Player Matchup

Nox
Nox
Galatêa
Nox
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Hëcatë
Jing Wei
Level 86
God Stats
2W - 3L
1,450 SR
Queue Stats
10W - 16L
1,423 Elo+
Party 1
Zhong Kui
Zhong Kui
Sicilith
Zhong Kui
Level 117
God Stats
1W - 1L
1,753 SR
Queue Stats
18W - 27L
1,505 Elo+
Party 1
Mulan
Mulan
crescentkxller
Mulan
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
229W - 245L
1,568 Elo+
Party 1
Mercury
Mercury
eleithiya
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 96
1,540 SR
1,499 Elo+

VS

Team Averages
Level 89
1,534 SR
1,561 Elo+
Bellona
Bellona
CaptElfimis
Bellona
Level 137
God Stats
25W - 20L
1,441 SR
Queue Stats
324W - 364L
1,570 Elo+
Party 2
Sylvanus
Sylvanus
Cinji
Sylvanus
Level 103
God Stats
7W - 4L
1,726 SR
Queue Stats
550W - 591L
1,566 Elo+
Party 2
Scylla
Scylla
DixieNormus36
Scylla
Level 43
God Stats
21W - 11L
1,500 SR
Queue Stats
463W - 435L
1,430 Elo+
Party 2
Loki
Loki
FixWukong
Loki
Level 97
God Stats
5W - 2L
1,500 SR
Queue Stats
119W - 82L
1,662 Elo+
Solo
Hou Yi
Hou Yi
ScalyStoic
Hou Yi
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 105L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,457
461
3,960
8,058
3,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Hëcatë
Jing Wei
11
0 / 0 / 2
5,957
426
682
3,545
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Sicilith
Zhong Kui
14
2 / 3 / 1
7,541
539
8,180
10,043
6,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 5 / 1
6,680
477
3,804
13,759
7,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
eleithiya
Mercury
11
2 / 7 / 2
6,656
475
3,507
11,537
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CaptElfimis
Bellona
16
4 / 1 / 2
9,260
661
9,789
9,626
9,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Cinji
Sylvanus
12
1 / 3 / 6
7,128
509
5,475
9,363
7,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
7 / 0 / 3
9,348
668
6,913
5,148
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
13
2 / 0 / 6
7,825
559
5,174
7,322
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
ScalyStoic
Hou Yi
13
4 / 2 / 2
7,622
544
5,341
7,878
2,560
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
18
18
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
CaptElfimis
Bellona
4
1
2
5
W
Sylvanus
Cinji
Sylvanus
1
3
6
1.33
W
7
0
3
8.5
W
Loki
2
0
6
5
L
2
3
1
0.83
L
Jing Wei
Hëcatë
Jing Wei
0
0
2
1
W
Hou Yi
ScalyStoic
Hou Yi
4
2
2
2.5
L
Zhong Kui
Sicilith
Zhong Kui
2
3
1
0.83
L
0
5
1
0.1
L
Mercury
eleithiya
Mercury
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,133
Damage
32,692
46,942
Taken
39,337
22,372
Mitigated
24,154
13,764
Healing
16,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CaptElfimis
Bellona
9,789
3,966
0
4,179
9,626
9,563
56
459
8,859
0
62,000
W
Sylvanus
Cinji
Sylvanus
5,475
1,147
896
2,682
9,363
7,446
158
4,592
4,771
25,603
5,866
W
6,913
1,170
0
2,179
5,148
2,115
0
2,308
2,815
55,357
0
W
Loki
5,174
1,009
0
3,253
7,322
2,470
0
1,591
5,708
0
51,001
L
3,960
602
0
1,557
8,058
3,183
0
3,835
4,149
25,971
0
L
Jing Wei
Hëcatë
Jing Wei
682
402
0
1,554
3,545
1,131
0
469
3,076
0
22,432
W
Hou Yi
ScalyStoic
Hou Yi
5,341
3,279
0
3,179
7,878
2,560
312
3,190
4,688
0
41,218
L
Zhong Kui
Sicilith
Zhong Kui
8,180
937
219
5,443
10,043
6,350
0
3,945
5,894
55,613
0
L
3,804
758
0
4,491
13,759
7,643
0
445
13,286
0
40,004
L
Mercury
eleithiya
Mercury
3,507
1,929
0
500
11,537
4,065
0
2,979
8,488
0
34,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,291
Gold Earned
41,183
347
Minions Killed
504
0
Camps Cleared
0
1,252,949
Distance Traveled
1,320,266
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,260
661
138
10
0
302,002
5
W
Sylvanus
7,128
509
64
5
0
185,036
1
W
Scylla
9,348
668
129
9
0
275,406
2
W
Loki
7,825
559
94
7
0
339,662
7
L
Nox
6,457
461
43
3
0
258,370
1
L
Jing Wei
5,957
426
45
3
0
216,276
2
W
Hou Yi
7,622
544
79
6
0
218,160
5
L
Zhong Kui
7,541
539
113
8
0
256,350
5
L
Mulan
6,680
477
86
6
0
224,191
1
L
Mercury
6,656
475
60
4
0
297,762
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role