Player Matchup

Bellona
Bellona
AHenryWoodhouse
Bellona
Level 28
God Stats
9W - 17L
1,500 SR
Queue Stats
214W - 231L
1,518 Elo+
Solo
Kukulkan
Kukulkan
DoomsDruid
Kukulkan
Level 17
God Stats
1W - 4L
1,729 SR
Queue Stats
218W - 241L
1,600 Elo+
Solo
Anhur
Anhur
Mihailomelo2k
Anhur
Level 18
God Stats
53W - 53L
1,385 SR
Queue Stats
112W - 102L
1,562 Elo+
Solo
Tsukuyomi
Tsukuyomi
SARSLLMAZ
Tsukuyomi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,477 Elo+
Solo
Hera
Hera
YuPe1
Hera
Level 4
God Stats
0W - 2L
1,289 SR
Queue Stats
1W - 2L
1,428 Elo+
Solo
Team Averages
Level 15
1,481 SR
1,517 Elo+

VS

Team Averages
Level 17
1,555 SR
1,556 Elo+
Bellona
Bellona
DracoCM
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 36L
1,560 Elo+
Solo
Danzaburou
Danzaburou
FarligFiskeFisse
Danzaburou
Level 17
God Stats
67W - 60L
1,706 SR
Queue Stats
210W - 212L
1,566 Elo+
Party 1
Ymir
Ymir
MasterDuckFace
Ymir
Level 25
God Stats
2W - 1L
1,723 SR
Queue Stats
119W - 98L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
RoyalFrn
Nu Wa
Level 5
God Stats
1W - 1L
1,327 SR
Queue Stats
12W - 16L
1,531 Elo+
Solo
Pele
Pele
lkuroro
Pele
Level 23
God Stats
2W - 3L
1,520 SR
Queue Stats
342W - 294L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 3
9,040
452
5,542
14,456
11,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
DoomsDruid
Kukulkan
14
2 / 8 / 3
8,809
440
7,154
11,997
4,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
6 / 7 / 1
9,538
477
11,707
12,618
4,259
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
SARSLLMAZ
Tsukuyomi
12
1 / 13 / 6
7,987
399
6,084
18,097
5,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
YuPe1
Hera
8
0 / 8 / 6
6,400
320
3,382
7,054
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DracoCM
Bellona
18
8 / 3 / 8
12,139
607
8,697
15,578
18,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
FarligFiskeFisse
Danzaburou
17
6 / 5 / 8
11,279
564
7,770
9,910
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 12
11,415
571
7,772
15,928
15,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
RoyalFrn
Nu Wa
16
3 / 3 / 8
10,193
510
10,671
10,411
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
lkuroro
Pele
18
18 / 0 / 5
12,280
614
17,083
10,321
4,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
12
Kills
41
41
Deaths
13
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
Kukulkan
DoomsDruid
Kukulkan
2
8
3
0.44
W
Bellona
DracoCM
Bellona
8
3
8
4
W
Danzaburou
FarligFiskeFisse
Danzaburou
6
5
8
2
W
6
2
12
6
L
6
7
1
0.93
W
Nu Wa
RoyalFrn
Nu Wa
3
3
8
2.33
L
Tsukuyomi
SARSLLMAZ
Tsukuyomi
1
13
6
0.31
L
Hera
YuPe1
Hera
0
8
6
0.38
W
Pele
lkuroro
Pele
18
0
5
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,869
Damage
51,993
64,222
Taken
62,148
27,798
Mitigated
45,879
3,636
Healing
12,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,542
619
0
1,600
14,456
11,367
0
2,640
11,455
0
42,175
L
Kukulkan
DoomsDruid
Kukulkan
7,154
503
0
870
11,997
4,574
30
4,088
7,549
45,925
0
W
Bellona
DracoCM
Bellona
8,697
1,297
0
4,251
15,578
18,296
1,659
475
14,796
204
58,562
W
Danzaburou
FarligFiskeFisse
Danzaburou
7,770
3,541
0
571
9,910
3,710
4,251
1,864
8,021
0
74,949
W
7,772
982
0
610
15,928
15,443
736
4,111
11,604
38,033
0
L
11,707
4,428
0
108
12,618
4,259
25
2,771
9,738
0
50,325
W
Nu Wa
RoyalFrn
Nu Wa
10,671
1,935
0
1,140
10,411
3,787
2,569
2,801
7,389
66,217
0
L
Tsukuyomi
SARSLLMAZ
Tsukuyomi
6,084
711
0
1,058
18,097
5,757
119
5,930
11,814
0
27,364
L
Hera
YuPe1
Hera
3,382
983
0
0
7,054
1,841
0
2,322
4,569
8,625
0
W
Pele
lkuroro
Pele
17,083
3,954
0
5,522
10,321
4,643
889
808
9,381
0
78,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,774
Gold Earned
57,306
352
Minions Killed
534
0
Camps Cleared
0
1,491,354
Distance Traveled
1,740,253
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,040
452
118
6
0
308,876
7
L
Kukulkan
8,809
440
89
4
0
312,705
1
W
Bellona
12,139
607
136
7
0
334,824
2
W
Danzaburou
11,279
564
133
7
0
357,918
3
W
Ymir
11,415
571
52
3
0
358,564
5
L
Anhur
9,538
477
83
4
0
322,366
1
W
Nu Wa
10,193
510
92
5
0
304,681
2
L
Tsukuyomi
7,987
399
46
2
0
328,320
2
L
Hera
6,400
320
16
1
0
219,087
1
W
Pele
12,280
614
121
6
0
384,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role