Player Matchup

Scylla
Scylla
Cha1nge
Scylla
Level 27
God Stats
0W - 3L
1,298 SR
Queue Stats
24W - 26L
1,650 Elo+
Party 2
Hercules
Hercules
ITzpArixZ
Hercules
Level 19
God Stats
4W - 4L
1,721 SR
Queue Stats
30W - 22L
1,754 Elo+
Party 2
Ratatoskr
Ratatoskr
Neb01060
Ratatoskr
Level 43
God Stats
4W - 9L
1,311 SR
Queue Stats
222W - 247L
1,453 Elo+
Party 2
Yemoja
Yemoja
TheCrazyMan59
Yemoja
Level 20
God Stats
4W - 7L
1,350 SR
Queue Stats
74W - 68L
1,511 Elo+
Solo
Jing Wei
Jing Wei
tha-wanny
Jing Wei
Level 19
God Stats
0W - 1L
1,542 SR
Queue Stats
6W - 8L
1,476 Elo+
Solo
Team Averages
Level 26
1,444 SR
1,569 Elo+

VS

Team Averages
Level 20
1,572 SR
1,654 Elo+
Sun Wukong
Sun Wukong
ButterBall429
Sun Wukong
Level 22
God Stats
3W - 0L
1,806 SR
Queue Stats
8W - 5L
1,576 Elo+
Party 1
Hel
Hel
Finalecho16
Hel
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
95W - 48L
1,801 Elo+
Solo
Sylvanus
Sylvanus
Kingdonovan4337
Sylvanus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,587 Elo+
Party 1
Fenrir
Fenrir
WammyWhately
Fenrir
Level 14
God Stats
6W - 2L
1,554 SR
Queue Stats
15W - 10L
1,657 Elo+
Party 1
Danzaburou
Danzaburou
zeus2700
Danzaburou
Level 20
God Stats
15W - 13L
1,500 SR
Queue Stats
104W - 134L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cha1nge
Scylla
16
1 / 10 / 2
9,999
385
11,210
17,596
6,246
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
ITzpArixZ
Hercules
20
6 / 3 / 0
12,699
488
18,770
31,276
33,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ratatoskr
Neb01060
Ratatoskr
18
4 / 10 / 3
11,983
461
15,590
26,565
9,144
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 4
10,626
409
9,265
22,215
22,731
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
tha-wanny
Jing Wei
12
1 / 11 / 0
8,682
334
4,499
21,712
6,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ButterBall429
Sun Wukong
19
7 / 3 / 4
13,004
500
14,932
19,088
17,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
9 / 1 / 12
15,556
598
28,623
21,045
11,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
19
5 / 2 / 15
13,356
514
12,067
23,613
25,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
19
9 / 4 / 10
13,110
504
16,677
18,659
10,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Danzaburou
zeus2700
Danzaburou
19
7 / 4 / 8
13,343
513
19,259
18,024
7,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
86
14
Kills
37
37
Deaths
14
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ButterBall429
Sun Wukong
7
3
4
3
L
Scylla
Cha1nge
Scylla
1
10
2
0.2
W
9
1
12
15
L
Hercules
ITzpArixZ
Hercules
6
3
0
2
W
Sylvanus
5
2
15
6.25
L
Ratatoskr
Neb01060
Ratatoskr
4
10
3
0.55
L
2
3
4
1.33
W
Fenrir
9
4
10
3.5
L
Jing Wei
tha-wanny
Jing Wei
1
11
0
0.09
W
Danzaburou
zeus2700
Danzaburou
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,334
Damage
91,558
119,364
Taken
100,429
78,132
Mitigated
72,434
30,544
Healing
56,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ButterBall429
Sun Wukong
14,932
3,659
0
5,776
19,088
17,378
1,086
2,113
16,650
0
61,411
L
Scylla
Cha1nge
Scylla
11,210
951
567
3,246
17,596
6,246
0
9,382
7,797
54,813
0
W
28,623
4,082
10,407
13,098
21,045
11,109
2,259
4,263
16,757
149,751
0
L
Hercules
ITzpArixZ
Hercules
18,770
5,172
0
13,433
31,276
33,641
460
6,673
23,673
0
81,124
W
Sylvanus
12,067
3,120
6,538
10,677
23,613
25,096
1,584
6,365
17,173
42,389
0
L
Ratatoskr
Neb01060
Ratatoskr
15,590
6,757
0
6,631
26,565
9,144
0
9,058
17,201
0
85,597
L
9,265
1,796
3,112
2,245
22,215
22,731
114
8,357
13,659
42,565
0
W
Fenrir
16,677
2,455
0
3,673
18,659
10,998
1,607
2,759
15,675
0
72,239
L
Jing Wei
tha-wanny
Jing Wei
4,499
3,520
0
1,310
21,712
6,370
0
6,140
15,469
0
39,286
W
Danzaburou
zeus2700
Danzaburou
19,259
8,881
971
5,259
18,024
7,853
971
4,975
12,999
0
90,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,989
Gold Earned
68,369
455
Minions Killed
596
0
Camps Cleared
0
2,221,853
Distance Traveled
2,352,840
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,004
500
93
4
0
480,681
0
L
Scylla
9,999
385
83
3
0
438,464
6
W
Hel
15,556
598
222
9
0
520,417
1
L
Hercules
12,699
488
140
5
0
467,618
0
W
Sylvanus
13,356
514
51
2
0
393,529
0
L
Ratatoskr
11,983
461
117
5
0
423,547
4
L
Yemoja
10,626
409
65
3
0
449,052
7
W
Fenrir
13,110
504
88
3
0
538,105
0
L
Jing Wei
8,682
334
50
2
0
443,172
3
W
Danzaburou
13,343
513
142
5
0
420,108
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role