Player Matchup

Cu Chulainn
Cu Chulainn
Diamond I
Kmnds
Cu Chulainn
Diamond I
Level 159
God Stats
31W - 17L
2,016 SR
Queue Stats
385W - 304L
2,528 MMR
Party 1
Chronos
Chronos
Diamond IV
Reckordzz
Chronos
Diamond IV
Level 159
God Stats
4W - 2L
1,660 SR
Queue Stats
256W - 240L
2,157 MMR
Solo
Chang'e
Chang'e
Diamond IV
iTaikx
Chang'e
Diamond IV
Level 159
God Stats
42W - 27L
1,654 SR
Queue Stats
274W - 250L
2,160 MMR
Solo
Fenrir
Fenrir
Diamond V
iiVoids
Fenrir
Diamond V
Level 131
God Stats
13W - 6L
1,793 SR
Queue Stats
47W - 39L
2,104 MMR
Solo
Geb
Geb
Diamond III
mikeyhandler
Geb
Diamond III
Level 158
God Stats
23W - 20L
1,992 SR
Queue Stats
685W - 609L
2,343 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,823 SR
2,258 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,560 SR
2,111 MMR
Hun Batz
Hun Batz
Platinum I
EIo Cannon
Hun Batz
Platinum I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 235L
2,046 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Hijinxx
Ah Muzen Cab
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Diamond IV
Ikiya
Bacchus
Diamond IV
Level 160
God Stats
0W - 2L
1,374 SR
Queue Stats
87W - 72L
2,151 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond I
LORDBANKAI
Sun Wukong
Diamond I
Level 158
God Stats
33W - 30L
1,622 SR
Queue Stats
703W - 610L
2,495 MMR
Solo
Ra
Ra
Diamond IV
UGS Tipz
Ra
Diamond IV
Level 160
God Stats
4W - 8L
1,805 SR
Queue Stats
801W - 794L
2,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Kmnds
Cu Chulainn
20
3 / 1 / 16
15,068
580
22,403
31,296
30,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
Reckordzz
Chronos
20
5 / 4 / 11
17,429
670
14,303
20,553
8,994
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
iTaikx
Chang'e
20
11 / 0 / 9
15,885
611
17,175
17,793
11,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
iiVoids
Fenrir
20
15 / 3 / 7
16,274
626
17,598
20,933
12,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
1 / 0 / 26
13,659
525
7,062
20,613
26,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
PersephoneSetDanzaburouNemesisAphrodite

VS

Bans
ScyllaSylvanusHeimdallrCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EIo Cannon
Hun Batz
19
2 / 9 / 1
12,392
477
10,164
22,081
9,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Hijinxx
Ah Muzen Cab
20
3 / 10 / 1
12,578
484
15,543
28,533
11,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Ikiya
Bacchus
15
1 / 5 / 2
10,295
396
9,512
18,336
21,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
LORDBANKAI
Sun Wukong
18
2 / 6 / 1
11,919
458
18,375
25,387
28,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 6 / 0
11,536
444
10,077
15,675
11,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
13
35
Kills
8
8
Deaths
36
69
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
EIo Cannon
Hun Batz
2
9
1
0.28
L
Ah Muzen Cab
Hijinxx
Ah Muzen Cab
3
10
1
0.35
L
Bacchus
Ikiya
Bacchus
1
5
2
0.4
W
Cu Chulainn
Kmnds
Cu Chulainn
3
1
16
11
L
Sun Wukong
LORDBANKAI
Sun Wukong
2
6
1
0.42
W
Chronos
Reckordzz
Chronos
5
4
11
2.63
L
0
6
0
0
W
Chang'e
iTaikx
Chang'e
11
0
9
15.5
W
Fenrir
iiVoids
Fenrir
15
3
7
6.17
W
1
0
26
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,541
Damage
63,671
111,188
Taken
110,012
89,633
Mitigated
82,623
52,308
Healing
32,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
EIo Cannon
Hun Batz
10,164
2,679
0
5,706
22,081
9,320
0
6,707
15,192
0
94,833
L
Ah Muzen Cab
Hijinxx
Ah Muzen Cab
15,543
8,211
0
10,516
28,533
11,578
4,340
10,954
17,560
0
122,749
L
Bacchus
Ikiya
Bacchus
9,512
268
0
2,626
18,336
21,233
328
6,517
11,676
30,385
0
W
Cu Chulainn
Kmnds
Cu Chulainn
22,403
3,941
0
12,371
31,296
30,269
1,664
4,665
26,106
13,689
101,654
L
Sun Wukong
LORDBANKAI
Sun Wukong
18,375
4,580
0
9,110
25,387
28,859
0
10,338
14,855
0
92,139
W
Chronos
Reckordzz
Chronos
14,303
7,586
0
7,497
20,553
8,994
8,358
5,887
14,666
115,548
0
L
10,077
384
1,253
3,120
15,675
11,633
0
8,567
6,934
102,453
0
W
Chang'e
iTaikx
Chang'e
17,175
668
8,457
11,737
17,793
11,702
2,750
5,826
11,842
119,032
0
W
Fenrir
iiVoids
Fenrir
17,598
5,501
0
8,484
20,933
12,394
1,322
3,701
17,012
0
108,740
W
7,062
895
0
3,762
20,613
26,274
696
6,966
13,597
25,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,315
Gold Earned
58,720
770
Minions Killed
728
0
Camps Cleared
0
2,649,163
Distance Traveled
2,257,767
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,392
477
163
6
0
434,333
3
L
Ah Muzen Cab
12,578
484
169
7
0
362,761
0
L
Bacchus
10,295
396
34
1
0
486,396
8
W
Cu Chulainn
15,068
580
183
7
0
557,761
5
L
Sun Wukong
11,919
458
170
7
0
474,611
5
W
Chronos
17,429
670
207
8
0
488,903
5
L
Ra
11,536
444
192
7
0
499,666
8
W
Chang'e
15,885
611
207
8
0
543,885
3
W
Fenrir
16,274
626
143
6
0
548,047
5
W
Geb
13,659
525
30
1
0
510,567
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role