Player Matchup

Ymir
Ymir
AMS_Fuzzy420
Ymir
Level 21
God Stats
15W - 6L
1,528 SR
Queue Stats
122W - 81L
1,535 Elo+
Solo
Nemesis
Nemesis
Cendauri
Nemesis
Level 29
God Stats
3W - 0L
1,817 SR
Queue Stats
38W - 44L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
Limpifyng
Sun Wukong
Level 28
God Stats
3W - 3L
1,751 SR
Queue Stats
48W - 51L
1,384 Elo+
Solo
Ra
Ra
PJay y0
Ra
Level 15
God Stats
5W - 6L
1,427 SR
Queue Stats
33W - 28L
1,589 Elo+
Solo
Izanami
Izanami
Uniicorniio5275
Izanami
Level 3
God Stats
5W - 1L
1,718 SR
Queue Stats
34W - 27L
1,492 Elo+
Solo
Team Averages
Level 19
1,648 SR
1,502 Elo+

VS

Team Averages
Level 17
1,526 SR
1,541 Elo+
Jormungandr
Jormungandr
DankTortoise449
Jormungandr
Level 25
God Stats
1W - 1L
1,770 SR
Queue Stats
59W - 66L
1,526 Elo+
Solo
Thanatos
Thanatos
IWantATaco2034
Thanatos
Level 7
God Stats
1W - 1L
1,568 SR
Queue Stats
4W - 4L
1,648 Elo+
Solo
Hera
Hera
Incekawaii
Hera
Level 17
God Stats
11W - 8L
1,495 SR
Queue Stats
228W - 215L
1,500 Elo+
Solo
Chiron
Chiron
JOSAMACA
Chiron
Level 29
God Stats
4W - 4L
1,483 SR
Queue Stats
173W - 197L
1,533 Elo+
Solo
Osiris
Osiris
brizzyjay2
Osiris
Level 9
God Stats
0W - 1L
1,312 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 11
9,556
531
9,093
13,462
11,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Cendauri
Nemesis
18
5 / 0 / 8
11,150
619
9,336
10,829
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Limpifyng
Sun Wukong
14
5 / 1 / 3
9,264
515
7,120
10,643
4,934
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
7 / 1 / 4
11,264
626
9,243
7,394
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 0 / 6
10,436
580
12,103
14,439
5,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DankTortoise449
Jormungandr
11
0 / 4 / 0
7,122
396
8,554
16,210
9,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
12
0 / 5 / 1
7,275
404
1,837
9,311
3,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 0
7,349
408
2,434
8,947
2,887
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Chiron
JOSAMACA
Chiron
11
0 / 7 / 0
6,879
382
8,242
14,126
4,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Osiris
brizzyjay2
Osiris
10
1 / 4 / 0
6,905
384
3,889
11,980
6,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
26
Kills
2
2
Deaths
26
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
11
8.5
W
Nemesis
Cendauri
Nemesis
5
0
8
9
L
Jormungandr
DankTortoise449
Jormungandr
0
4
0
0
L
Thanatos
0
5
1
0.1
L
1
6
0
0.17
L
Chiron
JOSAMACA
Chiron
0
7
0
0
W
Sun Wukong
Limpifyng
Sun Wukong
5
1
3
6.5
W
7
1
4
9
W
6
0
6
9
L
Osiris
brizzyjay2
Osiris
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,895
Damage
24,956
56,767
Taken
60,574
29,715
Mitigated
26,285
24,609
Healing
12,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,093
2,350
0
1,924
13,462
11,446
611
4,064
9,398
25,826
0
W
Nemesis
Cendauri
Nemesis
9,336
4,707
354
5,569
10,829
4,997
1,480
376
10,453
0
75,203
L
Jormungandr
DankTortoise449
Jormungandr
8,554
2,386
0
2,172
16,210
9,583
126
5,411
10,799
28,729
0
L
Thanatos
1,837
814
330
3,694
9,311
3,237
2,341
818
8,493
0
27,463
L
2,434
813
0
207
8,947
2,887
168
4,205
4,742
30,509
0
L
Chiron
JOSAMACA
Chiron
8,242
3,079
494
4,087
14,126
4,288
411
5,378
8,697
0
38,753
W
Sun Wukong
Limpifyng
Sun Wukong
7,120
1,147
0
3,409
10,643
4,934
1,255
578
10,065
0
39,466
W
9,243
846
1,175
3,988
7,394
3,213
846
1,847
5,547
85,400
0
W
12,103
9,624
0
8,190
14,439
5,125
5,999
4,123
10,316
0
77,938
L
Osiris
brizzyjay2
Osiris
3,889
1,249
0
1,309
11,980
6,290
753
2,524
9,456
0
22,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,670
Gold Earned
35,530
521
Minions Killed
271
0
Camps Cleared
0
1,717,094
Distance Traveled
1,420,779
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,556
531
39
2
0
365,798
2
W
Nemesis
11,150
619
120
7
0
357,672
0
L
Jormungandr
7,122
396
42
2
0
303,474
3
L
Thanatos
7,275
404
63
4
0
303,363
0
L
Hera
7,349
408
54
3
0
235,899
2
L
Chiron
6,879
382
72
4
0
300,493
0
W
Sun Wukong
9,264
515
75
4
0
300,335
4
W
Ra
11,264
626
164
9
0
379,479
2
W
Izanami
10,436
580
123
7
0
313,810
1
L
Osiris
6,905
384
40
2
0
277,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role