Player Matchup

Cthulhu
Cthulhu
Elecdark
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,288 Elo+
Party 2
Serqet
Serqet
Filotek63
Serqet
Level 26
God Stats
3W - 1L
1,669 SR
Queue Stats
5W - 3L
1,288 Elo+
Party 2
Chernobog
Chernobog
MardenIsSatan
Chernobog
Level 9
God Stats
7W - 2L
1,877 SR
Queue Stats
15W - 10L
1,570 Elo+
Solo
Zhong Kui
Zhong Kui
MrEzean
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,448 Elo+
Solo
King Arthur
King Arthur
Veolfen
King Arthur
Level 25
God Stats
2W - 1L
1,476 SR
Queue Stats
2W - 2L
1,288 Elo+
Party 2
Team Averages
Level 22
1,605 SR
1,376 Elo+

VS

Team Averages
Level 4
1,500 SR
1,494 Elo+
Bellona
Bellona
Alean433
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
Asaltino
Mercury
Level 5
God Stats
0W - 7L
1,500 SR
Queue Stats
255W - 202L
1,500 Elo+
Solo
Ymir
Ymir
DryDreamsx
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,640 Elo+
Solo
Ra
Ra
MamaKirilla
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Ygaen909
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Elecdark
Cthulhu
13
0 / 0 / 8
9,053
476
5,838
9,335
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
Filotek63
Serqet
15
2 / 3 / 5
9,804
516
5,026
14,127
5,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
MardenIsSatan
Chernobog
17
3 / 3 / 2
10,729
565
5,303
12,620
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
MrEzean
Zhong Kui
16
9 / 5 / 3
10,661
561
13,396
10,679
8,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Veolfen
King Arthur
17
10 / 2 / 2
10,964
577
13,377
17,409
12,736
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alean433
Bellona
8
1 / 9 / 4
6,501
342
3,116
13,493
8,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Asaltino
Mercury
19
5 / 2 / 2
10,787
568
16,187
18,480
8,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
3 / 3 / 3
8,257
435
8,149
11,651
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 10 / 2
7,990
421
7,590
11,431
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Ygaen909
Artemis
1
0 / 0 / 0
3,589
189
0
0
0

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
24
Kills
13
13
Deaths
24
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
Alean433
Bellona
1
9
4
0.33
L
Mercury
Asaltino
Mercury
5
2
2
3
L
3
3
3
1.5
W
Cthulhu
Elecdark
Cthulhu
0
0
8
4
W
Serqet
Filotek63
Serqet
2
3
5
1.5
L
4
10
2
0.5
W
Chernobog
MardenIsSatan
Chernobog
3
3
2
1.33
W
Zhong Kui
MrEzean
Zhong Kui
9
5
3
2.1
W
King Arthur
Veolfen
King Arthur
10
2
2
5.5
L
Artemis
Ygaen909
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,940
Damage
35,042
64,170
Taken
55,055
38,067
Mitigated
27,720
21,462
Healing
9,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Alean433
Bellona
3,116
1,858
0
446
13,493
8,742
17
6,203
7,290
0
6,027
L
Mercury
Asaltino
Mercury
16,187
9,919
0
5,156
18,480
8,216
434
4,045
13,853
0
95,063
L
8,149
595
0
631
11,651
7,312
0
5,289
5,848
28,477
0
W
Cthulhu
Elecdark
Cthulhu
5,838
566
277
1,373
9,335
6,069
529
2,996
6,289
31,344
0
W
Serqet
Filotek63
Serqet
5,026
1,097
0
5,587
14,127
5,287
0
3,244
10,858
0
54,794
L
7,590
1,419
1,300
1,629
11,431
3,450
41
3,697
7,542
32,010
0
W
Chernobog
MardenIsSatan
Chernobog
5,303
2,943
0
5,524
12,620
5,545
2,397
2,088
10,507
0
69,900
W
Zhong Kui
MrEzean
Zhong Kui
13,396
2,583
0
2,877
10,679
8,430
2,300
2,331
8,198
49,033
0
W
King Arthur
Veolfen
King Arthur
13,377
1,638
64
5,760
17,409
12,736
821
5,080
12,184
0
62,551
L
Artemis
Ygaen909
Artemis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,211
Gold Earned
37,124
494
Minions Killed
271
0
Camps Cleared
0
1,760,115
Distance Traveled
1,354,834
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,501
342
9
0
0
271,186
2
L
Mercury
10,787
568
158
8
0
441,939
4
L
Ymir
8,257
435
51
3
0
320,902
3
W
Cthulhu
9,053
476
41
2
0
356,932
4
W
Serqet
9,804
516
93
5
0
394,825
3
L
Ra
7,990
421
53
3
0
320,807
0
W
Chernobog
10,729
565
146
8
0
319,896
1
W
Zhong Kui
10,661
561
98
5
0
295,088
3
W
King Arthur
10,964
577
116
6
0
393,374
0
L
Artemis
3,589
189
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role