Player Matchup

Neith
Neith
Charigon
Neith
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 79L
1,434 Elo+
Party 3
Cthulhu
Cthulhu
DarnedBasil3896
Cthulhu
Level 26
God Stats
1W - 0L
1,766 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MajorMudkip1999
Nu Wa
Level 69
God Stats
1W - 2L
1,285 SR
Queue Stats
193W - 238L
1,472 Elo+
Party 3
Danzaburou
Danzaburou
redheaded gore
Danzaburou
Level 84
God Stats
1W - 0L
1,367 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 57
1,480 SR
1,477 Elo+

VS

Team Averages
Level 48
1,545 SR
1,440 Elo+
Chaac
Chaac
Avyzn
Chaac
Level 46
God Stats
2W - 3L
1,260 SR
Queue Stats
4W - 8L
1,717 Elo+
Party 1
Yemoja
Yemoja
DamnationsHore
Yemoja
Level 16
God Stats
0W - 1L
1,761 SR
Queue Stats
0W - 2L
1,042 Elo+
Solo
Mulan
Mulan
cyborgwiborg
Mulan
Level 105
God Stats
0W - 1L
1,708 SR
Queue Stats
12W - 18L
1,528 Elo+
Party 1
Erlang Shen
Erlang Shen
iCrisis
Erlang Shen
Level 25
God Stats
1W - 6L
1,449 SR
Queue Stats
5W - 10L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Charigon
Neith
15
5 / 1 / 6
9,892
989
7,917
6,968
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 3
7,993
799
2,869
11,436
5,821
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
7 / 2 / 5
10,137
1,014
10,377
7,339
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
redheaded gore
Danzaburou
14
4 / 4 / 3
9,174
917
3,564
8,784
3,169
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Avyzn
Chaac
14
2 / 5 / 1
7,720
772
3,031
9,093
7,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
6,150
615
108
3,501
1,357
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
2 / 6 / 2
7,877
788
6,297
13,557
8,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
iCrisis
Erlang Shen
15
6 / 4 / 1
8,816
882
6,961
10,551
7,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
17
Kills
10
12
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
Avyzn
Chaac
2
5
1
0.5
W
Neith
Charigon
Neith
5
1
6
8
L
0
2
0
0
W
1
5
3
0.5
W
7
2
5
4.75
L
2
6
2
0.5
L
Erlang Shen
iCrisis
Erlang Shen
6
4
1
1.63
W
Danzaburou
redheaded gore
Danzaburou
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,727
Damage
16,397
34,527
Taken
36,702
14,369
Mitigated
24,832
5,486
Healing
6,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Avyzn
Chaac
3,031
186
0
1,630
9,093
7,154
98
4,010
4,894
228
20,308
W
Neith
Charigon
Neith
7,917
4,290
0
2,545
6,968
2,786
2,118
108
6,635
0
26,473
L
108
0
0
0
3,501
1,357
0
374
3,067
320
0
W
2,869
141
542
489
11,436
5,821
63
86
11,263
11,424
0
W
10,377
3,417
0
524
7,339
2,593
2,149
436
6,753
34,341
0
L
6,297
2,025
0
2,801
13,557
8,642
0
4,606
8,703
0
25,001
L
Erlang Shen
iCrisis
Erlang Shen
6,961
3,328
0
2,161
10,551
7,679
1,553
4,293
6,137
217
34,522
W
Danzaburou
redheaded gore
Danzaburou
3,564
1,142
0
1,386
8,784
3,169
2,994
112
8,599
0
31,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,196
Gold Earned
30,563
160
Minions Killed
130
7
Camps Cleared
7
683,014
Distance Traveled
499,629
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,720
772
35
4
1
159,720
0
W
Neith
9,892
989
50
5
2
186,792
1
L
Yemoja
6,150
615
0
0
0
14,457
0
W
Cthulhu
7,993
799
21
2
1
169,217
0
W
Nu Wa
10,137
1,014
47
5
3
165,440
1
L
Mulan
7,877
788
36
4
2
169,798
0
L
Erlang Shen
8,816
882
59
6
4
155,654
1
W
Danzaburou
9,174
917
42
4
1
161,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role