Player Matchup

Merlin
Merlin
Gold II
PlariX
Merlin
Gold II
Level 147
God Stats
202W - 206L
1,610 SR
Queue Stats
722W - 701L
1,626 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
Roboevil
Kumbhakarna
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Rodrick123
King Arthur
Bronze III
Level 32
God Stats
0W - 1L
1,257 SR
Queue Stats
82W - 92L
1,601 MMR
Solo
Apollo
Apollo
Gold II
Thingumy
Apollo
Gold II
Level 158
God Stats
1W - 2L
1,631 SR
Queue Stats
59W - 50L
1,634 MMR
Solo
Arachne
Arachne
Gold III
Xouster
Arachne
Gold III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,647 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,500 SR
1,602 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,503 SR
1,591 MMR
Heimdallr
Heimdallr
Silver I
Blaѕter
Heimdallr
Silver I
Level 72
God Stats
2W - 2L
1,317 SR
Queue Stats
102W - 86L
1,587 MMR
Solo
Sobek
Sobek
Gold III
Lindowman
Sobek
Gold III
Level 148
God Stats
5W - 4L
1,868 SR
Queue Stats
123W - 122L
1,633 MMR
Solo
Guan Yu
Guan Yu
Gold II
ProjectJuvenile
Guan Yu
Gold II
Level 126
God Stats
6W - 4L
1,332 SR
Queue Stats
367W - 374L
1,613 MMR
Solo
Mercury
Mercury
Gold II
Verathorn95
Mercury
Gold II
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
457W - 432L
1,621 MMR
Solo
Janus
Janus
Gold II
xXTemujinXx
Janus
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PlariX
Merlin
13
1 / 2 / 0
7,593
542
5,002
5,347
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
Roboevil
Kumbhakarna
10
0 / 1 / 2
6,278
448
2,471
9,959
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Rodrick123
King Arthur
13
1 / 3 / 0
7,512
537
4,814
9,610
5,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Thingumy
Apollo
11
1 / 4 / 0
6,458
461
3,731
9,439
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Xouster
Arachne
12
0 / 2 / 1
6,646
475
2,846
9,933
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
PersephoneTsukuyomiDanzaburouCthulhuSet

VS

Bans
Nu WaYemojaHun BatzScyllaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Blaѕter
Heimdallr
14
2 / 2 / 5
8,103
579
11,599
8,192
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Lindowman
Sobek
11
3 / 0 / 2
7,019
501
3,442
9,099
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 1 / 2
7,945
568
7,050
9,439
9,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
Verathorn95
Mercury
13
4 / 0 / 2
7,599
543
3,467
9,029
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 0 / 1
7,889
564
2,482
4,587
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
12
12
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Blaѕter
Heimdallr
2
2
5
2.25
W
Sobek
Lindowman
Sobek
3
0
2
4
L
Merlin
PlariX
Merlin
1
2
0
0.5
W
3
1
2
4
L
Kumbhakarna
Roboevil
Kumbhakarna
0
1
2
1
L
King Arthur
Rodrick123
King Arthur
1
3
0
0.33
L
Apollo
Thingumy
Apollo
1
4
0
0.25
W
Mercury
Verathorn95
Mercury
4
0
2
5
L
Arachne
Xouster
Arachne
0
2
1
0.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,864
Damage
28,040
44,288
Taken
40,346
16,979
Mitigated
22,692
8,162
Healing
18,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Blaѕter
Heimdallr
11,599
6,633
0
3,364
8,192
3,315
66
1,910
6,234
0
60,369
W
Sobek
Lindowman
Sobek
3,442
119
0
4,551
9,099
5,535
0
2,499
6,400
16,797
0
L
Merlin
PlariX
Merlin
5,002
239
0
209
5,347
1,635
0
1,583
3,764
54,814
0
W
7,050
1,473
489
5,235
9,439
9,240
1,480
218
9,219
108
43,820
L
Kumbhakarna
Roboevil
Kumbhakarna
2,471
61
0
3,377
9,959
3,781
0
2,650
7,284
16,775
0
L
King Arthur
Rodrick123
King Arthur
4,814
963
0
250
9,610
5,609
0
3
9,214
0
45,921
L
Apollo
Thingumy
Apollo
3,731
2,810
0
2,383
9,439
2,716
0
838
8,601
0
39,123
W
Mercury
Verathorn95
Mercury
3,467
1,603
0
4,076
9,029
3,196
0
1,225
7,722
0
41,323
L
Arachne
Xouster
Arachne
2,846
1,639
0
1,943
9,933
3,238
0
948
8,885
0
44,236
W
2,482
0
0
1,166
4,587
1,406
0
1,149
3,298
57,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,487
Gold Earned
38,555
414
Minions Killed
444
0
Camps Cleared
0
1,506,527
Distance Traveled
1,433,777
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,103
579
111
8
0
225,790
5
W
Sobek
7,019
501
22
2
0
309,912
5
L
Merlin
7,593
542
117
8
0
262,212
3
W
Guan Yu
7,945
568
83
6
0
281,802
5
L
Kumbhakarna
6,278
448
19
1
0
339,194
4
L
King Arthur
7,512
537
104
7
0
267,421
3
L
Apollo
6,458
461
88
6
0
302,435
0
W
Mercury
7,599
543
91
7
0
311,872
6
L
Arachne
6,646
475
86
6
0
335,265
4
W
Janus
7,889
564
137
10
0
304,401
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role