Player Matchup

Cthulhu
Cthulhu
NoobGames47
Cthulhu
Level 78
God Stats
20W - 28L
1,428 SR
Queue Stats
145W - 216L
1,467 Elo+
Solo
Danzaburou
Danzaburou
demice_ecxis
Danzaburou
Level 36
God Stats
11W - 17L
1,378 SR
Queue Stats
17W - 33L
1,325 Elo+
Party 1
Bakasura
Bakasura
elpapuxD3012
Bakasura
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,350 Elo+
Party 1
Team Averages
Level 50
1,435 SR
1,381 Elo+

VS

Team Averages
Level 74
1,497 SR
1,501 Elo+
Serqet
Serqet
Elstmim
Serqet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Kronos23
Merlin
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo
Anhur
Anhur
MistoMickeyMouse
Anhur
Level 66
God Stats
16W - 10L
1,490 SR
Queue Stats
99W - 96L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NoobGames47
Cthulhu
14
2 / 2 / 5
10,051
718
5,638
8,820
8,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
demice_ecxis
Danzaburou
12
1 / 6 / 5
9,240
660
9,495
14,078
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
elpapuxD3012
Bakasura
13
7 / 6 / 0
10,524
752
7,853
12,914
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Elstmim
Serqet
14
5 / 3 / 8
10,409
744
10,399
12,074
4,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Kronos23
Merlin
14
4 / 4 / 8
10,306
736
8,790
9,518
3,408
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 3 / 6
9,990
714
7,878
10,969
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
10
Kills
14
14
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Serqet
Elstmim
Serqet
5
3
8
3
W
Merlin
Kronos23
Merlin
4
4
8
2
W
5
3
6
2.67
L
Cthulhu
NoobGames47
Cthulhu
2
2
5
2.25
L
Danzaburou
demice_ecxis
Danzaburou
1
6
5
0.58
L
Bakasura
elpapuxD3012
Bakasura
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,986
Damage
27,067
35,812
Taken
32,561
19,809
Mitigated
11,388
9,988
Healing
6,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Elstmim
Serqet
10,399
2,086
0
3,431
12,074
4,579
597
1,725
9,719
0
21,462
W
Merlin
Kronos23
Merlin
8,790
578
51
1,383
9,518
3,408
1,105
1,352
7,916
51,891
0
W
7,878
2,435
0
1,877
10,969
3,401
1,154
2,657
8,092
0
33,268
L
Cthulhu
NoobGames47
Cthulhu
5,638
211
874
3,380
8,820
8,783
170
2,172
6,480
29,602
0
L
Danzaburou
demice_ecxis
Danzaburou
9,495
2,845
432
2,940
14,078
4,442
1,059
4,115
9,062
0
30,622
L
Bakasura
elpapuxD3012
Bakasura
7,853
5,327
0
2,362
12,914
6,584
0
2,538
9,854
0
39,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,815
Gold Earned
30,705
153
Minions Killed
160
0
Camps Cleared
0
717,235
Distance Traveled
705,356
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,409
744
20
1
0
258,245
6
W
Merlin
10,306
736
93
7
0
195,468
1
W
Anhur
9,990
714
47
3
0
251,643
2
L
Cthulhu
10,051
718
37
3
0
225,794
2
L
Danzaburou
9,240
660
51
4
0
231,469
1
L
Bakasura
10,524
752
65
5
0
259,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role