Player Matchup

Arachne
Arachne
DkillingthingsS
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 90L
1,547 Elo+
Party 1
Medusa
Medusa
GhostAssassin83
Medusa
Level 42
God Stats
2W - 7L
1,500 SR
Queue Stats
101W - 121L
1,663 Elo+
Party 1
Hercules
Hercules
THEnardDOG8560
Hercules
Level 16
God Stats
3W - 3L
1,695 SR
Queue Stats
5W - 6L
1,717 Elo+
Party 1
Bellona
Bellona
Tayukin
Bellona
Level 23
God Stats
2W - 2L
1,394 SR
Queue Stats
2W - 4L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Toritugia
Cthulhu
Level 5
God Stats
6W - 14L
1,500 SR
Queue Stats
36W - 57L
1,363 Elo+
Solo
Team Averages
Level 20
1,518 SR
1,554 Elo+

VS

Team Averages
Level 39
1,672 SR
1,552 Elo+
Athena
Athena
DeathByBeat
Athena
Level 30
God Stats
11W - 4L
1,858 SR
Queue Stats
84W - 90L
1,640 Elo+
Party 3
Medusa
Medusa
Dãhlia
Medusa
Level 22
God Stats
14W - 14L
1,484 SR
Queue Stats
30W - 32L
1,483 Elo+
Solo
Ullr
Ullr
Loreslave
Ullr
Level 28
God Stats
4W - 0L
1,844 SR
Queue Stats
45W - 32L
1,636 Elo+
Party 3
Baron Samedi
Baron Samedi
ii-Rogers-ii
Baron Samedi
Level 105
God Stats
5W - 2L
1,672 SR
Queue Stats
324W - 317L
1,546 Elo+
Party 2
Nemesis
Nemesis
klobberknocker
Nemesis
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 134L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 1
10,120
506
10,913
19,336
7,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 8 / 0
8,468
423
9,496
13,936
4,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
13
0 / 4 / 1
8,025
401
4,919
9,527
3,990
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
Tayukin
Bellona
11
0 / 2 / 3
7,660
383
2,081
12,179
5,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Toritugia
Cthulhu
12
0 / 14 / 1
7,721
386
6,962
19,599
10,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
4 / 1 / 10
10,411
521
8,388
16,586
16,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Dãhlia
Medusa
17
3 / 3 / 7
10,401
520
9,407
11,687
4,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ullr
16
6 / 0 / 6
10,137
507
7,567
10,551
4,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
ii-Rogers-ii
Baron Samedi
17
14 / 1 / 11
11,840
592
17,329
11,949
10,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 2 / 10
10,079
504
5,799
9,454
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
78
7
Kills
34
34
Deaths
7
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Athena
4
1
10
9
L
4
6
1
0.75
W
Medusa
Dãhlia
Medusa
3
3
7
2.17
L
3
8
0
0.38
W
Ullr
6
0
6
9
L
Hercules
0
4
1
0.13
L
Bellona
Tayukin
Bellona
0
2
3
0.75
L
Cthulhu
Toritugia
Cthulhu
0
14
1
0.04
W
Baron Samedi
ii-Rogers-ii
Baron Samedi
14
1
11
19.5
W
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,371
Damage
48,490
74,577
Taken
60,227
32,119
Mitigated
39,648
16,144
Healing
21,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
8,388
2,918
0
3,928
16,586
16,616
586
1,774
14,812
40,730
0
L
10,913
7,324
0
7,426
19,336
7,413
1,178
6,371
12,747
0
65,255
W
Medusa
Dãhlia
Medusa
9,407
4,119
0
5,022
11,687
4,921
1,462
473
11,214
0
74,916
L
9,496
3,683
0
2,507
13,936
4,503
1,013
3,423
10,438
0
40,229
W
Ullr
7,567
2,412
0
3,750
10,551
4,258
1,260
817
9,734
0
56,963
L
Hercules
4,919
1,706
561
1,935
9,527
3,990
852
4,343
5,132
0
32,734
L
Bellona
Tayukin
Bellona
2,081
0
0
3,446
12,179
5,829
297
1,711
10,342
0
27,145
L
Cthulhu
Toritugia
Cthulhu
6,962
1,114
0
269
19,599
10,384
170
8,848
10,201
24,828
0
W
Baron Samedi
ii-Rogers-ii
Baron Samedi
17,329
2,492
1,548
5,215
11,949
10,036
1,576
2,687
9,262
67,692
0
W
5,799
2,849
0
1,988
9,454
3,817
1,265
1,211
8,243
0
36,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,994
Gold Earned
52,868
349
Minions Killed
459
0
Camps Cleared
0
1,758,236
Distance Traveled
1,919,291
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,411
521
88
4
0
416,598
2
L
Arachne
10,120
506
130
7
0
382,119
0
W
Medusa
10,401
520
91
5
0
341,722
11
L
Medusa
8,468
423
74
4
0
284,329
2
W
Ullr
10,137
507
81
4
0
377,447
1
L
Hercules
8,025
401
57
3
0
370,854
1
L
Bellona
7,660
383
52
3
0
368,630
0
L
Cthulhu
7,721
386
36
2
0
352,304
0
W
Baron Samedi
11,840
592
121
6
0
388,599
0
W
Nemesis
10,079
504
78
4
0
394,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role