Player Matchup

Ne Zha
Ne Zha
Branja23
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,207 Elo+
Party 1
Bellona
Bellona
Gu1d00
Bellona
Level 24
God Stats
1W - 2L
1,473 SR
Queue Stats
1W - 5L
1,271 Elo+
Solo
Ares
Ares
HeadHunter22
Ares
Level 18
God Stats
0W - 2L
1,226 SR
Queue Stats
4W - 5L
1,207 Elo+
Party 1
Olorun
Olorun
Jertox
Olorun
Level 11
God Stats
3W - 3L
1,701 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Ra
Ra
Jordan9502
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,480 SR
1,337 Elo+

VS

Team Averages
Level 27
1,554 SR
1,355 Elo+
Cerberus
Cerberus
Chipu98
Cerberus
Level 29
God Stats
4W - 3L
1,432 SR
Queue Stats
19W - 23L
1,506 Elo+
Party 2
Olorun
Olorun
Fu210kkur
Olorun
Level 10
God Stats
3W - 2L
1,456 SR
Queue Stats
7W - 16L
1,298 Elo+
Party 2
Bellona
Bellona
MadAsy
Bellona
Level 26
God Stats
5W - 4L
1,679 SR
Queue Stats
10W - 9L
1,492 Elo+
Party 2
Fenrir
Fenrir
shmiku
Fenrir
Level 43
God Stats
14W - 14L
1,703 SR
Queue Stats
19W - 23L
1,506 Elo+
Party 2
Hachiman
Hachiman
Пососиже
Hachiman
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
974 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Branja23
Ne Zha
14
6 / 8 / 9
9,624
507
9,752
17,713
9,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Gu1d00
Bellona
16
11 / 5 / 1
10,444
550
18,074
16,795
14,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
5 / 5 / 6
9,309
490
10,412
19,739
17,249
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Olorun
Jertox
Olorun
13
3 / 8 / 9
8,666
456
15,787
16,177
6,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

2
0 / 1 / 0
5,271
277
0
470
68
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chipu98
Cerberus
14
5 / 4 / 15
9,637
507
10,968
16,660
13,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Fu210kkur
Olorun
13
1 / 6 / 14
8,570
451
10,724
16,075
6,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
MadAsy
Bellona
16
3 / 4 / 6
9,684
510
6,291
11,078
8,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
shmiku
Fenrir
18
11 / 3 / 14
11,297
595
18,660
16,875
8,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 8 / 9
9,648
508
8,933
15,496
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
84
25
Kills
26
27
Deaths
25
25
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Branja23
Ne Zha
6
8
9
1.31
W
Cerberus
Chipu98
Cerberus
5
4
15
3.13
W
Olorun
Fu210kkur
Olorun
1
6
14
1.33
L
Bellona
Gu1d00
Bellona
11
5
1
2.3
L
5
5
6
1.6
L
Olorun
Jertox
Olorun
3
8
9
0.94
L
0
1
0
0
W
Bellona
MadAsy
Bellona
3
4
6
1.5
W
Fenrir
shmiku
Fenrir
11
3
14
6
W
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,025
Damage
55,576
70,894
Taken
76,184
47,203
Mitigated
41,952
10,149
Healing
24,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Branja23
Ne Zha
9,752
4,100
0
2,330
17,713
9,063
0
4,152
13,536
0
38,648
W
Cerberus
Chipu98
Cerberus
10,968
717
0
3,556
16,660
13,584
0
8,111
8,524
42,847
0
W
Olorun
Fu210kkur
Olorun
10,724
5,218
1,573
7,290
16,075
6,187
835
6,192
9,733
46,980
0
L
Bellona
Gu1d00
Bellona
18,074
4,780
0
1,965
16,795
14,139
0
5,200
11,295
0
56,403
L
10,412
1,435
0
666
19,739
17,249
587
7,210
12,429
34,010
0
L
Olorun
Jertox
Olorun
15,787
8,402
600
4,588
16,177
6,684
824
5,130
11,022
42,239
0
L
0
0
0
0
470
68
0
0
470
640
0
W
Bellona
MadAsy
Bellona
6,291
2,380
0
1,600
11,078
8,200
736
2,330
8,473
0
43,435
W
Fenrir
shmiku
Fenrir
18,660
5,493
924
5,171
16,875
8,977
132
4,433
12,342
0
68,546
W
8,933
6,518
0
4,436
15,496
5,004
111
5,133
10,213
0
41,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,314
Gold Earned
48,836
272
Minions Killed
413
0
Camps Cleared
0
1,357,072
Distance Traveled
1,718,446
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,624
507
57
3
0
339,529
0
W
Cerberus
9,637
507
92
5
0
359,083
1
W
Olorun
8,570
451
74
4
0
312,068
1
L
Bellona
10,444
550
108
6
0
354,416
5
L
Ares
9,309
490
40
2
0
356,264
1
L
Olorun
8,666
456
67
4
0
293,272
3
L
Ra
5,271
277
0
0
0
13,591
0
W
Bellona
9,684
510
74
4
0
358,671
2
W
Fenrir
11,297
595
103
5
0
383,434
0
W
Hachiman
9,648
508
70
4
0
305,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role