri
2,418
194
803
1,910
6,488
4,590
0
1,650
4,838
18,139
0
W
Kukulkan
LeBigCheese
Kukulkan
3,358
378
0
229
4,729
1,647
1,877
177
4,552
52,326
0
L
676
73
0
807
9,297
3,713
0
1,706
7,591
18,363
0
W
Neith
Sohxma
Neith
8,521
2,927
0
2,551
7,654
2,180
2,070
1,110
6,544
0
62,936
W
Hun Batz
SweatyShark
Hun Batz
7,655
2,241
0
3,038
7,332
2,840
0
336
6,996
0
61,254
L
6,555
3,419
0
5,328
12,428
4,709
0
2,530
9,898
0
46,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,250
Gold Earned
46,895
263
Minions Killed
459
0
Camps Cleared
0
1,207,443
Distance Traveled
1,410,592
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,571
438
47
3
0
249,210
2
W
Erlang Shen
9,420
628
115
8
0
298,980
5
W
Bacchus
8,463
564
18
1
0
291,587
2
L
Osiris
7,097
473
69
5
0
261,357
1
L
Khepri
7,315
488
36
2
0
282,750
2
W
Kukulkan
9,093
606
97
6
0
244,486
1
L
Hades
5,706
380
38
3
0
183,513
2
W
Neith
9,375
625
123
8
0
274,158
1
W
Hun Batz
10,544
703
106
7
0
301,381
2
L
Artemis
7,561
504
73
5
0
230,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role