Player Matchup

Loki
Loki
AnadamaBread
Loki
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DrecasBjecas
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,285 Elo+
Party 3
Anubis
Anubis
Imbyr
Anubis
Level 28
God Stats
0W - 1L
1,322 SR
Queue Stats
32W - 28L
1,221 Elo+
Party 2
Osiris
Osiris
Unzan
Osiris
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,221 Elo+
Party 2
Medusa
Medusa
xTaliban
Medusa
Level 75
God Stats
2W - 5L
1,346 SR
Queue Stats
14W - 26L
1,301 Elo+
Party 3
Team Averages
Level 45
1,434 SR
1,306 Elo+

VS

Team Averages
Level 54
1,567 SR
1,452 Elo+
Thor
Thor
AcTiV9Am3Er
Thor
Level 44
God Stats
7W - 7L
1,500 SR
Queue Stats
404W - 450L
1,348 Elo+
Party 4
Apollo
Apollo
Aggfree2
Apollo
Level 47
God Stats
24W - 40L
1,252 SR
Queue Stats
511W - 556L
1,320 Elo+
Party 4
Ah Puch
Ah Puch
Biigggie
Ah Puch
Level 64
God Stats
2W - 2L
1,695 SR
Queue Stats
88W - 100L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
BloobKing
Cthulhu
Level 89
God Stats
9W - 10L
1,548 SR
Queue Stats
475W - 447L
1,475 Elo+
Solo
Sobek
Sobek
bullboy100
Sobek
Level 28
God Stats
2W - 1L
1,840 SR
Queue Stats
53W - 70L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
7,421
464
4,739
10,070
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 8
7,608
476
7,163
10,175
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Imbyr
Anubis
14
5 / 6 / 0
8,169
511
9,934
9,494
4,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Unzan
Osiris
10
0 / 6 / 3
6,279
392
5,004
9,746
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
xTaliban
Medusa
13
5 / 3 / 7
7,786
487
10,281
8,976
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,819
551
3,062
13,383
4,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
Aggfree2
Apollo
12
1 / 5 / 4
7,514
470
6,106
9,823
3,421
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Biigggie
Ah Puch
15
9 / 1 / 3
9,560
598
11,804
7,618
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
BloobKing
Cthulhu
15
9 / 2 / 3
9,496
594
9,513
13,760
8,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
11
1 / 5 / 6
7,195
450
3,678
12,540
7,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
42
15
Kills
22
22
Deaths
15
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Apollo
Aggfree2
Apollo
1
5
4
0.6
L
3
3
4
1.67
W
Ah Puch
Biigggie
Ah Puch
9
1
3
10.5
W
Cthulhu
BloobKing
Cthulhu
9
2
3
5.25
L
2
4
8
1.5
L
Anubis
Imbyr
Anubis
5
6
0
0.83
L
Osiris
Unzan
Osiris
0
6
3
0.25
W
Sobek
1
5
6
0.8
L
Medusa
xTaliban
Medusa
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,121
Damage
34,163
48,461
Taken
57,124
22,279
Mitigated
25,694
11,842
Healing
16,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,062
532
354
5,158
13,383
4,314
0
3,637
9,579
0
57,510
W
Apollo
Aggfree2
Apollo
6,106
2,312
540
1,763
9,823
3,421
759
3,232
6,579
0
44,260
L
4,739
1,408
0
2,863
10,070
3,359
0
4,695
5,375
0
35,352
W
Ah Puch
Biigggie
Ah Puch
11,804
267
0
2,938
7,618
2,347
762
1,525
5,832
52,604
0
W
Cthulhu
BloobKing
Cthulhu
9,513
1,393
253
3,034
13,760
8,435
424
3,817
9,424
49,189
0
L
7,163
1,016
1,315
2,610
10,175
4,182
190
3,368
6,807
31,899
0
L
Anubis
Imbyr
Anubis
9,934
390
0
2,220
9,494
4,739
0
7,237
2,257
41,350
0
L
Osiris
Unzan
Osiris
5,004
2,279
0
1,414
9,746
5,413
0
5,689
4,057
0
21,922
W
Sobek
3,678
573
0
2,636
12,540
7,177
0
4,297
8,163
12,165
0
L
Medusa
xTaliban
Medusa
10,281
5,904
0
1,420
8,976
4,586
1,267
4,006
4,970
0
36,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,263
Gold Earned
42,584
295
Minions Killed
400
0
Camps Cleared
0
1,336,562
Distance Traveled
1,565,709
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,819
551
115
7
0
343,228
0
W
Apollo
7,514
470
80
5
0
287,604
3
L
Loki
7,421
464
63
4
0
287,346
1
W
Ah Puch
9,560
598
99
6
0
322,537
3
W
Cthulhu
9,496
594
93
6
0
314,093
1
L
Ra
7,608
476
54
3
0
292,732
4
L
Anubis
8,169
511
70
4
0
280,388
0
L
Osiris
6,279
392
43
3
0
215,593
0
W
Sobek
7,195
450
13
1
0
298,247
1
L
Medusa
7,786
487
65
4
0
260,503
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role