Player Matchup

Osiris
Osiris
Apocryphee
Osiris
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 14L
1,879 Elo+
Solo
Anubis
Anubis
Coldsnake23
Anubis
Level 118
God Stats
71W - 34L
1,876 SR
Queue Stats
464W - 382L
1,630 Elo+
Party 1
Apollo
Apollo
jk54
Apollo
Level 134
God Stats
7W - 5L
1,751 SR
Queue Stats
178W - 159L
1,485 Elo+
Solo
Ganesha
Ganesha
oo0OFROSTYO0oo
Ganesha
Level 129
God Stats
1W - 1L
1,321 SR
Queue Stats
88W - 84L
1,630 Elo+
Solo
Nemesis
Nemesis
vZely
Nemesis
Level 93
God Stats
26W - 14L
1,731 SR
Queue Stats
250W - 225L
1,615 Elo+
Party 1
Team Averages
Level 116
1,636 SR
1,648 Elo+

VS

Team Averages
Level 132
1,409 SR
1,509 Elo+
Yemoja
Yemoja
 
Yemoja
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
A1 Chocha v2
Amaterasu
Level 155
God Stats
4W - 9L
1,474 SR
Queue Stats
53W - 60L
1,544 Elo+
Party 2
Anhur
Anhur
C4 op42
Anhur
Level 160
God Stats
10W - 8L
1,287 SR
Queue Stats
264W - 258L
1,522 Elo+
Party 2
Merlin
Merlin
Ghost aloud58
Merlin
Level 135
God Stats
16W - 13L
1,487 SR
Queue Stats
241W - 242L
1,463 Elo+
Solo
Ratatoskr
Ratatoskr
MooseMoostafa
Ratatoskr
Level 149
God Stats
0W - 2L
1,297 SR
Queue Stats
42W - 43L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Apocryphee
Osiris
18
5 / 1 / 11
11,260
593
13,851
12,119
12,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
17
7 / 2 / 6
10,632
560
8,988
11,431
5,847
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
jk54
Apollo
17
5 / 4 / 4
10,918
575
6,628
11,607
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 1 / 13
9,289
489
6,302
15,321
15,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
vZely
Nemesis
19
7 / 0 / 7
11,606
611
12,372
9,936
7,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 6 / 3
8,801
463
8,746
14,557
11,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
A1 Chocha v2
Amaterasu
16
1 / 5 / 1
10,201
537
5,015
15,058
10,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
C4 op42
Anhur
18
3 / 4 / 1
10,475
551
7,734
14,544
4,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 4 / 2
8,320
438
5,690
9,756
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
MooseMoostafa
Ratatoskr
14
1 / 5 / 4
8,625
454
6,798
15,541
5,332
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
24
Kills
8
8
Deaths
24
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
6
3
0.58
L
Amaterasu
A1 Chocha v2
Amaterasu
1
5
1
0.3
W
Osiris
Apocryphee
Osiris
5
1
11
10.5
L
Anhur
C4 op42
Anhur
3
4
1
0.88
W
Anubis
7
2
6
5
L
1
4
2
0.5
L
Ratatoskr
MooseMoostafa
Ratatoskr
1
5
4
0.6
W
Apollo
jk54
Apollo
5
4
4
1.75
W
0
1
13
6.5
W
Nemesis
vZely
Nemesis
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,141
Damage
33,983
60,414
Taken
69,456
44,782
Mitigated
34,510
19,240
Healing
19,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,746
1,851
2,072
2,632
14,557
11,199
0
4,532
10,025
23,533
0
L
Amaterasu
A1 Chocha v2
Amaterasu
5,015
1,807
0
2,645
15,058
10,173
0
1,874
13,184
0
60,564
W
Osiris
Apocryphee
Osiris
13,851
5,390
0
3,560
12,119
12,574
129
1,544
10,533
8,542
78,533
L
Anhur
C4 op42
Anhur
7,734
3,138
0
6,455
14,544
4,878
938
1,934
12,610
0
79,525
W
Anubis
8,988
297
0
6,634
11,431
5,847
1,304
5,738
5,343
60,829
0
L
5,690
408
0
1,178
9,756
2,928
0
3,888
5,868
59,508
0
L
Ratatoskr
MooseMoostafa
Ratatoskr
6,798
1,877
0
4,879
15,541
5,332
0
4,236
11,305
0
62,595
W
Apollo
jk54
Apollo
6,628
3,985
0
3,771
11,607
3,520
2,007
1,437
10,126
0
67,932
W
6,302
997
0
3,250
15,321
15,499
696
4,121
11,086
28,367
0
W
Nemesis
vZely
Nemesis
12,372
5,367
0
2,025
9,936
7,342
508
974
8,890
0
86,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,705
Gold Earned
46,422
560
Minions Killed
548
0
Camps Cleared
0
1,803,114
Distance Traveled
1,688,900
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,801
463
40
2
0
340,271
4
L
Amaterasu
10,201
537
113
6
0
367,100
3
W
Osiris
11,260
593
151
8
0
358,482
0
L
Anhur
10,475
551
159
8
0
288,629
2
W
Anubis
10,632
560
129
7
0
323,729
4
L
Merlin
8,320
438
130
7
0
333,186
6
L
Ratatoskr
8,625
454
106
6
0
359,714
3
W
Apollo
10,918
575
129
7
0
343,703
3
W
Ganesha
9,289
489
11
1
0
359,658
6
W
Nemesis
11,606
611
140
7
0
417,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role