Player Matchup

Xing Tian
Xing Tian
Avigat
Xing Tian
Level 76
God Stats
1W - 2L
1,662 SR
Queue Stats
9W - 18L
1,527 Elo+
Party 1
Neith
Neith
Encinke
Neith
Level 34
God Stats
7W - 8L
1,399 SR
Queue Stats
18W - 31L
1,482 Elo+
Party 1
Merlin
Merlin
Pöty
Merlin
Level 15
God Stats
1W - 3L
1,570 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Sol
Sol
SergejKravinoff
Sol
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
tpsf
Horus
Level 66
God Stats
0W - 3L
1,381 SR
Queue Stats
11W - 19L
1,456 Elo+
Party 1
Team Averages
Level 58
1,503 SR
1,493 Elo+

VS

Team Averages
Level 127
1,640 SR
1,530 Elo+
Baba Yaga
Baba Yaga
ImagineJammie
Baba Yaga
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,536 Elo+
Party 2
Cerberus
Cerberus
Monteigne
Cerberus
Level 101
God Stats
5W - 2L
1,929 SR
Queue Stats
138W - 150L
1,533 Elo+
Solo
Danzaburou
Danzaburou
Paysie
Danzaburou
Level 142
God Stats
10W - 5L
1,500 SR
Queue Stats
37W - 39L
1,546 Elo+
Party 2
Thor
Thor
Zellzin
Thor
Level 128
God Stats
41W - 28L
1,770 SR
Queue Stats
305W - 279L
1,532 Elo+
Solo
Olorun
Olorun
abhuabhu
Olorun
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Avigat
Xing Tian
13
0 / 5 / 1
7,078
544
5,461
13,953
10,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Encinke
Neith
15
1 / 5 / 3
8,481
652
4,651
14,518
4,703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Pöty
Merlin
15
4 / 8 / 1
10,151
781
6,647
10,707
3,717
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 5
9,022
694
8,363
14,196
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
tpsf
Horus
15
2 / 7 / 5
9,293
715
7,685
16,995
9,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ImagineJammie
Baba Yaga
17
12 / 2 / 13
12,224
940
14,420
11,698
5,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Monteigne
Cerberus
16
5 / 1 / 18
10,652
819
10,634
11,264
11,108
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Paysie
Danzaburou
17
6 / 2 / 9
11,557
889
9,557
6,390
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
Zellzin
Thor
17
7 / 3 / 15
11,347
873
14,387
10,229
4,306
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
abhuabhu
Olorun
16
1 / 0 / 15
9,586
737
8,994
7,382
3,372
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
101
8
Kills
31
31
Deaths
8
15
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Avigat
Xing Tian
0
5
1
0.1
L
Neith
Encinke
Neith
1
5
3
0.5
W
Baba Yaga
ImagineJammie
Baba Yaga
12
2
13
9.25
W
Cerberus
Monteigne
Cerberus
5
1
18
14
W
Danzaburou
Paysie
Danzaburou
6
2
9
5.25
L
Merlin
Pöty
Merlin
4
8
1
0.56
L
1
6
5
0.58
W
Thor
Zellzin
Thor
7
3
15
4.83
W
Olorun
abhuabhu
Olorun
1
0
15
8.5
L
Horus
tpsf
Horus
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,807
Damage
57,992
70,369
Taken
46,963
33,127
Mitigated
26,476
10,459
Healing
7,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Avigat
Xing Tian
5,461
734
0
1,208
13,953
10,661
0
6,103
7,686
14,337
0
L
Neith
Encinke
Neith
4,651
2,645
0
1,736
14,518
4,703
0
5,938
8,388
0
29,012
W
Baba Yaga
ImagineJammie
Baba Yaga
14,420
1,476
0
1,340
11,698
5,170
683
5,372
6,326
31,326
0
W
Cerberus
Monteigne
Cerberus
10,634
1,355
0
1,450
11,264
11,108
342
5,030
6,234
22,208
0
W
Danzaburou
Paysie
Danzaburou
9,557
4,475
0
2,039
6,390
2,520
3,094
2,792
3,598
0
43,163
L
Merlin
Pöty
Merlin
6,647
539
0
267
10,707
3,717
0
6,416
4,078
24,211
0
L
8,363
1,821
0
4,029
14,196
4,608
0
6,523
7,447
37,071
0
W
Thor
Zellzin
Thor
14,387
2,044
0
0
10,229
4,306
0
3,689
6,540
0
36,410
W
Olorun
abhuabhu
Olorun
8,994
3,520
1,041
1,275
7,382
3,372
2,377
3,781
3,601
32,223
0
L
Horus
tpsf
Horus
7,685
3,408
748
2,471
16,995
9,438
0
8,303
8,526
0
13,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,025
Gold Earned
55,366
188
Minions Killed
283
3
Camps Cleared
9
1,021,704
Distance Traveled
1,187,192
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,078
544
25
2
0
219,867
1
L
Neith
8,481
652
52
4
0
207,716
0
W
Baba Yaga
12,224
940
41
3
1
235,526
2
W
Cerberus
10,652
819
38
3
1
266,699
2
W
Danzaburou
11,557
889
101
8
2
238,405
0
L
Merlin
10,151
781
38
3
2
192,869
0
L
Sol
9,022
694
61
5
1
187,574
1
W
Thor
11,347
873
49
4
5
209,318
2
W
Olorun
9,586
737
54
4
0
237,244
4
L
Horus
9,293
715
12
1
0
213,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role