Player Matchup

Kukulkan
Kukulkan
CubeSquared2
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 9L
1,423 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Frebzing
Tsukuyomi
Level 6
God Stats
21W - 10L
1,504 SR
Queue Stats
22W - 11L
1,423 Elo+
Party 2
Odin
Odin
Scrattle
Odin
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 12L
1,423 Elo+
Party 2
Izanami
Izanami
VoidHAM
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,423 Elo+
Party 2
Yemoja
Yemoja
becausellama
Yemoja
Level 7
God Stats
6W - 3L
1,466 SR
Queue Stats
17W - 9L
1,423 Elo+
Party 2
Team Averages
Level 17
1,494 SR
1,423 Elo+

VS

Team Averages
Level 28
1,533 SR
1,530 Elo+
Ymir
Ymir
ChipsticksReborn
Ymir
Level 27
God Stats
20W - 18L
1,550 SR
Queue Stats
102W - 110L
1,548 Elo+
Party 1
Thoth
Thoth
Cubby69
Thoth
Level 26
God Stats
2W - 2L
1,462 SR
Queue Stats
99W - 101L
1,529 Elo+
Party 1
Fenrir
Fenrir
TheChikinGod
Fenrir
Level 28
God Stats
31W - 32L
1,529 SR
Queue Stats
112W - 122L
1,499 Elo+
Party 1
Chaac
Chaac
jeck2010
Chaac
Level 28
God Stats
3W - 2L
1,620 SR
Queue Stats
60W - 65L
1,528 Elo+
Party 3
Neith
Neith
monsterA19
Neith
Level 29
God Stats
26W - 31L
1,505 SR
Queue Stats
52W - 57L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CubeSquared2
Kukulkan
16
6 / 2 / 9
10,560
503
9,053
6,447
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Frebzing
Tsukuyomi
18
12 / 5 / 6
11,866
565
14,143
14,859
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
13
2 / 4 / 12
9,048
431
8,248
15,340
9,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
VoidHAM
Izanami
15
5 / 5 / 5
9,668
460
8,442
14,636
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
14
2 / 3 / 12
9,930
473
5,458
10,112
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 6
10,738
511
5,713
16,332
15,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thoth
Cubby69
Thoth
13
1 / 6 / 1
8,535
406
1,975
7,707
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
17
7 / 3 / 3
11,004
524
9,453
13,572
7,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
jeck2010
Chaac
15
1 / 8 / 2
9,382
447
9,126
17,173
18,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
15
3 / 5 / 8
9,926
473
4,951
9,724
3,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
27
Kills
16
19
Deaths
27
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
5
6
1.4
L
Thoth
Cubby69
Thoth
1
6
1
0.25
W
Kukulkan
CubeSquared2
Kukulkan
6
2
9
5.25
W
Tsukuyomi
Frebzing
Tsukuyomi
12
5
6
3
W
Odin
2
4
12
2
L
Fenrir
7
3
3
2.83
W
Izanami
VoidHAM
Izanami
5
5
5
1.5
W
Yemoja
2
3
12
2.67
L
Chaac
jeck2010
Chaac
1
8
2
0.25
L
Neith
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,344
Damage
31,218
61,394
Taken
64,508
29,263
Mitigated
47,004
13,372
Healing
14,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,713
1,457
0
2,255
16,332
15,377
60
6,160
10,147
39,805
0
L
Thoth
Cubby69
Thoth
1,975
221
0
500
7,707
2,494
236
813
6,894
37,384
0
W
Kukulkan
CubeSquared2
Kukulkan
9,053
487
0
56
6,447
2,383
47
2,374
4,015
36,418
0
W
Tsukuyomi
Frebzing
Tsukuyomi
14,143
4,452
0
4,208
14,859
5,618
274
1,894
12,787
0
83,085
W
Odin
8,248
3,656
0
369
15,340
9,698
148
2,213
12,777
112
31,113
L
Fenrir
9,453
1,599
0
5,105
13,572
7,163
178
2,690
10,807
0
76,909
W
Izanami
VoidHAM
Izanami
8,442
5,501
0
5,771
14,636
4,871
1,975
5,070
9,501
0
58,968
W
Yemoja
5,458
1,289
1,540
1,428
10,112
6,693
275
2,801
7,196
24,473
0
L
Chaac
jeck2010
Chaac
9,126
1,859
0
4,478
17,173
18,378
416
2,027
14,771
578
44,353
L
Neith
4,951
2,986
0
2,457
9,724
3,592
494
2,821
6,828
0
48,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,072
Gold Earned
49,585
326
Minions Killed
434
0
Camps Cleared
0
1,830,284
Distance Traveled
1,783,784
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,738
511
53
3
0
390,631
6
L
Thoth
8,535
406
82
4
0
279,367
5
W
Kukulkan
10,560
503
47
2
0
386,306
2
W
Tsukuyomi
11,866
565
118
6
0
402,649
0
W
Odin
9,048
431
38
2
0
381,244
0
L
Fenrir
11,004
524
129
6
0
426,719
2
W
Izanami
9,668
460
95
5
0
330,589
2
W
Yemoja
9,930
473
28
1
0
329,496
5
L
Chaac
9,382
447
80
4
0
329,675
1
L
Neith
9,926
473
90
4
0
357,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role