Player Matchup

Mulan
Mulan
JeroenMew
Mulan
Level 101
God Stats
9W - 15L
1,510 SR
Queue Stats
102W - 94L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
RedStar7
Danzaburou
Level 93
God Stats
27W - 17L
1,543 SR
Queue Stats
481W - 440L
1,530 Elo+
Solo
Scylla
Scylla
Sperwerik
Scylla
Level 155
God Stats
6W - 3L
1,715 SR
Queue Stats
388W - 282L
1,620 Elo+
Party 2
Team Averages
Level 116
1,589 SR
1,557 Elo+

VS

Team Averages
Level 104
1,621 SR
1,509 Elo+
Danzaburou
Danzaburou
Hampus
Danzaburou
Level 58
God Stats
7W - 7L
1,561 SR
Queue Stats
16W - 18L
1,494 Elo+
Party 1
Ganesha
Ganesha
NaXus7
Ganesha
Level 128
God Stats
2W - 1L
1,803 SR
Queue Stats
34W - 42L
1,532 Elo+
Party 1
Chaac
Chaac
xXIZnebIXx
Chaac
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 25L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JeroenMew
Mulan
17
1 / 2 / 9
13,654
569
13,387
20,835
20,545
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
RedStar7
Danzaburou
19
4 / 2 / 5
15,386
641
19,388
11,076
3,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Sperwerik
Scylla
20
9 / 1 / 5
15,960
665
20,191
9,861
3,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hampus
Danzaburou
18
3 / 4 / 1
15,513
646
10,904
17,704
6,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
NaXus7
Ganesha
17
0 / 6 / 3
12,739
531
11,229
21,307
9,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
17
2 / 4 / 2
14,257
594
10,478
24,052
32,696
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
14
Kills
5
5
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Hampus
Danzaburou
3
4
1
0.88
W
Mulan
JeroenMew
Mulan
1
2
9
2.75
L
Ganesha
NaXus7
Ganesha
0
6
3
0.25
W
Danzaburou
RedStar7
Danzaburou
4
2
5
3.25
W
Scylla
Sperwerik
Scylla
9
1
5
11.5
L
Chaac
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,966
Damage
32,611
41,772
Taken
63,063
27,368
Mitigated
48,871
12,387
Healing
19,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Hampus
Danzaburou
10,904
5,612
0
3,507
17,704
6,816
0
6,920
10,784
0
110,203
W
Mulan
JeroenMew
Mulan
13,387
2,809
0
3,857
20,835
20,545
0
4,586
16,249
0
33,799
L
Ganesha
NaXus7
Ganesha
11,229
1,205
0
3,701
21,307
9,359
0
6,186
15,121
54,248
0
W
Danzaburou
RedStar7
Danzaburou
19,388
11,843
0
4,977
11,076
3,330
2,699
4,837
6,127
0
89,711
W
Scylla
Sperwerik
Scylla
20,191
1,390
12
3,541
9,861
3,493
951
2,695
7,166
124,112
0
L
Chaac
10,478
744
843
11,213
24,052
32,696
0
7,237
16,815
4,113
58,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,000
Gold Earned
42,509
317
Minions Killed
297
0
Camps Cleared
0
1,328,604
Distance Traveled
1,321,689
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
15,513
646
191
8
0
443,479
1
W
Mulan
13,654
569
30
1
0
447,334
2
L
Ganesha
12,739
531
10
0
0
416,443
6
W
Danzaburou
15,386
641
114
5
0
453,490
5
W
Scylla
15,960
665
173
7
0
427,780
2
L
Chaac
14,257
594
96
4
0
461,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role