Player Matchup

Nemesis
Nemesis
Adrii_Sniiper
Nemesis
Level 13
God Stats
2W - 2L
1,638 SR
Queue Stats
3W - 4L
1,429 Elo+
Party 2
Kukulkan
Kukulkan
MFASBO7
Kukulkan
Level 5
God Stats
1W - 1L
1,649 SR
Queue Stats
1W - 2L
1,083 Elo+
Party 2
Achilles
Achilles
Niebla1991
Achilles
Level 11
God Stats
1W - 1L
1,824 SR
Queue Stats
2W - 5L
1,515 Elo+
Party 2
Jing Wei
Jing Wei
SliimShady__13
Jing Wei
Level 44
God Stats
1W - 1L
1,499 SR
Queue Stats
3W - 4L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
pepbarba
Cthulhu
Level 6
God Stats
2W - 2L
1,580 SR
Queue Stats
3W - 2L
1,580 Elo+
Party 2
Team Averages
Level 16
1,638 SR
1,407 Elo+

VS

Team Averages
Level 28
1,713 SR
1,530 Elo+
Arachne
Arachne
Joface
Arachne
Level 27
God Stats
20W - 7L
1,787 SR
Queue Stats
68W - 50L
1,512 Elo+
Solo
Danzaburou
Danzaburou
MwB piggy
Danzaburou
Level 26
God Stats
15W - 5L
1,620 SR
Queue Stats
139W - 148L
1,524 Elo+
Solo
Bellona
Bellona
N0VA_SENPAl
Bellona
Level 29
God Stats
2W - 1L
1,779 SR
Queue Stats
71W - 72L
1,445 Elo+
Solo
Heimdallr
Heimdallr
Reactive_Rainn
Heimdallr
Level 29
God Stats
6W - 1L
1,706 SR
Queue Stats
49W - 55L
1,566 Elo+
Party 1
Khepri
Khepri
TTV Venom783
Khepri
Level 27
God Stats
2W - 3L
1,672 SR
Queue Stats
65W - 67L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
1 / 3 / 6
6,685
446
4,010
10,205
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
MFASBO7
Kukulkan
11
2 / 5 / 3
6,864
458
4,279
6,496
2,148
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Niebla1991
Achilles
9
0 / 4 / 3
6,011
401
5,052
11,284
7,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
10
1 / 4 / 2
5,738
383
3,568
8,348
2,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
pepbarba
Cthulhu
11
3 / 2 / 2
7,872
525
6,821
10,437
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Joface
Arachne
12
3 / 0 / 4
7,795
520
4,753
12,182
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
MwB piggy
Danzaburou
10
1 / 1 / 1
7,015
468
3,538
5,771
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
N0VA_SENPAl
Bellona
15
11 / 1 / 0
9,179
612
12,449
7,980
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
Reactive_Rainn
Heimdallr
10
0 / 3 / 2
6,576
438
7,121
6,887
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
10
2 / 2 / 3
7,091
473
5,467
9,696
6,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
7
Kills
17
18
Deaths
7
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
3
6
1.33
W
Arachne
Joface
Arachne
3
0
4
5
L
Kukulkan
MFASBO7
Kukulkan
2
5
3
0.7
W
Danzaburou
MwB piggy
Danzaburou
1
1
1
1.5
W
Bellona
N0VA_SENPAl
Bellona
11
1
0
11
L
Achilles
Niebla1991
Achilles
0
4
3
0.38
W
Heimdallr
Reactive_Rainn
Heimdallr
0
3
2
0.33
L
Jing Wei
1
4
2
0.5
W
Khepri
2
2
3
1.75
L
Cthulhu
pepbarba
Cthulhu
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,730
Damage
33,328
46,770
Taken
42,516
21,940
Mitigated
23,921
4,594
Healing
12,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,010
1,791
0
2,024
10,205
2,883
414
751
9,454
0
25,329
W
Arachne
Joface
Arachne
4,753
2,443
0
9,376
12,182
4,085
0
1,387
10,795
0
47,003
L
Kukulkan
MFASBO7
Kukulkan
4,279
477
0
0
6,496
2,148
574
565
5,931
30,141
0
W
Danzaburou
MwB piggy
Danzaburou
3,538
1,780
0
1,082
5,771
1,748
2,178
1,945
3,826
0
27,359
W
Bellona
N0VA_SENPAl
Bellona
12,449
4,597
0
1,551
7,980
7,152
50
1,546
6,434
0
53,395
L
Achilles
Niebla1991
Achilles
5,052
1,478
0
723
11,284
7,656
70
835
10,449
0
14,636
W
Heimdallr
Reactive_Rainn
Heimdallr
7,121
3,048
0
0
6,887
4,013
1,318
3,080
3,807
0
36,094
L
Jing Wei
3,568
3,016
0
788
8,348
2,606
103
2,364
5,984
0
26,226
W
Khepri
5,467
181
0
909
9,696
6,923
255
3,142
6,554
20,884
0
L
Cthulhu
pepbarba
Cthulhu
6,821
797
0
1,059
10,437
6,647
132
952
9,485
25,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,170
Gold Earned
37,656
197
Minions Killed
322
0
Camps Cleared
0
1,514,761
Distance Traveled
1,210,061
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,685
446
47
3
0
284,982
0
W
Arachne
7,795
520
70
5
0
281,427
1
L
Kukulkan
6,864
458
49
3
0
280,628
1
W
Danzaburou
7,015
468
54
4
0
174,895
0
W
Bellona
9,179
612
106
7
0
279,083
0
L
Achilles
6,011
401
23
2
0
295,732
2
W
Heimdallr
6,576
438
66
4
0
221,375
1
L
Jing Wei
5,738
383
44
3
0
357,367
1
W
Khepri
7,091
473
26
2
0
253,281
0
L
Cthulhu
7,872
525
34
2
0
296,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role