Player Matchup

Ymir
Ymir
H24Costa
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Madigraphy
Cthulhu
Level 8
God Stats
0W - 3L
1,092 SR
Queue Stats
48W - 46L
1,357 Elo+
Party 1
Zeus
Zeus
OLGUN_PASHA-
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,433 Elo+
Party 1
Mercury
Mercury
WotinRabar
Mercury
Level 28
God Stats
6W - 6L
1,660 SR
Queue Stats
92W - 93L
1,481 Elo+
Party 3
Heimdallr
Heimdallr
o-mega13d
Heimdallr
Level 28
God Stats
18W - 17L
1,719 SR
Queue Stats
60W - 58L
1,543 Elo+
Solo
Team Averages
Level 15
1,494 SR
1,463 Elo+

VS

Team Averages
Level 12
1,541 SR
1,752 Elo+
Medusa
Medusa
Hunger_Mystika
Medusa
Level 32
God Stats
28W - 15L
1,706 SR
Queue Stats
108W - 77L
1,853 Elo+
Party 2
Chaac
Chaac
Moimoimoimszyjhs
Chaac
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Vitality_SenZa
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,959 Elo+
Party 2
Ymir
Ymir
janni-alb
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
warzonedu14
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,947 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 3 / 0
4,166
521
2,048
5,253
2,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Madigraphy
Cthulhu
6
0 / 4 / 3
4,026
503
1,994
6,479
2,693
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

4
0 / 3 / 0
3,455
432
496
3,000
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
WotinRabar
Mercury
7
1 / 3 / 1
4,638
580
1,195
6,478
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
o-mega13d
Heimdallr
6
1 / 5 / 1
4,223
528
3,041
6,506
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 2
5,990
749
6,218
3,855
1,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
6 / 0 / 3
5,738
717
4,708
5,294
2,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
Vitality_SenZa
King Arthur
9
1 / 1 / 3
4,950
619
5,895
5,631
2,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
2
0 / 1 / 0
3,404
426
135
773
266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

11
5 / 1 / 2
6,259
782
3,790
3,373
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
18
18
Deaths
3
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
0
0.33
W
6
0
2
7
L
Cthulhu
Madigraphy
Cthulhu
0
4
3
0.38
W
6
0
3
7.5
L
0
3
0
0
W
King Arthur
Vitality_SenZa
King Arthur
1
1
3
2.5
L
Mercury
WotinRabar
Mercury
1
3
1
0.5
W
Ymir
0
1
0
0
L
Heimdallr
o-mega13d
Heimdallr
1
5
1
0.3
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,774
Damage
20,746
27,716
Taken
18,926
9,010
Mitigated
7,974
3,220
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,048
497
0
236
5,253
2,082
0
241
5,012
5,773
0
W
6,218
3,450
0
2,075
3,855
1,131
1,420
1,203
2,652
0
26,210
L
Cthulhu
Madigraphy
Cthulhu
1,994
348
0
465
6,479
2,693
0
628
5,851
10,370
0
W
4,708
1,266
0
3,388
5,294
2,357
0
648
4,646
0
26,595
L
496
438
0
0
3,000
749
0
1,482
1,518
5,225
0
W
King Arthur
Vitality_SenZa
King Arthur
5,895
1,093
0
1,223
5,631
2,216
0
1,596
4,027
0
21,931
L
Mercury
WotinRabar
Mercury
1,195
495
0
1,646
6,478
1,803
0
1,163
5,315
0
8,346
W
Ymir
135
135
0
24
773
266
0
254
519
687
0
L
Heimdallr
o-mega13d
Heimdallr
3,041
1,407
0
873
6,506
1,683
0
142
6,364
0
14,274
W
3,790
1,544
101
1,001
3,373
2,004
238
837
2,536
31,767
2,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,508
Gold Earned
26,341
87
Minions Killed
202
0
Camps Cleared
0
717,580
Distance Traveled
682,781
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,166
521
8
1
0
169,495
0
W
Medusa
5,990
749
46
6
0
156,991
2
L
Cthulhu
4,026
503
19
2
0
135,888
0
W
Chaac
5,738
717
55
7
0
167,121
0
L
Zeus
3,455
432
11
1
0
100,718
0
W
King Arthur
4,950
619
39
5
0
185,216
2
L
Mercury
4,638
580
26
3
0
175,357
3
W
Ymir
3,404
426
2
0
0
23,454
0
L
Heimdallr
4,223
528
23
3
0
136,122
1
W
Ra
6,259
782
60
8
0
149,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role