Player Matchup

Khepri
Khepri
METAMORPHIT
Khepri
Level 25
God Stats
10W - 4L
1,805 SR
Queue Stats
164W - 88L
1,673 Elo+
Party 2
Cthulhu
Cthulhu
Macadangdang
Cthulhu
Level 92
God Stats
8W - 5L
1,867 SR
Queue Stats
167W - 89L
1,621 Elo+
Party 2
Hel
Hel
Muppe5
Hel
Level 76
God Stats
24W - 6L
2,040 SR
Queue Stats
138W - 68L
1,621 Elo+
Party 2
Izanami
Izanami
Remmahtoir
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
TehFrekk
Thanatos
Level 105
God Stats
26W - 19L
1,592 SR
Queue Stats
183W - 102L
1,621 Elo+
Party 2
Team Averages
Level 79
1,761 SR
1,607 Elo+

VS

Team Averages
Level 79
1,461 SR
1,529 Elo+
Merlin
Merlin
ArturSnow
Merlin
Level 104
God Stats
1W - 6L
1,274 SR
Queue Stats
307W - 284L
1,470 Elo+
Solo
Thor
Thor
Charlessx
Thor
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Fanto99
Horus
Level 27
God Stats
1W - 2L
1,530 SR
Queue Stats
10W - 15L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
JeaaNnn
Guan Yu
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SlavicMan
Neith
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
98W - 84L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
1 / 1 / 9
6,114
556
2,436
4,619
2,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Macadangdang
Cthulhu
11
1 / 0 / 2
5,998
545
5,430
4,961
2,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
Muppe5
Hel
10
3 / 0 / 5
6,233
567
2,865
5,890
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Remmahtoir
Izanami
11
7 / 1 / 5
7,181
653
7,948
7,664
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
TehFrekk
Thanatos
12
5 / 1 / 3
7,026
639
4,472
7,519
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ArturSnow
Merlin
9
0 / 3 / 0
5,216
474
4,804
5,464
2,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
10
0 / 1 / 1
5,537
503
2,696
6,470
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
Fanto99
Horus
7
0 / 4 / 1
4,963
451
2,762
6,580
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
JeaaNnn
Guan Yu
11
1 / 2 / 0
6,328
575
2,680
8,406
3,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
SlavicMan
Neith
7
2 / 7 / 0
5,001
455
2,126
8,584
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
17
Kills
3
3
Deaths
17
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
ArturSnow
Merlin
0
3
0
0
L
Thor
0
1
1
0.5
L
Horus
Fanto99
Horus
0
4
1
0.13
L
Guan Yu
JeaaNnn
Guan Yu
1
2
0
0.5
W
Khepri
1
1
9
5.5
W
Cthulhu
Macadangdang
Cthulhu
1
0
2
2
W
Hel
Muppe5
Hel
3
0
5
5.5
W
Izanami
Remmahtoir
Izanami
7
1
5
9.5
L
Neith
SlavicMan
Neith
2
7
0
0.29
W
Thanatos
TehFrekk
Thanatos
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,151
Damage
15,068
30,653
Taken
35,504
13,142
Mitigated
13,221
23,082
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ArturSnow
Merlin
4,804
201
0
1,314
5,464
2,169
93
2,502
2,962
30,046
0
L
Thor
2,696
0
0
2,679
6,470
2,053
0
1,264
5,206
0
24,128
L
Horus
Fanto99
Horus
2,762
1,364
92
924
6,580
3,230
0
1,175
5,405
0
10,983
L
Guan Yu
JeaaNnn
Guan Yu
2,680
713
252
2,576
8,406
3,807
0
4,124
3,782
0
33,055
W
Khepri
2,436
253
0
424
4,619
2,516
178
827
3,792
10,812
0
W
Cthulhu
Macadangdang
Cthulhu
5,430
403
71
2,110
4,961
2,559
144
0
4,961
31,632
0
W
Hel
Muppe5
Hel
2,865
158
3,544
4,733
5,890
2,336
522
3,385
2,505
25,418
0
W
Izanami
Remmahtoir
Izanami
7,948
5,425
0
4,184
7,664
2,673
2,444
274
7,390
0
51,478
L
Neith
SlavicMan
Neith
2,126
735
0
1,663
8,584
1,962
196
1,166
7,418
0
18,713
W
Thanatos
TehFrekk
Thanatos
4,472
1,097
0
8,016
7,519
3,058
191
318
7,201
0
37,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,552
Gold Earned
27,045
291
Minions Killed
223
0
Camps Cleared
0
1,042,218
Distance Traveled
981,553
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,216
474
49
4
0
157,620
4
L
Thor
5,537
503
52
5
0
218,805
3
L
Horus
4,963
451
23
2
0
223,980
0
L
Guan Yu
6,328
575
70
6
0
215,542
0
W
Khepri
6,114
556
10
1
0
208,547
0
W
Cthulhu
5,998
545
42
4
0
199,301
1
W
Hel
6,233
567
52
5
0
214,675
3
W
Izanami
7,181
653
93
8
0
183,614
0
L
Neith
5,001
455
29
3
0
165,606
2
W
Thanatos
7,026
639
94
9
0
236,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role