Player Matchup

Nu Wa
Nu Wa
Marckechu
Nu Wa
Level 62
God Stats
9W - 6L
1,619 SR
Queue Stats
528W - 498L
1,391 Elo+
Party 2
Guan Yu
Guan Yu
MatoDerZerstörer
Guan Yu
Level 64
God Stats
21W - 11L
1,273 SR
Queue Stats
210W - 171L
1,404 Elo+
Solo
Anhur
Anhur
giasoumitsu
Anhur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,479 Elo+
Party 3
Hercules
Hercules
kamenomialo
Hercules
Level 83
God Stats
4W - 5L
1,500 SR
Queue Stats
59W - 64L
1,610 Elo+
Party 3
Ratatoskr
Ratatoskr
zundergamer
Ratatoskr
Level 88
God Stats
4W - 5L
1,151 SR
Queue Stats
217W - 194L
1,336 Elo+
Party 2
Team Averages
Level 69
1,409 SR
1,444 Elo+

VS

Team Averages
Level 120
1,576 SR
1,485 Elo+
Geb
Geb
Alarkeil
Geb
Level 122
God Stats
3W - 2L
1,713 SR
Queue Stats
202W - 206L
1,490 Elo+
Party 1
Ravana
Ravana
ApplesTheHero
Ravana
Level 129
God Stats
19W - 17L
1,524 SR
Queue Stats
95W - 104L
1,382 Elo+
Party 1
Janus
Janus
D3lth
Janus
Level 126
God Stats
10W - 4L
1,645 SR
Queue Stats
63W - 58L
1,521 Elo+
Party 1
Cernunnos
Cernunnos
Khrunich
Cernunnos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Optimalscorcher
Nike
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Marckechu
Nu Wa
13
2 / 7 / 1
8,576
429
9,337
15,036
4,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 1 / 2
10,078
504
16,601
26,645
21,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 9 / 0
7,156
358
4,301
19,095
5,662
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
kamenomialo
Hercules
10
0 / 5 / 3
7,665
383
5,280
21,240
17,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ratatoskr
zundergamer
Ratatoskr
16
3 / 8 / 6
10,051
503
5,465
18,021
6,900
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 13
8,205
410
10,555
14,884
10,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
15 / 1 / 7
12,304
615
16,995
10,150
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
D3lth
Janus
17
6 / 2 / 17
10,916
546
26,150
10,481
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Khrunich
Cernunnos
14
3 / 3 / 8
8,958
448
11,027
12,180
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 5 / 5
9,508
475
12,590
16,143
12,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
80
12
Kills
30
30
Deaths
12
12
Assists
50
Player
Kills
Deaths
Assists
KDA
W
1
1
13
7.5
W
15
1
7
18.5
W
Janus
D3lth
Janus
6
2
17
7.25
W
Cernunnos
Khrunich
Cernunnos
3
3
8
2.33
L
Nu Wa
Marckechu
Nu Wa
2
7
1
0.36
L
7
1
2
8
W
5
5
5
1.5
L
0
9
0
0
L
Hercules
kamenomialo
Hercules
0
5
3
0.3
L
Ratatoskr
zundergamer
Ratatoskr
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,984
Damage
77,317
100,037
Taken
63,838
56,413
Mitigated
33,761
37,719
Healing
17,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,555
1,815
0
2,123
14,884
10,359
17
2,618
11,894
28,887
0
W
16,995
5,432
0
4,353
10,150
4,274
991
1,529
8,327
0
78,605
W
Janus
D3lth
Janus
26,150
2,096
0
4,084
10,481
3,350
1,176
1,387
8,862
83,227
0
W
Cernunnos
Khrunich
Cernunnos
11,027
5,298
0
5,254
12,180
3,775
286
1,680
10,313
0
56,527
L
Nu Wa
Marckechu
Nu Wa
9,337
1,577
0
1,124
15,036
4,708
0
6,617
8,022
48,528
0
L
16,601
1,415
3,162
16,198
26,645
21,793
751
7,496
17,982
0
56,944
W
12,590
1,190
0
1,850
16,143
12,003
282
1,132
14,173
0
46,914
L
4,301
1,705
459
5,930
19,095
5,662
1,172
7,889
10,814
0
33,508
L
Hercules
kamenomialo
Hercules
5,280
976
414
5,813
21,240
17,350
0
6,895
13,636
0
20,644
L
Ratatoskr
zundergamer
Ratatoskr
5,465
1,118
0
4,619
18,021
6,900
0
5,799
11,878
0
63,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,526
Gold Earned
49,891
368
Minions Killed
450
0
Camps Cleared
0
1,831,537
Distance Traveled
2,043,557
6
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,205
410
23
1
0
433,001
7
W
Ravana
12,304
615
123
6
0
452,383
13
W
Janus
10,916
546
126
6
0
430,663
6
W
Cernunnos
8,958
448
97
5
0
360,630
2
L
Nu Wa
8,576
429
75
4
0
357,218
1
L
Guan Yu
10,078
504
93
5
0
434,466
0
W
Nike
9,508
475
81
4
0
366,880
1
L
Anhur
7,156
358
60
3
0
289,180
0
L
Hercules
7,665
383
19
1
0
336,594
4
L
Ratatoskr
10,051
503
121
6
0
414,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role