Player Matchup

Ymir
Ymir
Bronze III
Apocryphee
Ymir
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,500 MMR
Solo
Hera
Hera
Gold IV
BxT Kakashi22
Hera
Gold IV
Level 160
God Stats
1W - 4L
1,285 SR
Queue Stats
296W - 306L
1,496 MMR
Solo
Amaterasu
Amaterasu
Gold V
SrManu_15
Amaterasu
Gold V
Level 126
God Stats
0W - 1L
1,258 SR
Queue Stats
649W - 629L
1,495 MMR
Solo
Arachne
Arachne
Bronze III
YaBi23
Arachne
Bronze III
Level 66
God Stats
0W - 1L
1,291 SR
Queue Stats
29W - 39L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
pepehil
Danzaburou
Bronze III
Level 122
God Stats
1W - 3L
1,511 SR
Queue Stats
35W - 31L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,369 SR
1,498 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,580 SR
1,498 MMR
Olorun
Olorun
Bronze III
Jerkull
Olorun
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold III
MrCheese42
Vulcan
Gold III
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 135L
1,497 MMR
Solo
Cthulhu
Cthulhu
Silver II
TTOKhalo
Cthulhu
Silver II
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
162W - 157L
1,494 MMR
Solo
Fenrir
Fenrir
Gold IV
barringer27
Fenrir
Gold IV
Level 104
God Stats
11W - 6L
1,889 SR
Queue Stats
195W - 186L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
xGenbux
Sun Wukong
Bronze III
Level 149
God Stats
1W - 0L
1,513 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,427
443
2,127
9,874
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 5 / 0
4,897
490
2,663
7,434
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
SrManu_15
Amaterasu
9
2 / 1 / 0
5,343
534
1,244
6,837
3,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
YaBi23
Arachne
6
0 / 4 / 0
4,383
438
908
6,540
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
pepehil
Danzaburou
8
0 / 1 / 0
4,673
467
1,498
4,186
982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TsukuyomiSet

VS

Bans
AphroditeNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jerkull
Olorun
11
6 / 0 / 3
6,530
653
7,214
3,797
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vulcan
MrCheese42
Vulcan
11
4 / 0 / 3
6,464
646
6,194
3,113
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
TTOKhalo
Cthulhu
10
0 / 2 / 0
5,551
555
3,182
6,349
3,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
10
3 / 1 / 6
5,994
599
3,346
5,721
1,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
xGenbux
Sun Wukong
10
2 / 0 / 5
5,780
578
4,275
6,767
2,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
15
15
Deaths
3
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
1
5
0
0.2
W
Olorun
Jerkull
Olorun
6
0
3
7.5
W
Vulcan
MrCheese42
Vulcan
4
0
3
5.5
L
Amaterasu
SrManu_15
Amaterasu
2
1
0
2
W
Cthulhu
TTOKhalo
Cthulhu
0
2
0
0
L
Arachne
YaBi23
Arachne
0
4
0
0
W
Fenrir
3
1
6
6
L
Danzaburou
pepehil
Danzaburou
0
1
0
0
W
Sun Wukong
xGenbux
Sun Wukong
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,440
Damage
24,211
34,871
Taken
25,747
12,558
Mitigated
10,784
5,360
Healing
7,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,127
386
0
1,233
9,874
4,157
0
4,948
4,882
12,168
0
L
2,663
687
0
1,272
7,434
2,403
204
3,929
3,335
25,731
0
W
Olorun
Jerkull
Olorun
7,214
3,661
297
3,070
3,797
2,071
968
606
3,191
35,939
4,141
W
Vulcan
MrCheese42
Vulcan
6,194
971
0
625
3,113
1,080
707
1,646
1,467
39,377
0
L
Amaterasu
SrManu_15
Amaterasu
1,244
353
0
1,396
6,837
3,201
0
2,754
3,790
0
22,937
W
Cthulhu
TTOKhalo
Cthulhu
3,182
691
0
1,370
6,349
3,408
914
0
6,349
31,118
0
L
Arachne
YaBi23
Arachne
908
615
0
424
6,540
1,815
0
2,355
4,036
0
15,954
W
Fenrir
3,346
810
0
559
5,721
1,868
78
1,240
4,481
0
31,686
L
Danzaburou
pepehil
Danzaburou
1,498
560
0
1,035
4,186
982
0
1,309
2,877
0
20,151
W
Sun Wukong
xGenbux
Sun Wukong
4,275
682
0
1,987
6,767
2,357
45
1,298
5,469
0
26,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,723
Gold Earned
30,319
194
Minions Killed
312
0
Camps Cleared
0
898,404
Distance Traveled
963,759
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,427
443
15
2
0
187,528
0
L
Hera
4,897
490
47
5
0
165,901
1
W
Olorun
6,530
653
75
8
0
179,166
3
W
Vulcan
6,464
646
70
7
0
196,016
2
L
Amaterasu
5,343
534
51
5
0
168,756
2
W
Cthulhu
5,551
555
62
6
0
179,156
0
L
Arachne
4,383
438
34
3
0
204,778
0
W
Fenrir
5,994
599
59
6
0
202,231
2
L
Danzaburou
4,673
467
47
5
0
171,441
2
W
Sun Wukong
5,780
578
46
5
0
207,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role