Player Matchup

Janus
Janus
CabezaDeMazapan
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Centrals420
Bellona
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 81L
1,711 Elo+
Solo
Pele
Pele
KermitSS
Pele
Level 14
God Stats
33W - 25L
1,580 SR
Queue Stats
172W - 175L
1,578 Elo+
Solo
Jing Wei
Jing Wei
Moon06
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,287 Elo+
Party 3
Cerberus
Cerberus
otpto
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 3
Team Averages
Level 10
1,516 SR
1,473 Elo+

VS

Team Averages
Level 25
1,589 SR
1,586 Elo+
Khepri
Khepri
Gmario03
Khepri
Level 16
God Stats
8W - 8L
1,780 SR
Queue Stats
66W - 58L
1,590 Elo+
Party 2
Ra
Ra
MajinVargas
Ra
Level 27
God Stats
8W - 5L
1,613 SR
Queue Stats
95W - 85L
1,589 Elo+
Party 1
Thanatos
Thanatos
SweatyShark
Thanatos
Level 29
God Stats
4W - 2L
1,501 SR
Queue Stats
11W - 11L
1,561 Elo+
Solo
Ares
Ares
TurcoBangz
Ares
Level 28
God Stats
28W - 25L
1,553 SR
Queue Stats
81W - 74L
1,582 Elo+
Party 1
Danzaburou
Danzaburou
WhiteDominican
Danzaburou
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
91W - 70L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,230
623
4,719
5,758
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Centrals420
Bellona
8
1 / 4 / 1
4,971
497
2,182
6,892
3,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
10
0 / 1 / 0
5,345
535
336
5,402
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
Moon06
Jing Wei
6
0 / 4 / 0
4,190
419
1,269
4,698
1,206
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Boots

Boots

+6%
Movement Speed

Cerberus
otpto
Cerberus
6
0 / 2 / 0
4,415
442
1,248
4,850
2,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Gmario03
Khepri
8
0 / 0 / 3
5,194
519
1,521
2,385
1,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 1
5,844
584
2,689
3,775
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
SweatyShark
Thanatos
10
4 / 1 / 2
5,838
584
3,068
5,724
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 0 / 1
5,723
572
3,630
4,334
2,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
WhiteDominican
Danzaburou
8
3 / 1 / 1
5,384
538
4,644
4,994
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Bellona
Centrals420
Bellona
1
4
1
0.38
W
Khepri
Gmario03
Khepri
0
0
3
1.5
L
Pele
0
1
0
0
W
1
1
1
1.5
L
Jing Wei
Moon06
Jing Wei
0
4
0
0
W
Thanatos
SweatyShark
Thanatos
4
1
2
5
W
4
0
1
4.5
W
Danzaburou
WhiteDominican
Danzaburou
3
1
1
3.5
L
Cerberus
otpto
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,754
Damage
15,552
27,600
Taken
21,212
10,445
Mitigated
8,419
7,424
Healing
12,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,719
754
0
1,534
5,758
1,619
0
2,371
3,165
35,202
0
L
Bellona
Centrals420
Bellona
2,182
440
0
355
6,892
3,987
0
1,011
5,851
0
15,362
W
Khepri
Gmario03
Khepri
1,521
332
246
1,347
2,385
1,281
449
473
1,805
11,268
0
L
Pele
336
49
0
3,204
5,402
1,329
0
503
4,871
0
31,147
W
2,689
615
75
1,158
3,775
1,284
769
1,951
1,692
34,172
0
L
Jing Wei
Moon06
Jing Wei
1,269
1,269
0
554
4,698
1,206
763
1,729
2,844
0
12,441
W
Thanatos
SweatyShark
Thanatos
3,068
834
0
5,718
5,724
1,786
0
771
4,823
0
25,775
W
3,630
305
0
971
4,334
2,270
339
1,107
3,227
17,580
0
W
Danzaburou
WhiteDominican
Danzaburou
4,644
2,474
0
2,690
4,994
1,798
1,339
1,339
3,499
0
28,466
L
Cerberus
otpto
Cerberus
1,248
274
0
1,777
4,850
2,304
315
1,671
3,029
7,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,151
Gold Earned
27,983
230
Minions Killed
231
0
Camps Cleared
0
900,139
Distance Traveled
909,061
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,230
623
79
8
0
197,510
2
L
Bellona
4,971
497
30
3
0
183,598
0
W
Khepri
5,194
519
14
1
0
181,241
0
L
Pele
5,345
535
67
7
0
207,312
0
W
Ra
5,844
584
72
7
0
191,513
3
L
Jing Wei
4,190
419
24
2
0
156,750
1
W
Thanatos
5,838
584
65
7
0
191,818
2
W
Ares
5,723
572
23
2
0
182,225
2
W
Danzaburou
5,384
538
57
6
0
162,264
4
L
Cerberus
4,415
442
30
3
0
154,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role