Player Matchup

Ganesha
Ganesha
CocaoLoverz7
Ganesha
Level 28
God Stats
8W - 5L
1,500 SR
Queue Stats
256W - 306L
1,461 Elo+
Solo
Fenrir
Fenrir
Daninoesta
Fenrir
Level 10
God Stats
2W - 8L
1,756 SR
Queue Stats
37W - 70L
1,388 Elo+
Solo
Anubis
Anubis
MovableSpark378
Anubis
Level 17
God Stats
2W - 4L
1,314 SR
Queue Stats
8W - 14L
1,224 Elo+
Solo
Team Averages
Level 18
1,523 SR
1,358 Elo+

VS

Team Averages
Level 6
1,617 SR
1,516 Elo+
Sun Wukong
Sun Wukong
CrazyMonkey6641
Sun Wukong
Level 5
God Stats
1W - 1L
1,342 SR
Queue Stats
5W - 8L
1,398 Elo+
Solo
Cu Chulainn
Cu Chulainn
THExSNAGxGOD
Cu Chulainn
Level 7
God Stats
4W - 3L
1,836 SR
Queue Stats
19W - 19L
1,515 Elo+
Party 1
Hades
Hades
he cackled
Hades
Level 5
God Stats
2W - 2L
1,673 SR
Queue Stats
11W - 10L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CocaoLoverz7
Ganesha
16
1 / 8 / 13
12,234
612
13,505
18,855
9,132
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Daninoesta
Fenrir
16
5 / 10 / 7
13,575
679
4,794
16,632
7,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
10 / 5 / 5
14,743
737
16,864
12,040
5,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrazyMonkey6641
Sun Wukong
17
6 / 5 / 13
14,226
711
10,353
19,039
13,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
THExSNAGxGOD
Cu Chulainn
19
10 / 5 / 9
14,811
741
20,824
19,567
12,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
17
7 / 6 / 10
14,005
700
9,419
14,740
11,476
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
55
16
Kills
23
23
Deaths
16
25
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CocaoLoverz7
Ganesha
1
8
13
0.94
W
Sun Wukong
CrazyMonkey6641
Sun Wukong
6
5
13
2.5
L
Fenrir
Daninoesta
Fenrir
5
10
7
0.85
L
10
5
5
2.5
W
Cu Chulainn
THExSNAGxGOD
Cu Chulainn
10
5
9
2.9
W
Hades
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,163
Damage
40,596
47,527
Taken
53,346
22,389
Mitigated
37,237
6,503
Healing
5,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CocaoLoverz7
Ganesha
13,505
1,290
0
1,989
18,855
9,132
126
5,141
13,714
50,412
0
W
Sun Wukong
CrazyMonkey6641
Sun Wukong
10,353
3,540
0
1,456
19,039
13,242
585
8,247
10,350
0
44,715
L
Fenrir
Daninoesta
Fenrir
4,794
1,425
689
2,027
16,632
7,405
886
4,529
12,103
0
32,732
L
16,864
127
0
1,798
12,040
5,852
208
2,133
9,907
81,562
0
W
Cu Chulainn
THExSNAGxGOD
Cu Chulainn
20,824
4,123
0
1,024
19,567
12,519
1,446
11,198
7,860
10,148
59,892
W
Hades
9,419
1,396
1,244
2,109
14,740
11,476
890
9,810
4,722
66,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,552
Gold Earned
43,042
241
Minions Killed
230
0
Camps Cleared
0
950,260
Distance Traveled
969,366
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,234
612
18
1
0
322,307
0
W
Sun Wukong
14,226
711
42
2
0
306,703
2
L
Fenrir
13,575
679
69
3
0
321,498
0
L
Anubis
14,743
737
154
8
0
306,455
4
W
Cu Chulainn
14,811
741
90
5
0
353,179
5
W
Hades
14,005
700
98
5
0
309,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role