Player Matchup

Neith
Neith
Manceraa_77
Neith
Level 26
God Stats
3W - 0L
1,793 SR
Queue Stats
87W - 106L
1,419 Elo+
Party 1
Hel
Hel
NocturnaSkye
Hel
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
24W - 24L
1,620 Elo+
Solo
Ganesha
Ganesha
ThelolgamerZ115
Ganesha
Level 19
God Stats
2W - 1L
1,282 SR
Queue Stats
21W - 33L
1,482 Elo+
Party 1
Ravana
Ravana
Zekimo78
Ravana
Level 27
God Stats
9W - 10L
1,514 SR
Queue Stats
52W - 58L
1,408 Elo+
Party 1
Vamana
Vamana
ronaldoap007
Vamana
Level 28
God Stats
6W - 1L
1,709 SR
Queue Stats
99W - 96L
1,703 Elo+
Solo
Team Averages
Level 21
1,560 SR
1,527 Elo+

VS

Team Averages
Level 16
1,424 SR
1,462 Elo+
Izanami
Izanami
AmazingLimits
Izanami
Level 7
God Stats
20W - 25L
1,169 SR
Queue Stats
637W - 643L
1,381 Elo+
Solo
Bacchus
Bacchus
GhostSubmachine
Bacchus
Level 16
God Stats
3W - 2L
1,530 SR
Queue Stats
66W - 73L
1,482 Elo+
Solo
Cthulhu
Cthulhu
GrandKingNarwal
Cthulhu
Level 28
God Stats
19W - 16L
1,676 SR
Queue Stats
31W - 38L
1,538 Elo+
Solo
Pele
Pele
Iv Yuuki vI
Pele
Level 14
God Stats
2W - 2L
1,549 SR
Queue Stats
2W - 6L
1,495 Elo+
Solo
Ra
Ra
soibatman_oficia
Ra
Level 17
God Stats
0W - 3L
1,196 SR
Queue Stats
5W - 16L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 5
10,271
489
13,544
16,523
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 3 / 7
8,836
421
5,024
9,828
4,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 0 / 6
10,301
491
7,687
13,813
10,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
Zekimo78
Ravana
15
7 / 1 / 3
10,233
487
9,458
11,064
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
15
9 / 1 / 5
10,475
499
14,823
16,102
7,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 3 / 5
7,912
377
6,230
8,903
2,577
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 2 / 9
9,252
441
8,865
13,899
16,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 2 / 1
8,485
404
5,978
13,552
11,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
6 / 8 / 1
8,956
426
12,673
18,683
7,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 9 / 2
8,723
415
5,901
11,497
3,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
24
Kills
11
11
Deaths
24
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
3
5
1.5
L
2
2
9
3.25
L
0
2
1
0.25
L
6
8
1
0.81
W
5
6
5
1.25
W
1
3
7
1.5
W
2
0
6
5
W
Ravana
Zekimo78
Ravana
7
1
3
8.5
W
Vamana
9
1
5
11.5
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,536
Damage
39,647
67,330
Taken
66,534
32,735
Mitigated
41,704
28,468
Healing
11,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
6,230
4,873
0
2,410
8,903
2,577
425
575
8,328
0
31,467
L
8,865
1,336
0
889
13,899
16,228
0
2,794
11,105
21,764
0
L
5,978
1,126
95
2,741
13,552
11,972
236
6,186
7,366
40,986
0
L
12,673
3,292
0
4,022
18,683
7,123
893
2,776
15,907
0
45,074
W
13,544
7,434
0
6,047
16,523
5,783
2,113
5,041
11,482
0
58,989
W
5,024
642
3,282
4,799
9,828
4,374
214
3,227
6,601
27,964
0
W
7,687
1,542
0
1,808
13,813
10,531
906
3,968
9,470
39,044
0
W
Ravana
Zekimo78
Ravana
9,458
4,619
0
5,345
11,064
4,293
0
1,942
9,072
0
68,961
W
Vamana
14,823
7,198
0
7,187
16,102
7,754
213
6,016
9,961
0
43,991
L
5,901
421
245
777
11,497
3,804
646
380
11,117
28,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,116
Gold Earned
43,328
347
Minions Killed
245
0
Camps Cleared
0
1,897,837
Distance Traveled
1,751,812
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,912
377
58
3
0
344,623
0
L
Bacchus
9,252
441
33
2
0
405,273
0
L
Cthulhu
8,485
404
55
3
0
342,413
3
L
Pele
8,956
426
58
3
0
347,406
0
W
Neith
10,271
489
85
4
0
364,073
0
W
Hel
8,836
421
48
2
0
325,433
0
W
Ganesha
10,301
491
60
3
0
421,379
1
W
Ravana
10,233
487
109
5
0
386,490
2
W
Vamana
10,475
499
45
2
0
400,462
0
L
Ra
8,723
415
41
2
0
312,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role