Player Matchup

Anhur
Anhur
BabyBreezzyy
Anhur
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 45L
1,536 Elo+
Solo
Anubis
Anubis
FarmyYT-f21
Anubis
Level 28
God Stats
18W - 12L
1,749 SR
Queue Stats
118W - 103L
1,624 Elo+
Solo
Khepri
Khepri
OG Features
Khepri
Level 18
God Stats
3W - 3L
1,515 SR
Queue Stats
36W - 32L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
SG Pup
Sun Wukong
Level 13
God Stats
1W - 0L
1,183 SR
Queue Stats
5W - 10L
1,536 Elo+
Solo
Ne Zha
Ne Zha
jamalfitness
Ne Zha
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,774 Elo+
Solo
Team Averages
Level 19
1,490 SR
1,590 Elo+

VS

Team Averages
Level 15
1,450 SR
1,583 Elo+
Ra
Ra
Hardened_Kaos
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,776 Elo+
Solo
Neith
Neith
MajorAceHazzard
Neith
Level 15
God Stats
0W - 3L
1,194 SR
Queue Stats
44W - 66L
1,525 Elo+
Solo
Terra
Terra
TheMoDE-11
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 223L
1,537 Elo+
Solo
Pele
Pele
ZACH9106
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,505 Elo+
Solo
Skadi
Skadi
pabla_01
Skadi
Level 26
God Stats
14W - 15L
1,554 SR
Queue Stats
63W - 51L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 0 / 3
6,885
626
7,765
4,835
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
11
4 / 2 / 1
6,630
603
5,429
6,720
2,816
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
9
4 / 1 / 7
6,307
573
3,215
4,148
2,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
SG Pup
Sun Wukong
8
1 / 2 / 1
5,085
462
569
6,346
3,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ne Zha
12
4 / 0 / 3
7,312
665
5,660
7,116
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
5,058
460
2,555
5,960
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 5 / 0
4,157
378
2,458
6,404
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
5
0 / 3 / 0
4,207
382
549
5,355
1,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pele
4
0 / 5 / 0
3,818
347
94
5,452
935
Skadi
pabla_01
Skadi
9
4 / 4 / 0
5,700
518
6,241
7,231
1,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
22
Kills
5
5
Deaths
22
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
9
0
3
10.5
W
Anubis
4
2
1
2.25
L
1
5
0
0.2
L
0
5
0
0
W
Khepri
4
1
7
7.5
W
Sun Wukong
SG Pup
Sun Wukong
1
2
1
0.75
L
Terra
0
3
0
0
L
Pele
0
5
0
0
W
Ne Zha
4
0
3
5.5
L
Skadi
pabla_01
Skadi
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,638
Damage
11,897
29,165
Taken
30,402
12,437
Mitigated
5,951
13,871
Healing
3,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,765
3,931
0
3,537
4,835
1,739
891
345
4,490
0
34,970
W
Anubis
5,429
94
0
3,185
6,720
2,816
467
0
6,720
32,720
0
L
2,555
87
0
527
5,960
1,177
75
145
5,815
17,436
0
L
2,458
1,766
0
1,012
6,404
1,047
0
987
5,417
0
13,079
W
Khepri
3,215
476
0
1,884
4,148
2,150
214
421
3,712
16,910
0
W
Sun Wukong
SG Pup
Sun Wukong
569
87
0
1,211
6,346
3,419
412
0
6,346
0
11,275
L
Terra
549
242
55
569
5,355
1,385
0
1,325
4,030
3,757
0
L
Pele
94
37
0
35
5,452
935
0
798
4,654
0
1,870
W
Ne Zha
5,660
2,282
0
4,054
7,116
2,313
542
2,044
4,793
0
45,865
L
Skadi
pabla_01
Skadi
6,241
3,150
0
1,010
7,231
1,407
710
5,389
1,742
0
20,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,219
Gold Earned
22,940
270
Minions Killed
88
0
Camps Cleared
0
929,032
Distance Traveled
854,638
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,885
626
70
6
0
175,801
2
W
Anubis
6,630
603
65
6
0
158,241
0
L
Ra
5,058
460
34
3
0
165,370
3
L
Neith
4,157
378
19
2
0
175,023
0
W
Khepri
6,307
573
20
2
0
205,003
2
W
Sun Wukong
5,085
462
19
2
0
171,561
2
L
Terra
4,207
382
8
1
0
132,419
0
L
Pele
3,818
347
1
0
0
212,696
0
W
Ne Zha
7,312
665
96
9
0
218,426
2
L
Skadi
5,700
518
26
2
0
169,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role