Player Matchup

Geb
Geb
DemonicAcolyte
Geb
Level 28
God Stats
1W - 1L
1,391 SR
Queue Stats
23W - 22L
1,850 Elo+
Solo
Izanami
Izanami
HardWisard
Izanami
Level 29
God Stats
1W - 3L
1,585 SR
Queue Stats
53W - 56L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
MrRavesher
Baron Samedi
Level 17
God Stats
1W - 1L
1,674 SR
Queue Stats
7W - 3L
1,705 Elo+
Solo
Hera
Hera
Panconquessoo
Hera
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 37L
1,560 Elo+
Solo
Set
Set
SimplyTata
Set
Level 24
God Stats
4W - 4L
1,758 SR
Queue Stats
118W - 98L
1,644 Elo+
Solo
Team Averages
Level 21
1,582 SR
1,663 Elo+

VS

Team Averages
Level 27
1,622 SR
1,836 Elo+
Rama
Rama
ChadThundercøck
Rama
Level 28
God Stats
7W - 2L
1,760 SR
Queue Stats
104W - 18L
2,053 Elo+
Party 2
Geb
Geb
QUÅNTUM
Geb
Level 26
God Stats
9W - 1L
1,851 SR
Queue Stats
133W - 28L
2,034 Elo+
Party 2
Raijin
Raijin
UWUMeDaddySenpai
Raijin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 11L
2,094 Elo+
Party 2
Cthulhu
Cthulhu
hellmaker2001
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Mercury
Mercury
sk8ordie310
Mercury
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 2
4,353
396
2,921
6,984
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
HardWisard
Izanami
9
1 / 7 / 3
5,694
518
2,214
8,450
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
MrRavesher
Baron Samedi
10
2 / 3 / 1
6,135
558
4,365
6,030
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 6 / 2
5,903
537
2,914
5,711
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 7 / 3
6,466
588
5,341
10,336
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 2 / 6
8,187
744
9,343
9,124
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 1 / 11
7,420
675
4,047
6,235
3,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
11 / 2 / 4
8,213
747
10,874
5,888
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
11
2 / 2 / 1
6,556
596
3,333
6,489
4,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
sk8ordie310
Mercury
11
1 / 1 / 1
6,323
575
563
6,381
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
7
Kills
30
30
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
11
2
6
7
L
0
7
2
0.14
L
Izanami
HardWisard
Izanami
1
7
3
0.36
L
Baron Samedi
MrRavesher
Baron Samedi
2
3
1
0.83
L
2
6
2
0.5
W
5
1
11
10.5
L
2
7
3
0.5
W
11
2
4
6.5
W
Cthulhu
2
2
1
1.25
W
Mercury
sk8ordie310
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,755
Damage
28,160
37,511
Taken
34,117
11,356
Mitigated
14,520
6,870
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,343
7,587
0
4,855
9,124
2,797
154
1,677
7,255
0
51,472
L
2,921
822
0
750
6,984
1,496
0
2,571
4,361
6,680
0
L
Izanami
HardWisard
Izanami
2,214
1,331
0
1,622
8,450
1,758
0
3,023
5,311
255
25,864
L
Baron Samedi
MrRavesher
Baron Samedi
4,365
499
206
1,103
6,030
2,968
0
3,393
2,313
21,888
0
L
2,914
1,360
0
680
5,711
1,558
0
3,608
1,881
23,020
0
W
4,047
826
0
1,701
6,235
3,522
300
2,079
3,886
12,196
0
L
5,341
2,686
0
2,509
10,336
3,576
0
4,716
5,391
0
28,684
W
10,874
869
0
1,250
5,888
2,147
540
1,798
3,998
47,049
0
W
Cthulhu
3,333
67
0
1,565
6,489
4,254
452
3,836
2,653
28,258
0
W
Mercury
sk8ordie310
Mercury
563
58
0
3,119
6,381
1,800
0
506
5,875
0
34,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,551
Gold Earned
36,699
211
Minions Killed
342
0
Camps Cleared
0
976,971
Distance Traveled
1,073,444
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,187
744
103
9
0
179,835
1
L
Geb
4,353
396
4
0
0
204,098
2
L
Izanami
5,694
518
54
5
0
162,245
1
L
Baron Samedi
6,135
558
36
3
0
199,607
2
L
Hera
5,903
537
48
4
0
206,870
0
W
Geb
7,420
675
12
1
0
239,984
3
L
Set
6,466
588
69
6
0
204,151
1
W
Raijin
8,213
747
98
9
0
219,147
3
W
Cthulhu
6,556
596
62
6
0
206,190
2
W
Mercury
6,323
575
67
6
0
228,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role