Player Matchup

Terra
Terra
Gold IV
Boochiology
Terra
Gold IV
Level 109
God Stats
1W - 1L
1,591 SR
Queue Stats
99W - 97L
1,463 MMR
Solo
Mercury
Mercury
Silver IV
Football_Titans
Mercury
Silver IV
Level 86
God Stats
4W - 10L
1,644 SR
Queue Stats
110W - 115L
1,400 MMR
Party 2
Mulan
Mulan
Gold V
King__Kaaaaan
Mulan
Gold V
Level 86
God Stats
3W - 2L
1,820 SR
Queue Stats
193W - 183L
1,516 MMR
Party 2
He Bo
He Bo
Bronze III
Pyrrohs
He Bo
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,458 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Strangrdangr419
Ah Muzen Cab
Bronze III
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,611 SR
1,467 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,556 SR
1,459 MMR
Fenrir
Fenrir
Gold V
CertifiedLuvrBoy
Fenrir
Gold V
Level 106
God Stats
14W - 10L
1,676 SR
Queue Stats
19W - 21L
1,462 MMR
Solo
Danzaburou
Danzaburou
Bronze III
ClearableSole48
Danzaburou
Bronze III
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 85L
1,458 MMR
Party 1
Cerberus
Cerberus
Bronze III
MissArachne
Cerberus
Bronze III
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 7L
1,458 MMR
Party 1
Erlang Shen
Erlang Shen
Silver II
MoonlightBoy65
Erlang Shen
Silver II
Level 72
God Stats
19W - 23L
1,584 SR
Queue Stats
345W - 353L
1,459 MMR
Solo
Thoth
Thoth
Gold IV
xX_Abyissal_Xx
Thoth
Gold IV
Level 69
God Stats
14W - 15L
1,518 SR
Queue Stats
165W - 162L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
9,085
433
6,455
19,830
17,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 7 / 1
8,804
419
2,938
16,050
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 3 / 3
10,650
507
14,177
17,996
14,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

He Bo
Pyrrohs
He Bo
14
1 / 7 / 3
8,901
424
3,205
12,103
3,559
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
Strangrdangr419
Ah Muzen Cab
13
0 / 10 / 0
8,385
399
1,357
17,224
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ArachneCu ChulainnCthulhuScyllaJanus

VS

Bans
VamanaSetApolloMerlinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 5
11,972
570
5,256
13,547
7,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ClearableSole48
Danzaburou
19
9 / 0 / 11
13,131
625
15,930
12,190
5,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
MissArachne
Cerberus
17
6 / 0 / 14
12,192
581
12,949
16,687
15,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
MoonlightBoy65
Erlang Shen
16
1 / 7 / 3
10,779
513
8,424
18,816
13,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
13 / 1 / 11
13,585
647
20,060
10,066
4,006
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
77
8
Kills
33
33
Deaths
9
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
4
1
5
6.5
W
Danzaburou
ClearableSole48
Danzaburou
9
0
11
14.5
L
1
7
1
0.21
L
5
3
3
2.17
W
Cerberus
MissArachne
Cerberus
6
0
14
13
W
Erlang Shen
MoonlightBoy65
Erlang Shen
1
7
3
0.36
L
He Bo
Pyrrohs
He Bo
1
7
3
0.36
L
Ah Muzen Cab
Strangrdangr419
Ah Muzen Cab
0
10
0
0
W
13
1
11
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,132
Damage
62,619
83,203
Taken
71,306
43,762
Mitigated
46,513
16,762
Healing
24,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,455
822
305
3,189
19,830
17,181
0
9,357
10,047
35,044
0
W
5,256
1,698
0
5,475
13,547
7,703
2,667
929
12,568
0
89,809
W
Danzaburou
ClearableSole48
Danzaburou
15,930
5,511
0
4,242
12,190
5,281
3,976
2,206
9,390
0
98,075
L
2,938
623
0
440
16,050
4,478
0
7,128
8,753
0
58,618
L
14,177
1,191
0
7,192
17,996
14,582
0
5,981
11,495
0
58,580
W
Cerberus
MissArachne
Cerberus
12,949
723
0
5,963
16,687
15,733
688
3,276
13,386
54,452
0
W
Erlang Shen
MoonlightBoy65
Erlang Shen
8,424
4,873
0
3,974
18,816
13,790
949
2,072
16,294
0
47,840
L
He Bo
Pyrrohs
He Bo
3,205
146
0
1,866
12,103
3,559
0
7,345
4,424
40,089
0
L
Ah Muzen Cab
Strangrdangr419
Ah Muzen Cab
1,357
896
0
3,770
17,224
3,962
770
2,243
14,927
0
44,323
W
20,060
1,007
0
4,346
10,066
4,006
2,831
3,261
6,347
90,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,825
Gold Earned
61,659
450
Minions Killed
596
0
Camps Cleared
0
1,837,188
Distance Traveled
2,023,385
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,085
433
60
3
0
398,862
2
W
Fenrir
11,972
570
135
6
0
425,377
1
W
Danzaburou
13,131
625
150
7
0
405,106
2
L
Mercury
8,804
419
100
5
0
394,868
0
L
Mulan
10,650
507
116
6
0
360,334
4
W
Cerberus
12,192
581
84
4
0
424,264
6
W
Erlang Shen
10,779
513
90
4
0
332,600
3
L
He Bo
8,901
424
89
4
0
371,606
4
L
Ah Muzen Cab
8,385
399
85
4
0
311,518
3
W
Thoth
13,585
647
137
7
0
436,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role