Player Matchup

Hun Batz
Hun Batz
Amheric
Hun Batz
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Kirzklin
Set
Level 83
God Stats
5W - 9L
1,500 SR
Queue Stats
159W - 173L
1,458 Elo+
Solo
Danzaburou
Danzaburou
Rennii
Danzaburou
Level 86
God Stats
1W - 1L
1,712 SR
Queue Stats
61W - 79L
1,402 Elo+
Solo
The Morrigan
The Morrigan
Saleen581
The Morrigan
Level 52
God Stats
4W - 8L
1,368 SR
Queue Stats
494W - 389L
1,572 Elo+
Solo
Ravana
Ravana
santosricardo
Ravana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 89
1,516 SR
1,486 Elo+

VS

Team Averages
Level 102
1,454 SR
1,535 Elo+
Yemoja
Yemoja
Acehotshot97
Yemoja
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,551 Elo+
Party 1
Kali
Kali
DownlOdin
Kali
Level 128
God Stats
6W - 3L
1,268 SR
Queue Stats
173W - 159L
1,558 Elo+
Party 1
Amaterasu
Amaterasu
PuriPuriPrisoner
Amaterasu
Level 89
God Stats
17W - 18L
1,503 SR
Queue Stats
62W - 77L
1,457 Elo+
Solo
Jing Wei
Jing Wei
TheLegend2198
Jing Wei
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,519 Elo+
Solo
Chang'e
Chang'e
arcecito777
Chang'e
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 48L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Amheric
Hun Batz
12
2 / 6 / 2
7,774
486
7,111
10,760
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 3 / 1
7,781
486
6,111
12,777
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Rennii
Danzaburou
11
1 / 5 / 4
7,454
466
5,019
9,812
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
Saleen581
The Morrigan
12
0 / 5 / 0
7,457
466
5,420
7,396
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 0
8,672
542
6,801
9,520
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 1 / 8
7,349
459
4,328
7,817
5,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
14
4 / 1 / 10
8,547
534
6,566
11,753
5,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
14
8 / 1 / 5
8,698
544
8,087
10,032
5,654
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
TheLegend2198
Jing Wei
12
2 / 4 / 3
7,380
461
3,293
9,612
2,803
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
arcecito777
Chang'e
15
7 / 2 / 8
9,488
593
11,437
12,968
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
8
Kills
22
22
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
1
8
5
L
Hun Batz
Amheric
Hun Batz
2
6
2
0.5
W
Kali
4
1
10
9
L
3
3
1
1.17
W
Amaterasu
8
1
5
10.5
L
Danzaburou
Rennii
Danzaburou
1
5
4
0.6
L
The Morrigan
Saleen581
The Morrigan
0
5
0
0
W
Jing Wei
TheLegend2198
Jing Wei
2
4
3
0.88
W
Chang'e
arcecito777
Chang'e
7
2
8
5.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,462
Damage
33,711
50,265
Taken
52,182
20,521
Mitigated
23,465
12,435
Healing
24,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
4,328
784
1,879
2,272
7,817
5,267
66
671
7,094
22,496
0
L
Hun Batz
Amheric
Hun Batz
7,111
1,469
0
2,238
10,760
3,403
0
2,463
8,178
0
36,029
W
Kali
6,566
3,502
0
3,617
11,753
5,552
26
352
11,333
0
47,679
L
6,111
1,836
0
3,151
12,777
7,670
13
4,847
7,702
0
32,623
W
Amaterasu
8,087
3,307
0
4,289
10,032
5,654
533
1,411
8,568
112
35,651
L
Danzaburou
Rennii
Danzaburou
5,019
1,452
0
2,674
9,812
3,292
208
2,931
6,827
0
33,008
L
The Morrigan
Saleen581
The Morrigan
5,420
535
126
720
7,396
2,511
0
3,812
3,423
46,191
0
W
Jing Wei
TheLegend2198
Jing Wei
3,293
2,420
0
2,805
9,612
2,803
297
158
9,426
0
36,105
W
Chang'e
arcecito777
Chang'e
11,437
1,043
2,396
6,762
12,968
4,189
344
2,509
10,341
64,731
0
L
6,801
1,471
0
3,526
9,520
3,645
1,364
1,097
8,333
0
45,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,138
Gold Earned
41,462
338
Minions Killed
372
0
Camps Cleared
0
1,466,233
Distance Traveled
1,582,330
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,349
459
36
2
0
286,174
0
L
Hun Batz
7,774
486
63
4
0
324,700
0
W
Kali
8,547
534
83
5
0
334,039
3
L
Set
7,781
486
48
3
0
318,123
2
W
Amaterasu
8,698
544
62
4
0
355,262
0
L
Danzaburou
7,454
466
45
3
0
273,762
3
L
The Morrigan
7,457
466
90
6
0
277,012
3
W
Jing Wei
7,380
461
78
5
0
306,672
2
W
Chang'e
9,488
593
113
7
0
300,183
3
L
Ravana
8,672
542
92
6
0
272,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role