Player Matchup

Fenrir
Fenrir
Barkstep
Fenrir
Level 65
God Stats
6W - 6L
1,566 SR
Queue Stats
223W - 208L
1,496 Elo+
Party 1
Sobek
Sobek
BodyBlocker
Sobek
Level 128
God Stats
3W - 3L
1,298 SR
Queue Stats
141W - 120L
1,602 Elo+
Solo
Tyr
Tyr
CorporalCringe
Tyr
Level 140
God Stats
3W - 3L
1,544 SR
Queue Stats
39W - 50L
1,492 Elo+
Party 1
Medusa
Medusa
InfiniteCities
Medusa
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
280W - 261L
1,548 Elo+
Party 1
Agni
Agni
SirJetiau
Agni
Level 142
God Stats
3W - 4L
1,577 SR
Queue Stats
172W - 147L
1,606 Elo+
Party 1
Team Averages
Level 121
1,497 SR
1,549 Elo+

VS

Team Averages
Level 114
1,554 SR
1,539 Elo+
Mercury
Mercury
CaptElfimis
Mercury
Level 137
God Stats
17W - 15L
1,592 SR
Queue Stats
324W - 364L
1,548 Elo+
Solo
Medusa
Medusa
ChiefDabs2Much
Medusa
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
156W - 146L
1,491 Elo+
Solo
Athena
Athena
Hakzuu
Athena
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 75L
1,671 Elo+
Solo
Merlin
Merlin
Promotedfir5
Merlin
Level 58
God Stats
11W - 15L
1,679 SR
Queue Stats
426W - 396L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
bioptic
Zhong Kui
Level 109
God Stats
8W - 3L
1,500 SR
Queue Stats
102W - 80L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Barkstep
Fenrir
16
3 / 8 / 1
10,103
481
6,704
18,795
9,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 3 / 3
9,233
440
6,898
17,316
14,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 2 / 1
9,151
436
6,389
19,393
16,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 2
9,365
446
12,916
15,724
5,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
18
3 / 6 / 1
11,334
540
14,584
13,657
5,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CaptElfimis
Mercury
19
5 / 1 / 10
11,891
566
7,288
12,769
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 3 / 5
10,420
496
12,371
10,782
3,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
Hakzuu
Athena
15
2 / 1 / 10
10,848
517
9,650
20,688
24,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
19
10 / 5 / 8
12,878
613
12,025
13,626
6,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
bioptic
Zhong Kui
18
4 / 1 / 7
12,117
577
17,666
16,084
16,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
11
Kills
23
23
Deaths
11
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Barkstep
Fenrir
3
8
1
0.44
L
2
3
3
1.17
W
Mercury
CaptElfimis
Mercury
5
1
10
10
W
2
3
5
1.5
L
0
2
1
0.25
W
Athena
Hakzuu
Athena
2
1
10
7
L
3
4
2
1
W
Merlin
10
5
8
2.8
L
Agni
3
6
1
0.58
W
Zhong Kui
bioptic
Zhong Kui
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,491
Damage
59,000
84,885
Taken
73,949
50,890
Mitigated
55,528
20,492
Healing
20,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Barkstep
Fenrir
6,704
1,053
0
4,240
18,795
9,401
0
6,660
12,010
114
63,455
L
6,898
723
0
4,941
17,316
14,604
0
6,643
10,548
22,004
0
W
Mercury
CaptElfimis
Mercury
7,288
3,155
0
788
12,769
4,978
3,765
4,034
8,567
0
80,480
W
12,371
6,901
0
2,697
10,782
3,719
1,756
3,371
7,357
0
69,648
L
6,389
526
0
4,701
19,393
16,049
658
10,496
8,272
0
46,978
W
Athena
Hakzuu
Athena
9,650
3,049
1,476
3,528
20,688
24,063
234
4,376
16,220
44,860
0
L
12,916
6,060
0
4,377
15,724
5,615
1,040
6,841
8,858
0
72,459
W
Merlin
12,025
1,697
0
3,416
13,626
6,545
754
7,347
5,949
91,027
0
L
Agni
14,584
1,479
0
2,233
13,657
5,221
392
7,726
5,856
81,013
0
W
Zhong Kui
bioptic
Zhong Kui
17,666
2,734
0
8,325
16,084
16,223
2,202
1,757
14,260
70,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,186
Gold Earned
58,154
514
Minions Killed
566
0
Camps Cleared
0
2,041,232
Distance Traveled
2,119,367
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,103
481
94
4
0
422,135
5
L
Sobek
9,233
440
15
1
0
429,466
5
W
Mercury
11,891
566
123
6
0
519,845
9
W
Medusa
10,420
496
114
5
0
403,961
3
L
Tyr
9,151
436
116
6
0
394,301
6
W
Athena
10,848
517
52
2
0
409,494
4
L
Medusa
9,365
446
123
6
0
412,482
6
W
Merlin
12,878
613
137
7
0
403,969
5
L
Agni
11,334
540
166
8
0
382,848
7
W
Zhong Kui
12,117
577
140
7
0
382,098
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role