Player Matchup

Ra
Ra
OhLiver
Ra
Level 65
God Stats
3W - 1L
1,698 SR
Queue Stats
335W - 360L
1,256 Elo+
Party 1
Neith
Neith
Yanami
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
adek10
Achilles
Level 95
God Stats
11W - 14L
1,500 SR
Queue Stats
469W - 467L
1,217 Elo+
Party 1
Team Averages
Level 75
1,566 SR
1,325 Elo+

VS

Team Averages
Level 77
1,500 SR
1,289 Elo+
Nox
Nox
Loboderio
Nox
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,114 Elo+
Party 2
Achilles
Achilles
adgor0411
Achilles
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 194L
1,499 Elo+
Solo
Medusa
Medusa
ælucærd
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 9
7,899
718
8,887
7,365
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Yanami
Neith
12
2 / 2 / 10
8,424
766
6,688
7,459
2,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
adek10
Achilles
12
8 / 5 / 4
8,908
810
6,585
10,453
9,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 5
8,261
751
9,166
8,322
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
adgor0411
Achilles
10
4 / 5 / 5
7,579
689
5,150
10,782
9,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
ælucærd
Medusa
10
2 / 3 / 8
7,592
690
5,510
7,483
2,409
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
12
Kills
10
10
Deaths
12
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
W
2
3
9
2.17
W
Neith
Yanami
Neith
2
2
10
3.5
W
Achilles
adek10
Achilles
8
5
4
2
L
Achilles
adgor0411
Achilles
4
5
5
1.3
L
Medusa
ælucærd
Medusa
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,160
Damage
19,826
25,277
Taken
26,587
14,240
Mitigated
14,971
4,989
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,166
568
0
2,709
8,322
2,806
0
2,178
5,812
24,389
0
W
8,887
926
747
1,688
7,365
2,416
0
3,819
3,172
23,092
0
W
Neith
Yanami
Neith
6,688
2,617
0
1,295
7,459
2,536
1,035
2,125
5,192
0
35,367
W
Achilles
adek10
Achilles
6,585
1,973
0
1,259
10,453
9,288
286
2,507
7,718
0
16,748
L
Achilles
adgor0411
Achilles
5,150
1,352
0
1,295
10,782
9,756
0
3,189
7,044
0
16,860
L
Medusa
ælucærd
Medusa
5,510
2,164
0
2,168
7,483
2,409
0
2,756
4,376
0
19,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,231
Gold Earned
23,432
114
Minions Killed
91
0
Camps Cleared
0
579,273
Distance Traveled
579,865
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,261
751
33
3
0
192,528
5
W
Ra
7,899
718
39
4
0
200,482
3
W
Neith
8,424
766
63
6
0
187,998
2
W
Achilles
8,908
810
12
1
0
190,793
1
L
Achilles
7,579
689
19
2
0
206,160
2
L
Medusa
7,592
690
39
4
0
181,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role